Jul 6, 2021 at 2:20 PM
Join Date: Jul 6, 2021
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Posts: 2
I applied the 4xXBRZ filter to all the sprites.
The filter was applied in blocks of 16x16 pixels, instead of applying it to the entire spritesheet. This avoid bleeding of pixels from nearby sprites.
You can see the video here if you are interested.
Below are some screenshots of the results.
The filter was applied in blocks of 16x16 pixels, instead of applying it to the entire spritesheet. This avoid bleeding of pixels from nearby sprites.
You can see the video here if you are interested.
Below are some screenshots of the results.
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