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  1. S

    CS:PSP Mods, maybe?

    Every Cave Story mod (I think) can be played now in PSP with the tools that andwhyisit posted earlier. The only problem is editing the font, which is a pain for translators D: And there's also the PSP version menu... I don't know where's the menu options' text or (surely) sprites. It will be...
  2. S

    CS:PSP Mods, maybe?

    I've edited the maps' names with XVI32 and they show perfectly, thanks. Now I only have to edit the font... But it doesn't look easy. The person who is doing it has told me to write it myself because his English is worse than mine, or better said, my English is "less bad"... Ahaha. I don't...
  3. S

    CS:PSP Mods, maybe?

    Andwhyisit, you deserve a statue :o However, I'm having problems editing the maps' names. I've opened maps.dat with Wordpad and the text is very messy (maybe Wordpad isn't the best choice, but uh, I'm not very experienced in romhacking and similar works). I've tried editing Start Point, First...
  4. S

    CS:PSP Mods, maybe?

    Oh my, thanks! Since I translated Cave Story to Spanish in November I wanted to put it in the PSP version, but there was no way to do it. Two days ago I was trying with the compressor but I didn't get the port to work. Now I've tried downloading your uncompressed data.csz, I've replaced the...
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