A Mychar

Aug 12, 2010 at 3:28 PM
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diph.php


diph.php


diph.php



It's supposed to be a cyborg Mimiga and the other one is... well you know.
If it's used it would be nice if you'd credit me.

Edit: I really don't know why it cries.
Other Edit: I put the Chaco sprite over Brickman's " Not sue " sprite
 
Aug 12, 2010 at 3:32 PM
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Nameless Mimiga said:
diph.php


It's supposed to be a cyborg Mimiga.

Edit: I really don't know why it cries so yeah.

Gyargh! Another person making soldier mimiga (the gray one)! But your cyborg one is cool.

Actually, I suppose even Abert as a MyChar is a ripoff.... GIR did something like that b4 me....
 
Aug 12, 2010 at 3:34 PM
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Huzzah It isn't hated!
 
Aug 12, 2010 at 3:34 PM
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I think SP actually did the same thing before GIR even. The MyChars for The Crowned Witch, MetalGear Story, and The Mimiga Army are all almost identical or maybe even identical.
 
Aug 12, 2010 at 3:35 PM
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Aug 12, 2010 at 3:43 PM
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I found it cool, but eh, I don't see any utility for it.
 
Aug 12, 2010 at 3:55 PM
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Unless I suddenly decide to learn how to edit maps and dialog it's just a replacement for Quote.
 
Aug 12, 2010 at 4:05 PM
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Wedge of Cheese said:
I think SP actually did the same thing before GIR even. The MyChars for The Crowned Witch, MetalGear Story, and The Mimiga Army are all almost identical or maybe even identical.

Yup. Thanks for ripping my work off guys.
 
Aug 12, 2010 at 4:11 PM
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Because it's not like those sprites were already in NpcRegu.pbm
Edit: *NpcGuest, sorry.
 
Aug 12, 2010 at 5:20 PM
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You can't be very dinamic when it comes to editing MyChars. I guess you have more freedom in 2x res, but right now you can't create anything astonishing with simply a few pixels.
 
Aug 12, 2010 at 8:01 PM
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S. P. Gardebiter said:
Yup. Thanks for ripping my work off guys.

It should be noted that I didn't know about yours when I made it, and just used the sprites in the NpcGuest.

And don't go acting like you own those unused sprites now. :p
 
Aug 12, 2010 at 8:02 PM
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GIRakaCHEEZER said:
It should be noted that I didn't know about yours when I made it, and just used the sprites in the NpcGuest.

Same. But I didn't know how to nake BMPs not have palettes back then, so i alttered it to use Quote's palette. That is why the bright lime green outfit :p
 
Aug 13, 2010 at 1:26 AM
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S. P. Gardebiter said:
Yup. Thanks for ripping my work off guys.
Your work? You mean your minor modifications to Pixel's sprite to create mychar frames? Everyone needs to do that to make a mychar of that sprite. Or don't you like them using your idea?
 
Aug 13, 2010 at 11:19 AM
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andwhyisit said:
Your work? You mean your minor modifications to Pixel's sprite to create mychar frames? Everyone needs to do that to make a mychar of that sprite. Or don't you like them using your idea?

Mate! That's not what he ment mate I think he ment the whole storyline of being a mimiga.
 
Aug 13, 2010 at 7:41 PM
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Well I made the mimiga mask Chaco (?) and made a Chaco char alone but the exe won't let me use it even though there isn't a (C)Pixel in the exe.
 
Aug 15, 2010 at 1:39 AM
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Here's the error I get from using the Chaco sprite
diph.php
Anyone here read Japanese?
 
Aug 15, 2010 at 6:55 AM
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Nameless Mimiga said:
Here's the error I get from using the Chaco sprite
diph.php
Anyone here read Japanese?

A bit.

It's saying it can't read a file. Which one, I'm not sure. It's probably just the "(C)Pixel" issue that needs to be fixed if you are using new graphics.

I recommend you try using CaveEditor to remove the (C)Pixel requirement from the exe, if you can.
 
Aug 16, 2010 at 1:09 PM
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I tried doing that with a freeware editor but would you mind giving me some instructions on how to do it in cave editor?
 
Aug 16, 2010 at 2:05 PM
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Cave Editor is freeware >_>
but anyway...

(Part of) Chapter 3:
Now, for the first time, run Cave Editor. You will be greeted with a friendly window of grey and white boxes interspersed with buttons. In the menu list, select “File” and then select “Load”. Then go to wherever cave story is on your computer and double-click “Doukutsu.exe”. You have just loaded it up, and you have to do this every time you run the editor. Now, on the far right are three buttons. Right now, we’re concerned with the one that says “Game Settings”. Click it, and you’ll get another window popping up at you. In the bottom left are two things that we need to change right away. One, put a check in the box that says “Remove (C)Pixel requirement”. Next, where it says image file extension, change the pbm to a bmp and then press okay. Now, go to “File” again, and hit save, then you can close out your editor. There’s lots of other things on that main screen, but they’re pretty self explanatory, I should hope. Anyways, now we can get back to drawing our pink feather or whatever. Open up your data folder again, and open the file MyChar.bmp (Notice that CaveEditor changed it for us). Paint should boot, and you will see the spritesheet laid out before you. In every image, black is transparent. Your images are mostly 16 colour bitmaps; that’s to say, not a lot. Just click save as and select 24-bit bitmap as the filetype for as many colours as your heart desires. Now go ahead and draw away and save it when you’re done. You cannot make the sprites bigger than they are. Well, you can, but that involves assembly which is (much) more advanced.
 
Aug 17, 2010 at 12:42 AM
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Still doesn't work.
 
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