Cave Story PSVita Port (based on CSE2)

Apr 12, 2024 at 6:06 PM
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"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Sep 8, 2021
Location: 127.0.0.1
Posts: 20
Age: 19
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ugh seriously? another cave story port?

So I'm one of those 4 people who still use a vita daily, and long story short I was messing around in CSE2's source code when I found out that VITASDK does have a SDL2 library and so I thought "what would happen if I rewrite the CMakeLists file so that it would use the vita's libraries? no way this is gonna work lol."

...it worked first try.
IY9gcm5.png

so anyway the next day (today) I got to work on fixing whatever quirks it had (the controls being awkward, saving not working due to trying to write to a read-only partition) and it's pretty much done.
I'm not gonna bother adding all the fancy stuff like widescreen 'cause I don't know jack about how the rendering backend works and the last time I tried to decipher it it made me want to blow my brains out it so I'll just leave it as-is.
EDIT: Never mind, I actually managed to get widescreen working.
2024-04-12-174905-676186.png2024-04-12-174927-146637.png2024-04-12-174950-401037.png

v1.0.4
  • Mapped L1/R1 to weapon switch for PSTV/Vita with external gamepad users.

v1.0.3
  • Fixed water foreground not filling the entire screen in Dark Place (Labyrinth).
  • Added Japanese build.
  • Changed start icon.

v1.0.2
  • Fixed background not tiling properly.

v1.0.1
  • Added Widescreen support.

v1.0.0
  • Initial release.


 
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