Editing the tileset in First Cave.

Jul 14, 2009 at 11:46 AM
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For some reason, after I edit the tileset to 'Mimi' and edited the tile/map for the map,'12. First Cave' and play the the game, it reverts to the original tileset instead of the one I wanted. Here's the script for it.

Code:
#0090
<MNA<CMU0008<FAI0000<END
#0091
<MNA<CMU0008<FAI0001<END
#0092
<MNA<CMU0008<FAI0002<END
#0093
<MNA<CMU0008<FAI0003<END
#0094
<MNA<CMU0008<FAI0004<END

#0099
<CMU0008<FAI0004<END


#0101
<PRI<CNP0101:0000:0000<SOU0011<FAO0003<TRA0013:0093:0010:0003

#0102
<PRI<FLJ0302:0104<FLJ0301:0103<MSG?!<NOD<END
#0103
<PRI<FAO0002
<FL+0302<FL+1641<FL+1642
<MYD0002<TRA0018:0502:0002:0000
#0104
<KEY<FAO0002<TRA0011:0094:0008:0006
#0110
<KEY<FAO0004<TRA0090:0092:0007:0009


#0150
<KEY<MYD0000<CMU0008<FAI0004
<WAI0030
<SOU0012<CMP0050:0035:0067<WAI0020
<SOU0012<CMP0050:0036:0067<WAI0020
<END

#0200
<END
#0201
<END

#0400
<PRI<SOU0022<DNP0400<CMU0016
<MSG<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0003
Max health increased by 3!<NOD<END

I suspect it is the 'CMP' part?
 
Jul 14, 2009 at 12:15 PM
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close the window and then test it. Changes to the tileset in a map are changes to the exe itself. You can't change save changes to the exe while it is still open
 
Jul 14, 2009 at 12:21 PM
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Uncy Dave said:
close the window and then test it. Changes to the tileset in a map are changes to the exe itself. You can't change save changes to the exe while it is still open

Of course I saved and closed it.
 
Jul 14, 2009 at 12:37 PM
Luls
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Did you set the tileset to the one you wanted in the 'Map Settings' window?
(Accessible by right-clicking the map name in the list of maps on the left)

And I highly doubt it's the <CMP part, unless your map only consists of 2 visible tiles :/

Edit -

What's your game-start event? (Assuming that this is the map where you start out in)
Perhaps the game-start event <TRA'ed you to another similar looking map which you haven't changed the tileset for.
I'm seeing a few <TRA events, too o.o

Edit 2 -

Another possible reason is that your starting point wasn't set in the map you wanted.
You can do so by going into the event-editing mode (by clicking on the orange chest icon on the UI at the top of the Sue's Workshop window) and right clicking the place where you want your character to start in. A drop-down list will appear, allowing you to select "Set player start position".

Btw, in saying all this, I'm assuming that that map is the supposed starting map. And I'm also assuming, in this post, that you're even using Sue's Workshop :/

If you don't know, theres another Cave Story editor called CaveEditor.
 
Jul 14, 2009 at 12:45 PM
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Metalogz said:
Did you set the tileset to the one you wanted in the 'Map Settings' window?
(Accessible by right-clicking the map name in the list of maps on the left)

And I highly doubt it's the <CMP part, unless your map only consists of 2 visible tiles :/

Edit -

What's your game-start event? (Assuming that this is the map where you start out in)
Perhaps the game-start event <TRA'ed you to another similar looking map which you haven't changed the tileset for.
I'm seeing a few <TRA events, too o.o

The <TRA's are for the doors, that get you to either, Mimiga Village, Hermit's House or Start Point.

I did edit it by right-clicking the map, then hitting settings and I changed it to 'Mimi'.

My start point map event are as follows:

Code:
#0090
<MNA<CMU0008<FAI0000<END
#0091
<MNA<CMU0008<FAI0001<END
#0092
<MNA<CMU0008<FAI0002<END
#0093
<MNA<CMU0008<FAI0003<END
#0094
<MNA<CMU0008<FAI0004<END

#0100
<PRI<CNP0100:0000:0000
<SOU0011<FAO0001
<TRA0012:0091:0037:0010


#0200
<KEY<SKJ0005:0091<PRI<CMU0000<MSG
A radio wave awakens you...<NOD<CLO<FL+0430<TRA0018:0500:0002:0000


#1000
<END
 
Jul 14, 2009 at 1:43 PM
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Nevermind, fixed it, now it's the bats problem, I can't seem to get them moving all the way up and down.
 
Jul 14, 2009 at 7:58 PM
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Then use more than one bat.
 
Jul 15, 2009 at 3:36 AM
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AI...

The Up-and-down Bat AI's a little funny, you usually want to place the entities with plenty of room above and below them {2-3 blocks} so they don't end up doing that.
 
Jul 15, 2009 at 5:49 AM
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VoidMage_Lowell said:
The Up-and-down Bat AI's a little funny, you usually want to place the entities with plenty of room above and below them {2-3 blocks} so they don't end up doing that.

They have plenty of spaces/blocks to move all the way up and down but they're just staying at 1 block and waving around up and down a small bit.
 
Jul 15, 2009 at 1:25 PM
Luls
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Gaajashin said:
They have plenty of spaces/blocks to move all the way up and down but they're just staying at 1 block and waving around up and down a small bit.

Erm... I think you used the wrong bats.

I remember the bats from Grasstown (dark greenish flystuff) behaving as you've mentioned.

The bats you want are most probably the First Cave bats (dark blue shady flystuff).
 
Jul 15, 2009 at 1:55 PM
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Metalogz said:
Erm... I think you used the wrong bats.

I remember the bats from Grasstown (dark greenish flystuff) behaving as you've mentioned.

The bats you want are most probably the First Cave bats (dark blue shady flystuff).

I have the correct bat, entity #65.
 
Jul 15, 2009 at 2:58 PM
Luls
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Gaajashin said:
I have the correct bat, entity #65.

Just to clarify some stuff:

You gotta place the bat entity on the map such that it has 2 blocks below AND above it, because it oscillates up 2 tiles and down 2 tiles from where you place the sprite. The location at which you place the sprite on the map is the middle of it's up-and-down movement pattern.

If you place a tile within 2 tiles above or below the bat, both up and down distances will be changed such that they are both equal. This means that if you place a solid tile directly below the bat, the bat will just hover at that position within 1 block's worth of area.

If you did everything correctly, and still have the problem, I don't know what's wrong anymore :/
 
Jul 15, 2009 at 3:48 PM
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Metalogz said:
Just to clarify some stuff:

You gotta place the bat entity on the map such that it has 2 blocks below AND above it, because it oscillates up 2 tiles and down 2 tiles from where you place the sprite. The location at which you place the sprite on the map is the middle of it's up-and-down movement pattern.

If you place a tile within 2 tiles above or below the bat, both up and down distances will be changed such that they are both equal. This means that if you place a solid tile directly below the bat, the bat will just hover at that position within 1 block's worth of area.

If you did everything correctly, and still have the problem, I don't know what's wrong anymore :/

Okay, thanks, but anyway I deleted that file because I tried to use both SW and CE on it, resulted in weird messages in the file.
 
Jul 15, 2009 at 6:09 PM
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Eh...

That's because the two don't play together well and will end up corrupting the same EXE.
It's something to do with how Cave Editor changes the EXE when it's at work....

You should lurk around a bit more, you're asking a lot of easy questions.
 
Jul 16, 2009 at 9:42 AM
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VoidMage_Lowell said:
That's because the two don't play together well and will end up corrupting the same EXE.
It's something to do with how Cave Editor changes the EXE when it's at work....

You should lurk around a bit more, you're asking a lot of easy questions.

So what do you use to make your mods?
 
Jul 16, 2009 at 11:24 AM
Luls
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VoidMage_Lowell said:

You should lurk around a bit more, you're asking a lot of easy questions.

Lolwut. It may seem easy to you, but not to a new-to-modding person. You should be a little bit more understanding.

Gaajashin said:
Okay, thanks, but anyway I deleted that file because I tried to use both SW and CE on it, resulted in weird messages in the file.

I highly recommend Sue's Workshop ^^;;
because I use it :3
 
Jul 16, 2009 at 12:46 PM
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me too, it's a lot easier for beginners, although ce admittedly has a whole lot more features.
 
Jul 16, 2009 at 1:48 PM
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Lace said:
me too, it's a lot easier for beginners, although ce admittedly has a whole lot more features.

I've gotten myself used to CE, but now i'll just wait patiently for 0.5 by S. P. to be done.
 
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