Jul 18, 2006 at 11:53 PM
Join Date: Jun 18, 2006
Location: Montreal, Canada
Posts: 581
Age: 40
Entity ID 0x03 is weird as heck. Is there any place in the game where this is used?
Basically, the code uses the internal timer of the entity to count down to 100, then destroys the entity (ie, it lasts 100 units of time then poofs out of existence.) The kicker is this: its display rect is 0, 0, 0, 0 (ie, nothing.) So in other words this thing is invisible, exists for 100 units of time, then stops existing.
Internal use, maybe? It's weird either way. :/
Basically, the code uses the internal timer of the entity to count down to 100, then destroys the entity (ie, it lasts 100 units of time then poofs out of existence.) The kicker is this: its display rect is 0, 0, 0, 0 (ie, nothing.) So in other words this thing is invisible, exists for 100 units of time, then stops existing.
Internal use, maybe? It's weird either way. :/