Feb 15, 2010 at 7:59 PM
How to access everything in Cave Story
Is there a way to access the cavestory code so we can tamper with stuff like the phyics, engine, everything? I did some searching around these forums, but could not find a sufficient explanation of how the game works.
CaveEditor is great and all, but I'd like more control.. I'd like to gain some experience in programming, so I would really like to see Pixel's code if it is open sourced or something. I don't really get how the game is tied, like what did he program in, etc.
So some of the questions I have are...
-CaveEditor can do a lot, but it can't create new enemies, attacks, engine specifics.. How do you do so?
-Pixel made this game alone, so it should be relatively easy to follow his work compared to games that were made by hundreds of people.. Is there any way to access his code, know what he did, etc? What did he code in? Something in Japanese or a universal language like C++?
-How do you edit the game to allow different file types. E.G. use wav files instead of ORG files?
-Anyone know anything that I may find useful to follow? I'm studying computer science so I would appreciate it if anyone could give me something to follow. Like maybe for example how cave editor was made.. how did the creator knew how to fool around with templates, scripts, etc..
Thank you for listening to my request.
Is there a way to access the cavestory code so we can tamper with stuff like the phyics, engine, everything? I did some searching around these forums, but could not find a sufficient explanation of how the game works.
CaveEditor is great and all, but I'd like more control.. I'd like to gain some experience in programming, so I would really like to see Pixel's code if it is open sourced or something. I don't really get how the game is tied, like what did he program in, etc.
So some of the questions I have are...
-CaveEditor can do a lot, but it can't create new enemies, attacks, engine specifics.. How do you do so?
-Pixel made this game alone, so it should be relatively easy to follow his work compared to games that were made by hundreds of people.. Is there any way to access his code, know what he did, etc? What did he code in? Something in Japanese or a universal language like C++?
-How do you edit the game to allow different file types. E.G. use wav files instead of ORG files?
-Anyone know anything that I may find useful to follow? I'm studying computer science so I would appreciate it if anyone could give me something to follow. Like maybe for example how cave editor was made.. how did the creator knew how to fool around with templates, scripts, etc..
Thank you for listening to my request.