Jan 14, 2018 at 12:42 AM
Join Date: Nov 3, 2015
Location: Westminster, Colorado, U.S.A
Posts: 128
Pronouns: he/him
So, I recently found out that you can edit the font that DoConfig uses at memory address 0000BCE0 in the DoConfig executable. But with that came a few questions. What is with the shitton of empty addresses from 0000BCE0 to 000BFF0? That seems like an awful lot of empty space, not to mention it's right next to the listed font being used. How do you add multiple font selections? The game reads fonts by names, not IDs or anything. So I was wondering, since it was a dropdown menu and since there is some text in the DoConfig executable itself asking you not to use any other fonts, as if you had that option. Could that be what some of the empty space below the 1 listed font is for? What if a font name is bigger than 16 characters? Would it just not accept it?
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