A small issue

Oct 22, 2009 at 2:21 AM
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I'm using Sue's Workshop and I really want to Mod cavestory, as I absolutely adore Cavestory.

I wanted to use sprite 19 - a little poof of smoke seen as Balrog rams the door down while chasing Toroko in the beginning. It's just the effect I want for my opening sequence. I'm having trouble making it work, though. after the smoke completes its animation it glitches out and becomes a tan square. So I think I need to make it transparent after a certain number of ticks. I don't really know how to do this, but I've tried making it transparent -and failed- I'm not very good at editing. Any help? :rolleyes:

Thanks in advance.
 
Oct 22, 2009 at 2:30 AM
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Reccomendation: use NPC 4 (smoke) with <SNP0004:0000:0000

Possible alternatives: Using <WAIXXXX (where XXXX is the time it takes for the animation to run) followed by <DNPYYYY (where YYYY is the NPC ID of the smoke. This would only work if you for some reason made the smoke appear by taking a pre-set entity of type 0000 and gave it a event ID YYYY, then used <CNPYYYY:00019:0000)

That should solve the problem, I think.

Also, I suggest posting in Quick Hacking/Modding answers thread If you have further questions. Other folks will appreciate that.
 
Oct 22, 2009 at 3:42 AM
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Noxid said:
Reccomendation: use NPC 4 (smoke) with <SNP0004:0000:0000

Possible alternatives: Using <WAIXXXX (where XXXX is the time it takes for the animation to run) followed by <DNPYYYY (where YYYY is the NPC ID of the smoke. This would only work if you for some reason made the smoke appear by taking a pre-set entity of type 0000 and gave it a event ID YYYY, then used <CNPYYYY:00019:0000)

That should solve the problem, I think.

Also, I suggest posting in Quick Hacking/Modding answers thread If you have further questions. Other folks will appreciate that.

Wow I totally didn't notice the 'Quick answers thread' I promise I'll use that from now on! :rolleyes:

Thank you. I think it worked, but it caused another problem, one I run into fairly regularly, and I have no idea how to fix it.

Code:
#0200
<KEY<FAI0004<WAS<SNP0004:0000:0000<MS3 Ugh... My head...<NOD<CLO<MNA<CMU0023<SMC<END

The <MS3 Isn't showing up. I'm pretty sure it's because it's after the <SNP, and I messed it up somehow. I can hear the sound of the text scrolling in the text box, but it doesn't even appear.

Additionally, the smoke plays before the character hits the ground. Is there a possibility of delaying it? (As you can see, I'm kind of fail at this... but I'm learning!)

I'll post it in the quick answers thread after this issue is resolved :rolleyes:
 
Oct 22, 2009 at 3:53 AM
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Strawberry said:
Wow I totally didn't notice the 'Quick answers thread' I promise I'll use that from now on! :rolleyes:

Thank you. I think it worked, but it caused another problem, one I run into fairly regularly, and I have no idea how to fix it.

Code:
#0200
<KEY<FAI0004<WAS<SNP0004:0000:0000<MS3 Ugh... My head...<NOD<CLO<MNA<CMU0023<SMC<END

The <MS3 Isn't showing up. I'm pretty sure it's because it's after the <SNP, and I messed it up somehow. I can hear the sound of the text scrolling in the text box, but it doesn't even appear.

Additionally, the smoke plays before the character hits the ground. Is there a possibility of delaying it? (As you can see, I'm kind of fail at this... but I'm learning!)

I'll post it in the quick answers thread after this issue is resolved :rolleyes:

<SNPx:y:z:w [Start?] NPc @ Create npc type X at coords Y:Z with direction W

Look at the TSC.txt before asking any other tsc questions okay?

Of course CaveEditor has the TSC function list built in..... but I can't say anymore good things about Cave Editor or else Lace will think I'm spreading CE propaganda D: .

Also you should prbbly just time how long it takes for quote to hit the ground instead of using <WAS. I'd recommend using just a regular <WAI.

<MS3 isn't working because you're missing the 4th number for <SNP, so the program is taking in "<MS3" as part of the number (which surprisingly didn't crash the game or anything....).
 
Oct 22, 2009 at 4:13 AM
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GIRakaCHEEZER said:
<SNPx:y:z:w [Start?] NPc @ Create npc type X at coords Y:Z with direction W

<MS3 isn't working because you're missing the 4th number for <SNP, so the program is taking in "<MS3" as part of the number (which surprisingly didn't crash the game or anything....).

D'oh. Sorry for the bad info. I don't often use <SNP and I was just going off the top of my head. Yea, the CE script thingy has a list that tells you all the commands right in the editing window, and even if you didn't want to use Cave Editor, you could use the script editor seperately downloadable
Here.
It's my favourite part of Cave Editor, and since you've started with Sue's trying to switch could have some unintended consequences...
 
Oct 22, 2009 at 4:28 AM
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Oooh! Thanks so much! That TSC list will make this loads easier. I think I'll stick with sue though... and just flip between Google Chrome window that has the TSC list and SW. Thank you~~!

If a mod could lock or delete this HORRIBLY misplaced topic (Seriously, I missed the topic by a whole forum! Ouch!) that'd be awesome. I don't want to become infamous for cluttering up the tubes :rolleyes:
 
Oct 22, 2009 at 4:30 AM
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Strawberry said:
If a mod could lock or delete this HORRIBLY misplaced topic (Seriously, I missed the topic by a whole forum! Ouch!) that'd be awesome. I don't want to become infamous for cluttering up the tubes :rolleyes:

You obviously haven't met ryuuotan (she's misplaced more threads than anyone I believe, but at least now she knows where to post the threads she makes).

It would take at least 10+ threads for you to overcome her fame for cluttering the tubes. Plus most newbies seem to at least misplace one thread.
 
Oct 22, 2009 at 1:02 PM
Been here way too long...
"Life begins and ends with Nu."
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Lace will think I'm spreading CE propaganda D:
Darn right, too.
also, check out boots tsc thing, it should be on my profile page.
 
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