Aug 7, 2008 at 10:25 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jun 12, 2007
Location:
Posts: 95
Age: 35
Pronouns: she/her
This is bothering me..
The map "Kings" (The intro) has a totally black background. The header says that is bk0, which I for some reason feel the need to presume doesn't actually load the file, but I've never really tested it.
Starting point and First Cave have a blue background, of #000020. The header says that is bkBlack.
Between the two, there is a difference of a single byte, in the bitmap header or something, where in bk0 it is 0 and in bkBlack it is 2.
I can't even tell what that does, because in all my editors they appear exactly the same; The palette contains two entries, the first is pure black (#000000) which is usually used for transparency, the second is #000010, which is neither pure black NOR the background to First Cave.
So what the heck is going on here?! Does anybody know? Or should I just hardcode it so that bk0 translates to black and bkBlack translates to blue without actually loading either?
The map "Kings" (The intro) has a totally black background. The header says that is bk0, which I for some reason feel the need to presume doesn't actually load the file, but I've never really tested it.
Starting point and First Cave have a blue background, of #000020. The header says that is bkBlack.
Between the two, there is a difference of a single byte, in the bitmap header or something, where in bk0 it is 0 and in bkBlack it is 2.
I can't even tell what that does, because in all my editors they appear exactly the same; The palette contains two entries, the first is pure black (#000000) which is usually used for transparency, the second is #000010, which is neither pure black NOR the background to First Cave.
So what the heck is going on here?! Does anybody know? Or should I just hardcode it so that bk0 translates to black and bkBlack translates to blue without actually loading either?