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Cave Story Reviewed!

May 7, 2010 at 12:48 AM
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This.

Gameinformer finally reviewed cavestory!
Unfortunately, they reviewed it for the Wii.
only 8.75.
Meh.

Bring on the RAEG!!
or other emotions.
._.
 
May 7, 2010 at 1:06 AM
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Finally I can show my game playing friends Cave Story more easily and have game informer insurance for them to play it.
 
May 7, 2010 at 1:09 AM
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It all seems rather accurate, and I agree with pretty much everything said in that review. Although I nearly laughed out loud when they mentioned the
beautifully updated ... audio
hmph. Like the new tracks even come close to the raw feeling that the original's did.

But I digress, although this was a very fair and weighted review, I think that Cave Story offers more to the table than just "retro flashbacks". Having been born in 1994, I never grew up with any of the titles mentioned (although I have gone out of my way to play a few of them). Cave Story is a great game in it's own right.

Also, what with the raveing nature of the review, I would have thought that the score would be a little bit higher.
 
May 7, 2010 at 1:15 AM
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Ah, I saw this a week or so ago already.

Yeah, I have to disagree with the 8.75, they might as well given a 8.99999 if their going to get that accurate with their score.
 
May 7, 2010 at 1:28 AM
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Mike73 said:
Ah, I saw this a week or so ago already.

Yeah, I have to disagree with the 8.75, they might as well given a 8.99999 if their going to get that accurate with their score.

"Overall, I thoroughly enjoyed this game, and it has a depth and complexity in it's story which is often not seen in games today.



I'm going to give it a 8.836 out of 10."
 
May 7, 2010 at 2:25 AM
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I like how they specifically comment on how this game seems like something meant for "early consoles," and has "very predictable writing."

Maybe that's the case for the Wii version, but not on the PC...
 
May 7, 2010 at 3:06 AM
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Fire1052 said:
I like how they specifically comment on how this game seems like something meant for "early consoles," and has "very predictable writing."

Maybe that's the case for the Wii version, but not on the PC...

I think they were commenting on how it started out very predictably, mostly to do with the whole amnesia thing and how when you start out it's clear there's a big bad guy and that it'll be your job to stop him. After all they did call it "a deep and imaginative story".

And technically it plays like an early console game even more so on the PC, since the music actually sounds like it would (Cave Stowii didn't even have any percussion) and the graphics were more on the level of the super nintendo/sega genesis (mega drive for those outside of North America I think) generation of consoles. If I had a good controller for the PC, it would feel even more so for myself.

Of course, playing it on the TV on a console does add to the whole "early console" since it's actually on a console. Playing games on the computer is a bit different.
 
May 7, 2010 at 3:09 AM
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If you've played through, they tell you thinks in the very beginning that you aren't supposed to know until the very end. The new writing is what's so predictable. It's hard for people like us to recreate that confusion we felt when we first played, when they told you practically nothing about anything. The way they reveal this stuff in Cave StoWii doesn't even make sense. They talk like you should already know these things. Their target audience was people who'd never played before, but they're addressing you with the dialogue as if you were expected to have played through the original already.

tl;dr: My main complaint is still the writing.
 
May 7, 2010 at 3:13 AM
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Fire1052 said:
If you've played through, they tell you thinks in the very beginning that you aren't supposed to know until the very end. The new writing is what's so predictable. It's hard for people like us to recreate that confusion we felt when we first played, when they told you practically nothing about anything. The way they releave this stuff in Cave StoWii doesn't even make sense. They talk like you should already know these things. Their target audience was people who'd never played before, but they're addressing you with the dialogue as if you were expected to have played through the original already.

tl;dr: My main complaint is still the writing.

I don't remember seeing too much of the "telling you sooner than before" changes, the only one being "where's your blonde pal?". I'd like to agree, but honestly that's the only one that stuck out/I recall.

Care to list any examples?

My main beef with the new writing is the "Oh Yeah!" and how the language seemed to be dumbed down, didn't seem quite as tasteful.

[EDIT]: On a side note, they might have just assumed that the new music was better than the old music, since it's certainly advertised that way.
 
May 7, 2010 at 3:32 AM
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GIRakaCHEEZER said:
I don't remember seeing too much of the "telling you sooner than before" changes, the only one being "where's your blonde pal?". I'd like to agree, but honestly that's the only one that stuck out/I recall.

Care to list any examples?

My main beef with the new writing is the "Oh Yeah!" and how the language seemed to be dumbed down, didn't seem quite as tasteful.

[EDIT]: On a side note, they might have just assumed that the new music was better than the old music, since it's certainly advertised that way.

I'll go back through that annoying guy who did a mock-up Let's Play and look for some lines that don't follow the continuity of the plot.
 
May 7, 2010 at 3:43 AM
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"Cave Story has a retro look that could be a turn-off for some, but there’s a surprising sharpness and detailed beauty to the game world. [...]
Don’t be dissuaded by the simple throwback style – this game is deserving of a trip down memory lane, even if you’ve never walked this way before."

Almost everything else in the review is simply praise (aside from the predictablility part). Their target audience may not come from a retro-game-loving crowd. The user ratings are 9s and 10s across the board, though.

I don't think reviewing the PC version would have helped with the so-called "retro turnoff".
 
May 7, 2010 at 3:51 AM
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Bastards over at GI wouldn't review an indie game unless Nintendo or someone paid them to do it. GI is a bunch of sellouts who said that the new super mario on the wii was "harder than Contra" (FYI for anyone not in the know: Nothing on the Wii is harder than Contra, ever).
 
May 7, 2010 at 12:08 PM
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Off topic: Contra

Main reason for this is that the Japanese version of Contra had healthbars, you could take more than one hit. Those where removed in the american and european version (which was renamed Probotector, BTW), with no other changes in level design or enemy placement at all. Thus, the game became insaneously difficult.

However, if GI did review the japanese version of Contra, things makes sense (though generally I don't trust review companies that has an interest in having games sold). And if they played NSMBWii with two six-year olds as the Toads. That makes the game quite hard.

But I'm not defending them, just wanted to show off my knowledge about Contra, and commented on the other stuff while at it.
 
May 7, 2010 at 12:55 PM
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Re: Off topic: Contra

Yal said:
Main reason for this is that the Japanese version of Contra had healthbars, you could take more than one hit. Those where removed in the american and european version (which was renamed Probotector, BTW), with no other changes in level design or enemy placement at all. Thus, the game became insaneously difficult.

However, if GI did review the japanese version of Contra, things makes sense (though generally I don't trust review companies that has an interest in having games sold). And if they played NSMBWii with two six-year olds as the Toads. That makes the game quite hard.

But I'm not defending them, just wanted to show off my knowledge about Contra, and commented on the other stuff while at it.

I did this once, with a couple of my cousins. Trust me, it makes the game 10x harder, especially considering that they didn't know how to play, and their only interest was getting the propeller power up, and using it.
 
May 7, 2010 at 1:04 PM
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Re: Off topic: Contra

You think playing with little kids who don't know how to play is hard? Try playing with a bunch of adults that aren't very good and whose only goals are to completely fuck you all over.
 
May 7, 2010 at 3:25 PM
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Re: Off topic: Contra

Fire1052 said:
You think playing with little kids who don't know how to play is hard? Try playing with a bunch of adults that aren't very good and whose only goals are to completely fuck you all over.

That's why I hate xBox live.
 
May 7, 2010 at 8:13 PM
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8.75 is the fault of Nicalis, because the original game has never received points that low.
 
May 7, 2010 at 10:30 PM
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Re: Off topic: Contra

cultr1 said:
That's why I hate xBox live.

That's why I hate people who can't take a joke. (I AM TALKING TO YOU CULTR1)

Fire1052 said:
I'll go back through that annoying guy who did a mock-up Let's Play and look for some lines that don't follow the continuity of the plot.

Mahin's thing about the "flying dragons." I know it's in Cave Story originally, but it made sense that he was confused about the name "sky dragon." Now he's just talking about flying and how strange it would be, which is just stupid because he's living in a cave that nothing could fly in, and he's probably never seen the sky.

All of the events in the Egg Corridor basically reveal your whole goal for the game, instead of just "go get guy and we'll tell you about it later." Now it's a very clear "THESE EGGS HAVE BIG FLYING DRAGONS IN THEM THAT ARE IMPORTANT BECAUSE YOU NEED THEM TO GET OFF OF THE ISLAND BECAUSE THEY CAN FLY AND OBVIOUSLY YOU WANT TO GET OFF OF THE ISLAND BECAUSE EVERYONE IS DIEING SO YOU CAN WIN THE GAME." This is, like, the whole goal of the game. Nobody explains most of this stuff to you in the original game because the game is supposed to be about exploring and having fun until you have a set goal..

Originally, King had intended to try to "trade" Sue to the Doctor as an attempt to get Toroko back in her place, without realizing the true scale of the threat. Now, King seems to understand entirely what the Doctor is doing and wants to send Sue away completely because he doesn't like her. She shouldn't have been able to argue that Toroko was going to be kept anyway and they needed to kick the Doctor's ass because he would keep doing it because King now acts like he was already aware of this and simply wanted to give Sue to the Doctor. What the hell, man?

You might think I'm nitpicking, but I honestly believe these things clash with the plot of the original game.
 
May 10, 2010 at 7:31 AM
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Remember, AG's translation isn't official. I'm saying that they might have 'improved' it a little... But yeah, it's way more probable that Nicalis has destroyed the scrypt ypon trynslating.
 
May 10, 2010 at 12:51 PM
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Yal said:
Remember, AG's translation isn't official. I'm saying that they might have 'improved' it a little... But yeah, it's way more probable that Nicalis has destroyed the scrypt ypon trynslating.

The translation isn't official, but it's not nearly as impersonal or poor-in-quality as the Nicalis translation. I'm sure somebody who was as good as AG would have had something similar to what AG had and nothing like what Nicalis "threw together."
 
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