• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Booster's Pants

Mar 25, 2013 at 6:04 PM
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Anybody else notice Booster's legs change between green & red depending on which way he's facing & also during his walk cycle? I just noticed this today while I'm repalying the game O.O
 
Mar 25, 2013 at 6:11 PM
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Also his bum is clearly exposed in his rear-facing sprite
It is unclear whether the professor is aware of this or not and whether or not everyone else is just too polite to point it out.
 
Mar 25, 2013 at 7:47 PM
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Oh right, he HAS different pants color. I remember noticing it for the first time a while ago.
I wonder why his sprites are different... Was it intentional?
 
Mar 25, 2013 at 11:53 PM
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Maybe Pixel colored each way he was facing differently & didn't notice? I don't know. Maybe Booster wears those multi colored pants with the different leggings.

I don't think I noticed that thing about Booster's backside until you pointed it out Noxid.
 
Mar 26, 2013 at 12:19 AM
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Noxid said:
Also his bum is clearly exposed in his rear-facing sprite
No, those are his hands, as they are behind him.

But overall, booster has the most amazing flashing pants ever, if I had flashing pants like his, I would lock them up in a safe while asleep.
 
Mar 26, 2013 at 12:38 AM
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Seeing how the walk right animation sprites for Booster have green pants while the standing animation sprites have red pants, it's likely only an error on Pixel's part.
 
Mar 26, 2013 at 1:18 AM
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I think i know why the color is different on the sprites:
Kazuma has a white shirt, and dark red pants. Pixel made him before booster according to the npc numbers, so pixel probably made boosters sprites with dark red pants, but realized kazuma had the same clothes colors, so he changed them to green, but forgot to change the first 2 sprites on the bottom.
 
Mar 26, 2013 at 1:37 AM
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MagicDoors said:
Seeing how the walk right animation sprites for Booster have green pants while the standing animation sprites have red pants, it's likely only an error on Pixel's part.
This is the only bug in the entire game. After nine years, we've found it.
 
Mar 26, 2013 at 7:00 PM
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Booster points right, during the plantation. After completion of such, he points the other way. It stays like that for the rest of Cavestory...
 
Mar 26, 2013 at 10:25 PM
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Captain Fabulous said:
This is the only bug in the entire game. After nine years, we've found it.
It's more of an oversight than anything else...and there's still the whole "Jump over Chaco's House and in effect break the game" thing.

So...there's still only two harmless oversights in a game that came out in 2004 and has hardly received any updates. :)
 
Mar 27, 2013 at 5:45 AM
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What happens when you jump over Chaco's house?
 
Mar 27, 2013 at 8:11 AM
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Metroidvaniac said:
What happens when you jump over Chaco's house?
You're really sequence breaking, getting to a point in the game when you shouldn't be. Chaco normally gets the jellies to appear, but by not talking to her, you can explore the rest of Bushlands without the Jellyfish Juice or the Fireball. You can't really get any further than Bushlands because you need the Jellyfish Juice to make the bomb.
 
Mar 27, 2013 at 9:06 AM
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I assume you could just get things to behave normally by going back & talking to Chaco? Or do you get stuck?
 
Mar 27, 2013 at 11:32 AM
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You can go back. It could be used after triggering the jellies to allow you to have juice when you first get to the east side, which could be a bit faster I guess?
 
Mar 27, 2013 at 4:32 PM
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What's the tecchnique to get up there? Have any enemy bump you in midair or what?
 
Mar 27, 2013 at 9:27 PM
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Well what do ya know, Nicalis actually fixed a bug instead of making one.
 
Mar 28, 2013 at 12:09 AM
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Who'da thunk it?
 
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