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  1. Q*Bert Reynolds

    Game is now playable (and visually identical) up to but not including the first Balrog fight...

    Game is now playable (and visually identical) up to but not including the first Balrog fight. 45/91 of the TSC file commands are implemented and complete.
  2. Q*Bert Reynolds

    Looping vs Non-Looping music in TSC files

    Negative. I'm just playing MP3s and marking them as looped or not. ORGmaker doesn't run on OSX, and I don't have much of a reason to use it anyway since I'm rewriting the game, not modding it.
  3. Q*Bert Reynolds

    rewriting Cave Story with Unity3D

    rewriting Cave Story with Unity3D
  4. Q*Bert Reynolds

    Looping vs Non-Looping music in TSC files

    Dude. You rule. I thought this would be one of those long shots where I might get a response in a few months. I very much appreciate the help.
  5. Q*Bert Reynolds

    Looping vs Non-Looping music in TSC files

    I've been rewriting Cave Story with Unity3D, and I've run into a slight dilemma parsing TSC files. "<CMU" cues music to play, but some songs loop and others don't. Is there a way to tell the difference? Is it contextual (ie. if you just received an item, it's not looped), or are individual songs...
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