Feb 1, 2012 at 10:41 PM
Join Date: Jan 26, 2012
Location:
Posts: 292
Pronouns: he/him
Okay, I have something of an announcement to make:
I've just finished preparing a new release of Kaeso's Mod
Curly Brace's Story
(The download in that thread is gone, so I'm taking the liberty of posting a download link here)
It had started as something quite simple. I really enjoyed playing that mod and in the end, I felt that even in its unfinished condition, it already had told what could well be considered a complete story (revealing how Curly found the Colons and how she came to distrust other robots).
The only problem was that the way the mod abruptly ended it promised more. So I armed myself with Sue's Workshop and changed the epilogue of Year 3.
But then I felt that a certain item was missing, so I worked on including that... and then I started tweaking the dialogue here and there (I'd like to say "polished and enriched", but of course it's a matter of taste. Kaeso could love my changes or hate them. Like the Korons now called Colons, or the emphasized guilt Curly feels over the death of their father)... eventually I realized this was shaping up to be more than a minor fix.
Having played Kaeso's other abandoned mod (also gone, posting it here), I also used some layouts and concepts from it to integrate ones that I found lacking in this (reasoning that the odds that this other more obscure mod may some day be continued are really slim).
Now I'm all done. I don't know if anybody has means to contact the author whom I realize hasn't been active on the board since May, but I would like to have Kaeso's approval if possible.
So if anybody here can help me there, that would be greatly appreciated.
Now, about what I've actually done.
First and foremost, I should note that I've taken the liberty of changing the title. Since Nicalis has claimed the name "Curly's Story" for their character swap mode in Cave Story ports, I decided to call this "Curly's Past".
With that said, here's a list of most of the things changed in this version.
Just so we're clear here: I have not made a continuation of this mod. I merely polished it and wrapped it up. There is hardly any more playtime to be found in this than in the original.
Anyway, without further ado, here is the new version of the mod.
Curly's Past
Known bugs:
None.
Possible Developments:
None from me, I'm done!
I've just finished preparing a new release of Kaeso's Mod
Curly Brace's Story
(The download in that thread is gone, so I'm taking the liberty of posting a download link here)
It had started as something quite simple. I really enjoyed playing that mod and in the end, I felt that even in its unfinished condition, it already had told what could well be considered a complete story (revealing how Curly found the Colons and how she came to distrust other robots).
The only problem was that the way the mod abruptly ended it promised more. So I armed myself with Sue's Workshop and changed the epilogue of Year 3.
But then I felt that a certain item was missing, so I worked on including that... and then I started tweaking the dialogue here and there (I'd like to say "polished and enriched", but of course it's a matter of taste. Kaeso could love my changes or hate them. Like the Korons now called Colons, or the emphasized guilt Curly feels over the death of their father)... eventually I realized this was shaping up to be more than a minor fix.
Having played Kaeso's other abandoned mod (also gone, posting it here), I also used some layouts and concepts from it to integrate ones that I found lacking in this (reasoning that the odds that this other more obscure mod may some day be continued are really slim).
Now I'm all done. I don't know if anybody has means to contact the author whom I realize hasn't been active on the board since May, but I would like to have Kaeso's approval if possible.
So if anybody here can help me there, that would be greatly appreciated.
Now, about what I've actually done.
First and foremost, I should note that I've taken the liberty of changing the title. Since Nicalis has claimed the name "Curly's Story" for their character swap mode in Cave Story ports, I decided to call this "Curly's Past".
With that said, here's a list of most of the things changed in this version.
- Changed the intro (I removed the Doctor, signifying that he hasn't come to the island yet).
- Changed the title logo
- Gone over all dialogues in the game, fixing punctation, making improvements etc. I would consider this the main feature.
- New mugshots have been made to give Curly and Arthur a wider range of emotions and some of the ones made by Kaeso have been touched up (angry Curly must have been saved as a jpg at some point, she was a bit blurry)
- A few "easter eggs" have been added (the epilogue room has been turned into one)
- Pipes have been added to the Ancient Cave, to make the fetch quests there less time consuming.
- All glicthes I could find have been fixed (the most prominent being the chance to skip the fight against enraged father, the inability to use the door in Arthur's house and to get back in power generator room 1) and several adjustments have been made to improve the code (like say, the timing of certain events).
- Tweaked a few areas to adjust the difficulty (in particular Tunnel, Sunken City and Command Tower). Some save points have been added, some removed. These areas are now integrated with layouts and concepts from Kaeso's other mod.
- The sprites of Arthur and the General have been touched up (Arthur's eyes and the General's shading)
- In the War Dungeon it's now possible to spot the Mimiga soldiers before they spot you, thus making escape a matter of caution rather than trial and error.
- Another area within Mimiga village has been re-opened.
- With the help of HaydenStudios the Pyramid now has its all new music composed by Wedge of Cheese.
- A few items have been added (including that especially dearly missed item).
- Made it impossible to save after defeating the "final boss".
- Gave the game something of an ending (albeit short and simplicistic).
- Changed the title logo
- Gone over all dialogues in the game, fixing punctation, making improvements etc. I would consider this the main feature.
- New mugshots have been made to give Curly and Arthur a wider range of emotions and some of the ones made by Kaeso have been touched up (angry Curly must have been saved as a jpg at some point, she was a bit blurry)
- A few "easter eggs" have been added (the epilogue room has been turned into one)
- Pipes have been added to the Ancient Cave, to make the fetch quests there less time consuming.
- All glicthes I could find have been fixed (the most prominent being the chance to skip the fight against enraged father, the inability to use the door in Arthur's house and to get back in power generator room 1) and several adjustments have been made to improve the code (like say, the timing of certain events).
- Tweaked a few areas to adjust the difficulty (in particular Tunnel, Sunken City and Command Tower). Some save points have been added, some removed. These areas are now integrated with layouts and concepts from Kaeso's other mod.
- The sprites of Arthur and the General have been touched up (Arthur's eyes and the General's shading)
- In the War Dungeon it's now possible to spot the Mimiga soldiers before they spot you, thus making escape a matter of caution rather than trial and error.
- Another area within Mimiga village has been re-opened.
- With the help of HaydenStudios the Pyramid now has its all new music composed by Wedge of Cheese.
- A few items have been added (including that especially dearly missed item).
- Made it impossible to save after defeating the "final boss".
- Gave the game something of an ending (albeit short and simplicistic).
Just so we're clear here: I have not made a continuation of this mod. I merely polished it and wrapped it up. There is hardly any more playtime to be found in this than in the original.
Anyway, without further ado, here is the new version of the mod.
Curly's Past
Known bugs:
None.
Possible Developments:
None from me, I'm done!