Nov 5, 2006 at 12:10 PM
Join Date: Oct 18, 2006
Location: Preston England (w00t)
Posts: 73
Age: 32
Ok, I was thinking this over last night and I thought a little bit.
So Rune (And any other Assembly Hackers (AssHackers)) I have a challenge for you!
Ok it all revolves around the EXP system of Cavestory. You know the 'Guns' (Mainly guns, but there is 1 non gun in CS) level up themselves and if you get hit they lose 'EXP' and may drop levels? ok I want that SCRAPPED! You read me, SCRAPPED. S-C-R-A-P-P-E-D. In it's place I want a new Leveling system.
Each 'gun' has it's own EXP system. There is only going to be five 'guns' in my game so each one can go up to level 20. There is EXP set for each level (See table 1-1)
Table 1-1
Level - EXP By this level
1 - 0 (Starts at this level)
2 - 10
3 - 15
4 - 20
5 - 25
6 - 30
7 - 40
8 - 50
9 - 60
10 - 70
11 - 80
12 - 90
13 - 105
14 - 120
15 - 135
16 - 150
17 - 165
18 - 180
19 - 195
MAX - 220
At every level that is a multiple of 5, the damage incrases by 1 (Max of +4 5,10,15 and 20) At every level that is a multiple of 2 (2,4,6,8,10,12,14,16,18,20) the character's life increases by 1.
Ifd this was implemented in CS this would make an intresting twist, as well as making the final boss a little easier (5 guns all leveled to level 20 would mean 50 HP + 51 from normal increases. DOUBLE + the guns would all do 4 more damage)
Bonuses only from current 5 weapons in inventory (So if a level 20 weapon leaves the inventory, the max HP goes down 10)Only one downside to CS's system is the fact they revert to 1 when you get them >.<
So this is the challenge, I don't care how long it takes, just if it cannot be done, looks like I shall have to make do with the old system for exp >.<
So Rune (And any other Assembly Hackers (AssHackers)) I have a challenge for you!
Ok it all revolves around the EXP system of Cavestory. You know the 'Guns' (Mainly guns, but there is 1 non gun in CS) level up themselves and if you get hit they lose 'EXP' and may drop levels? ok I want that SCRAPPED! You read me, SCRAPPED. S-C-R-A-P-P-E-D. In it's place I want a new Leveling system.
Each 'gun' has it's own EXP system. There is only going to be five 'guns' in my game so each one can go up to level 20. There is EXP set for each level (See table 1-1)
Table 1-1
Level - EXP By this level
1 - 0 (Starts at this level)
2 - 10
3 - 15
4 - 20
5 - 25
6 - 30
7 - 40
8 - 50
9 - 60
10 - 70
11 - 80
12 - 90
13 - 105
14 - 120
15 - 135
16 - 150
17 - 165
18 - 180
19 - 195
MAX - 220
At every level that is a multiple of 5, the damage incrases by 1 (Max of +4 5,10,15 and 20) At every level that is a multiple of 2 (2,4,6,8,10,12,14,16,18,20) the character's life increases by 1.
Ifd this was implemented in CS this would make an intresting twist, as well as making the final boss a little easier (5 guns all leveled to level 20 would mean 50 HP + 51 from normal increases. DOUBLE + the guns would all do 4 more damage)
Bonuses only from current 5 weapons in inventory (So if a level 20 weapon leaves the inventory, the max HP goes down 10)Only one downside to CS's system is the fact they revert to 1 when you get them >.<
So this is the challenge, I don't care how long it takes, just if it cannot be done, looks like I shall have to make do with the old system for exp >.<