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  1. B

    CS: Online

    actually thats a variable. i have another block of code that uses the variable.
  2. B

    CS: Online

    Hah hah! I got it to work: if (keyboard_check(ord('Z'))){ vspd = 1 }else{ vspd = 3 }
  3. B

    CS: Online

    anyways. I got the code to work, but now quote feels too heavy :p
  4. B

    CS: Online

    why do you guys hate rapidshare so much? anyways i meant for the longer the button press the higher you jump.
  5. B

    CS: Online

    View the bold parts.
  6. B

    CS: Online

    beta: http://rapidshare.com/files/297081243/CS-Online_0.0.1.6.exe
  7. B

    Cave Story FanArt

    Actually, I think they do look better, at least depending on the case.
  8. B

    CS: Online

    That's where they come from.
  9. B

    CS: Online

    I got bored.
  10. B

    CS: Online

    herm. why don't i make it so that you have all the sprites externaly, but you can edit them. however you can't add more.
  11. B

    CS: Online

    Kay, deathmatch would only be against players of your HP level. or maybe normal level. Yeah. But right now, it takes 3 lv1 fireballs to kill a mimiga. New guns are already in. To all: We've already disscussed how fighting enemies would work, either they come in numbers or they are powerful.
  12. B

    CS: Online

    possibly still invinciblity after hit. (makes you plan you're attacks.)
  13. B

    CS: Online

    AUUUUGH. I can't get the item menu to work.
  14. B

    CS: Online

    Also just so you guys know, I added a new little tidbit of info to the wiki:
  15. B

    CS: Online

    Hum. I congradulate you sir. By the way, those pants weren't his, they were just the closest color.
  16. B

    CS: Online

    I find it funny now, but when I've slept for a little bit and am more coherent, I'll probably find it helpful.
  17. B

    CS: Online

    Check back a few pages. But the file got screwed up so, I have to remake a little bit of it. However that link should work.
  18. B

    CS: Online

    Stay away from my game with that evil tool!
  19. B

    CS: Online

    You... you... decompiled my game?! :rolleyes: Anyways. The collision code that I'm using comes from the Gang Garrison 2 game. (It's really quite useful, but theirs doesn't do the humping thing) As for the 3 objects... um, I forgot about the 'draw' event. As for how I name things, that was also...
  20. B

    CS: Online

    I was thinking about making them external. That would require a bit of coding however.
  21. B

    CS: Online

    It's a gm7 pro. However, I am enforcing a strict no source release policy on this game, as I don't want hackers. (Yes even when it isn't online yet.)
  22. B

    CS: Online

    Um... I'll think about it. But anyways, you can now kill the Critters and they won't give you seziures. Yay?
  23. B

    CS: Online

    here ya go.
  24. B

    CS: Online

    One-man project, man. Just me, and a buncha spriters, but I don't count them. Anyways to you're bugs: Falling down the slopes: Yeah that's 'my bad', because I was trying to do all the slopes for 1 size, but I accidentally screwed it up (the tile isn't what you're falling through, in fact you...
  25. B

    CS: Online

    Erm. We already have scout quote. 0.0.1.3 http://rapidshare.com/files/290933537/CS-Online_0.0.1.3.exe WARNING-WARNING Do not play this if you get eptiliptic seziures! The critters are currently going through EVERY critter sprite in the game. Which means they change colors rapidly.
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