May 7, 2010 at 12:48 AM
Join Date: May 6, 2009
Location: somewhere new
Posts: 2135
Age: 30
Pronouns: he/him
hmph. Like the new tracks even come close to the raw feeling that the original's did.beautifully updated ... audio
Mike73 said:Ah, I saw this a week or so ago already.
Yeah, I have to disagree with the 8.75, they might as well given a 8.99999 if their going to get that accurate with their score.
Fire1052 said:I like how they specifically comment on how this game seems like something meant for "early consoles," and has "very predictable writing."
Maybe that's the case for the Wii version, but not on the PC...
Fire1052 said:If you've played through, they tell you thinks in the very beginning that you aren't supposed to know until the very end. The new writing is what's so predictable. It's hard for people like us to recreate that confusion we felt when we first played, when they told you practically nothing about anything. The way they releave this stuff in Cave StoWii doesn't even make sense. They talk like you should already know these things. Their target audience was people who'd never played before, but they're addressing you with the dialogue as if you were expected to have played through the original already.
tl;dr: My main complaint is still the writing.
GIRakaCHEEZER said:I don't remember seeing too much of the "telling you sooner than before" changes, the only one being "where's your blonde pal?". I'd like to agree, but honestly that's the only one that stuck out/I recall.
Care to list any examples?
My main beef with the new writing is the "Oh Yeah!" and how the language seemed to be dumbed down, didn't seem quite as tasteful.
[EDIT]: On a side note, they might have just assumed that the new music was better than the old music, since it's certainly advertised that way.
Yal said:Main reason for this is that the Japanese version of Contra had healthbars, you could take more than one hit. Those where removed in the american and european version (which was renamed Probotector, BTW), with no other changes in level design or enemy placement at all. Thus, the game became insaneously difficult.
However, if GI did review the japanese version of Contra, things makes sense (though generally I don't trust review companies that has an interest in having games sold). And if they played NSMBWii with two six-year olds as the Toads. That makes the game quite hard.
But I'm not defending them, just wanted to show off my knowledge about Contra, and commented on the other stuff while at it.
Fire1052 said:You think playing with little kids who don't know how to play is hard? Try playing with a bunch of adults that aren't very good and whose only goals are to completely fuck you all over.
cultr1 said:That's why I hate xBox live.
Fire1052 said:I'll go back through that annoying guy who did a mock-up Let's Play and look for some lines that don't follow the continuity of the plot.
Yal said:Remember, AG's translation isn't official. I'm saying that they might have 'improved' it a little... But yeah, it's way more probable that Nicalis has destroyed the scrypt ypon trynslating.