Basic Map making help

Feb 21, 2009 at 9:48 PM
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Hi there, i've been browsing the forums for the past few days trying to find some basic knowledge on how to do the simplest of things in sue's workshop which i just can't seem to figure out! If you guys could help me clear up some of these things i would REALLY appreciate it :)

The first thing i can't figure out is how to work with the script in game, i don't understand the commands and there aren't any tutorials that i've found that will explain it, here is the code to the first cave area:


Code:
#0090
<MNA<CMU0008<FAI0000<END
#0091
<MNA<CMU0008<FAI0001<END
#0092
<MNA<CMU0008<FAI0002<END
#0093
<MNA<CMU0008<FAI0003<END
#0094
<MNA<CMU0008<FAI0004<END

#0099
<CMU0008<FAI0004<END


#0101
<PRI<CNP0101:0000:0000<SOU0011<FAO0003<TRA0013:0093:0010:0003

#0102
<PRI<FLJ0302:0104<FLJ0301:0103<MSG?!<NOD<END
#0103
<PRI<FAO0002
<FL+0302<FL+1641<FL+1642
<MYD0002<TRA0018:0502:0002:0000
#0104
<KEY<FAO0002<TRA0011:0094:0008:0006
#0110
<KEY<FAO0004<TRA0090:0092:0007:0009


#0150
<KEY<MYD0000<CMU0008<FAI0004
<WAI0030
<SOU0012<CMP0050:0035:0067<WAI0020
<SOU0012<CMP0050:0036:0067<WAI0020
<END

#0200
<END
#0201
<END

#0400
<PRI<SOU0022<DNP0400<CMU0016
<MSG<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0003
Max health increased by 3!<NOD<END

If i could learn how to do the simplest commands, i could figure it out from there. I have figured out things like Msg and Wai, but the others are tricky.


Can someone tell me how to make it so your character can use doors? How do i tell him to go from room A to b. All i know how to do is draw a door xD.

Thanks for all the help, I look forward to getting to know all of you better :D

-Traxter
 
Feb 21, 2009 at 10:03 PM
Been here way too long...
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Join Date: Jan 4, 2008
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Do you have kapows TSC guide?
it explains all the TSC commands.

however, just cause I'm being nice, to travel from one room to another, make an NPC, set flag 2000 on it, give it an event #, say 300, and in the script, write:
Code:
#300
<FAO<TRAxxxx:yyyy:zzzz:nnnn
xxxx is the map number, ie 0013 yyyy is the event to run, normally one would choose between 90 and 94, cause they are the basic fade in/out events. zzzz:nnnn are the x and y co-ords. yep.
 
Feb 21, 2009 at 10:28 PM
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Kapows Tsc guide, finally something i can look at :D

Thanks for the door guide, im making progress, but its still not working :)

EDIT: Is there anything wrong with this code? This is all i have on the script for Start Room:

Code:
#300
<FAO<TRA0012:0091:0020:0017
 
Feb 21, 2009 at 10:50 PM
Been here way too long...
"Life begins and ends with Nu."
Join Date: Jan 4, 2008
Location: Lingerie, but also, like, fancy curtains
Posts: 3052
Traxter said:
Kapows Tsc guide, finally something i can look at :D

Thanks for the door guide, im making progress, but its still not working :)

EDIT: Is there anything wrong with this code? This is all i have on the script for Start Room:

Code:
#300
<FAO<TRA0012:0091:0020:0017

well, did you set flag 2000 in the calling npc?
also, if that's all you have in the start room, does the game fade in?
 
Feb 21, 2009 at 10:59 PM
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Lace said:
well, did you set flag 2000 in the calling npc?
also, if that's all you have in the start room, does the game fade in?

Yes, i set the flag to 2000, not the flag id, if i have that correct. And yes, it fades in, then restarts the room, then i can play for some strange reason. After trying to open the door, it fades like it should put puts me back where i was.
 
Feb 21, 2009 at 11:01 PM
Cold Agony of Resolute Vacuum
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Traxter said:
Code:
#300
<FAO<TRA0012:0091:0020:0017
The only flaw I can see is that you lack a value after <FAO, as in.
Code:
#300
<FAO[color=#0000FF]0004[/COLOR]<TRA0012:0091:0020:0017

Additionally, if this is the script to start the game, ie. load the map, it should be:

Code:
#300
<FA[color=#FF0000]I[/COLOR][color=#0000FF]0004[/COLOR]<TRA0012:0091:0020:0017
Thusly FA[ding] I[n] the map, not FA[ding] O[ut] the map.

EDIT: Should I make a How To: Cave Story page and link to it in my sig?
 
Feb 22, 2009 at 12:04 AM
graters gonna grate
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I think event numbers have to be four digits long, even if they're less than 1000. So instead of starting with "#300" it should be "#0300"
 
Feb 22, 2009 at 12:07 AM
Cold Agony of Resolute Vacuum
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wedge of cheese said:
I think event numbers have to be four digits long, even if they're less than 1000. So instead of starting with "#300" it should be "#0300"
Right-o!

"And the piano sounds like a carnival, and the microphone smells like a beer!"
 
Feb 22, 2009 at 12:30 AM
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DragonBoots said:
Should I make a How To: Cave Story page and link to it in my sig?

If you do, can I link to it from the site?
 
Feb 22, 2009 at 12:32 AM
Cold Agony of Resolute Vacuum
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andwhyisit said:
If you do, can I link to it from the site?
It would be a shame to the intnet if you didn't.
It'll take a while though.
Won't even start until Monday.
 
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