btw how do i make warps?

Jun 9, 2007 at 1:25 PM
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from one place to another?
 
Jun 9, 2007 at 1:26 PM
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That's just stupid. Seriously, how on earth am I supposed to help you with a question as vauge as that? Decide what you want to ask, and then actually ask, that's just spam.
 
Jun 9, 2007 at 2:05 PM
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how do you make the door take me from one place to another, also how do i add doors?
 
Jun 9, 2007 at 3:12 PM
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tommy631 said:
how do you make the door take me from one place to another, also how do i add doors?

Well dont wanna be offensive but actually, we are surely not making tutorials about basic things like this, you can figure them easily out by your own, anyhow you should do some forum search, because most of those questions where already asked in other threads.
 
Jun 9, 2007 at 3:44 PM
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well its just that i cant get the events to go there like a door to take you to another room and the position thats all i need to know basicly
 
Jun 9, 2007 at 3:48 PM
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tommy631 said:
well its just that i cant get the events to go there like a door to take you to another room and the position thats all i need to know basicly

Get the TSC if you dont know how to make a door... And search next time please...
 
Jun 9, 2007 at 4:33 PM
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I'll assume you know how to place a doorframe like the ones that are in every tileset.
To show how a door event works I'll use the door in the Egg Observation Room as an example.

First, place an event on the doorframe and name it event 100 (this can be any number, but in most cases in CS it's 100).
Make sure you edit its flags so that "Call event on action" is set. This will make event 0100 run when you press down at the door.
If you leave the sprite number as 0 it'll have no sprite image (i.e invisible), which is means the player will only see the doorframe.

#0100
<PRI<FAO0004<TRA0002:0094:0220:0007

What the above event does is remove the player's interface, fade out to black, and transport the player to coordinates 220,7 in map number 2 (egg corridor) while running event 94 in that map.

#0094
<MNA<CMU0001<FAI0004<END

Event 94 does four things. It displays the name of the map, changes the music to 0001 (I guess that would be the tune in the Egg Corridor), fades in, and ends the event (which also gives the interface and control back to the player).

(Wow, this is cluttered. Like S.P.G said, it's easier to just figure these things out on your own by looking at Sue's Workshop and the TSC.txt file than having them explained to you)
 
Jun 9, 2007 at 4:40 PM
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Orfvar Stöhtkonung said:
(Wow, this is cluttered. Like S.P.G said, it's easier to just figure these things out on your own by looking at Sue's Workshop and the TSC.txt file than having them explained to you)

Actually I meant that he can figure out by hisself by just search in the forums, cuz we don't need to explain it for everyone in a single thread :(
 
Jun 9, 2007 at 9:52 PM
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well this sux this warp isnt working
its the one leading to the mimiga village
diph.php
 
Jun 10, 2007 at 3:54 AM
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assuming that you want to go to map 16, starting at event 94, placing the player at 100,13 which i'll call start point, use:

<TRA0016:0094:0100:0013
[load map 0016, place player at (100,13), when done, execute event 0094]

broken down:

<TRAxxxx:yyyy:zzzz:aaaa, where
xxxx = map no. (i.e. 0016 for start point, whatever)
[load map 0016]
yyyy = starting event (i.e. 0094 for event #0094 in Start Point's event script)
[load map 0016, when done, execute event 0094]
zzzz = the x co-ordinate where you want the player to start from (i.e. 0100 for 100 units to the right)
[load map 0016, place player at (100,y), when done, execute event 0094]
aaaa = the y co-ordinate where you want the player to start from (i.e. 0013 for 13 units down(? I could be wrong on this, i don't remember correctly))
[load map 0016, place player at (100,13), when done, execute event 0094]

simple enough
 
Jun 12, 2007 at 1:04 PM
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ok im at school right now but when i get home hopefully it will work
 
Jun 14, 2007 at 7:00 PM
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ok tried the code
VERY HELPFUL
 
Jun 14, 2007 at 11:09 PM
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tommy631 said:
ok tried the code
VERY HELPFUL

But don't double post, edit your post next time.
 
Jun 15, 2007 at 6:37 PM
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srry,
also when i used nators code format to make warps to my own custom rooms
i kept getting error messagese every time i used the warps
 
Jun 19, 2007 at 9:06 PM
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Right.

diph.php


The selected whatchamacallit has to have something other than a blank in it.
"No special boss" works fine.
 
Jun 19, 2007 at 10:15 PM
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Edit: one problem
my version dosent have that boss bar...
Edit2: nvm i got the updated one
Edit3: still didnt work
 
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