Dec 7, 2011 at 10:33 AM
Join Date: Dec 7, 2011
Location: Australia. In Bob Katter's secret techno-dungeon.
Posts: 206
Age: 33
Pronouns: he/him
I'm working on a Cave Story mod called Chocolate Sunday. I'm kinda new to CS modding, but I've quickly got the hang of Sue's workshop. (0.3A)
My mod has no fancy tricks. It's a script-heavy level mod using existing content.
How do I convert this mod to PSP format? I really want to be able to do the bulk of my testing after hours, kicking back, so to speak. I've managed to get CSZ converter working, but am at a loss when it comes to creating a .PBP file which will work. (Cut-pasting Cave Story PSP crashed the console.)
NB: the project file has 95 maps. I understand this is a problem? I could easily recreate the offending map at an earlier number, because I've started map replacing already, (mod only has five maps so far) but have I possibly damaged the offsets?
Look, I'm just asking for advice. I'd feel much better even knowing if my mod will be portable when it's finished.
EDIT:
I'm terribly sorry for posting this in the wrong forum. Opera Mini was misbehaving. My deepest apologies.
My mod has no fancy tricks. It's a script-heavy level mod using existing content.
How do I convert this mod to PSP format? I really want to be able to do the bulk of my testing after hours, kicking back, so to speak. I've managed to get CSZ converter working, but am at a loss when it comes to creating a .PBP file which will work. (Cut-pasting Cave Story PSP crashed the console.)
NB: the project file has 95 maps. I understand this is a problem? I could easily recreate the offending map at an earlier number, because I've started map replacing already, (mod only has five maps so far) but have I possibly damaged the offsets?
Look, I'm just asking for advice. I'd feel much better even knowing if my mod will be portable when it's finished.
EDIT:
I'm terribly sorry for posting this in the wrong forum. Opera Mini was misbehaving. My deepest apologies.