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    Cave Story piano collection

    Uh...once again, the ORG is written out in 12/8--precisely because OrgMaker doesn't have a tuplet function. When you're writing swing in compound time, you don't need to use tuplets; they're built-in to the meter. Yeah, that's how I'd do it. At least, the melody--the left hand looks kind of...
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    Cave Story piano collection

    ...okay, I think I see where you got confused. First of all, reducing the dotted 8ths to normal 8th notes was fine. The problem is with that dotted 16th/32nd construction at the end of the passage. This is what it should look like: Yes, a triplet. Why? Well, the way you've written it out, in...
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    Cave Story piano collection

    ...wait, what? First of all, the piece is written in 12/8, not 4/4--which is pretty obvious if you look at it in Orgmaker, though I'm not sure how well that came across in you MIDI conversion. At any rate, if you'd written it out in that--or, heck, any compound meter--you could have saved...
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    Org to Midi Converter

    I'm pretty sure that OrgMaker's tempo (the "wait" value) is the length of a 16th note, in milliseconds. Therefore, assuming that a quarter note is one beat: BPM = 60/(Wait*0.004) I've composed a couple of things in OrgMaker. They're not particularly good, but that's more my fault than the...
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    Translating Cave Story & Ikachan into German

    Oh God. Please, for the love of all that is good in this world, do not work from that translation. There was a much better version released. You can get it here. Anyway, good luck with your Cave Story translation.
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    Orgasm 0.5.0 Beta Released

    It says I need something called "comdlg32.ocx" Found it easily enough using Google, but you may want to warn people. Now, bugs: Whenever I try to Save As, it says: And closes. Opening an ORG made in OrgMaker and saving it with changes has no discernible effect. Everything else appears to...
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    Using ORG and PXTONE files in other Programms

    No, not really. I'm not sure where the headers came from, or what they mean, if anything. I doubt they'd be much help in finding the PXT data though. A .pxt file looks like this (this one is the ORG snare drum): use :1 size :5000 main_model :0 main_freq :20.00 main_top :30...
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    Using ORG and PXTONE files in other Programms

    PMD, as far as I can tell, was an early version of ORG. I don't have very much to go on, though. If anyone could track down the editor program--I'm pretty sure it's called "PiyoPiyo"--I would be eternally grateful. I am almost positive that the Cave Story samples were made in this program. The...
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    Using ORG and PXTONE files in other Programms

    Okay, let's get this straight. Pixel has, as far as I know, developed two (2) different sound formats: organya (.org), the one used in Cave Story, and pxtone (.pttune or .ptcop), his current project. Note that this pxtone format (and the programs associated with it) has absolutely nothing...
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    Alternative ORG Editor

    Here's a zip of ORG instrument samples, in WAV format, that I found on PisColla a while back: http://one.xthost.info/Snarwin/pxvoice_organya.zip
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    Cave Story Music List!!

    Found this in the archives of PisColla: Organya WAV Samples
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    So I started a hack.

    Open it with PixTone and go to File -> Save and Make. It'll save it twice: once as a .pxt, and once as a .wav file.
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    So I started a hack.

    Sorry about that. Here's the correct link: Cave Story SFX/Editor The original thread has been updated as well.
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    Grasstown ALA NES

    Exactly. Listening to the remix project, I could hardly tell which remix was based on which original piece. They're perfectly good pieces, but they're not really Cave Story music. For some reason, I really dislike the sound you've used for this. It just sounds wrong to me. You get bonus points...
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    Grasstown ALA NES

    Ah, I remember this one. Absolutely wonderful. The Remix Project's version has nothing on this. I can't believe this isn't already on my hard drive.
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    Grasstown ALA NES

    Not bad. Well, okay, that Cave Story one does kinda suck, but that's not the point. It's a WIP, anyway. I think my favorite is Gravity, though a bit of variation on that drum loop wouldn't hurt. Also, as long as we're on the subject of Cave Story arrangements: Last Battle This is a MIDI...
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    Music/Sound Hacking

    Orgs saved by Org 2.0.5 are backwards compatible, as long as you don't use any drum instruments that go past the end of Org 1.3's list (Bass04 and onward). Also, if you choose the first option of the last menu, it'll show a dialog with selectable text. You can read it by copying it into a text...
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    Odd code...

    I belive that Pixel has mentioned on his site that he writes his programs in C++.
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    Music/Sound Hacking

    Cave Story SFX Included are all of the sounds from Cave Story, in their native format, as well as the program used to create/edit them. You can open the .pxt files with Notepad to see their inner workings. I found this at PisColla, a Japanese BBS site that Pixel frequents. Also, on a...
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