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  1. O

    New editor in development

    A list is being made, but none is out at the moment. As far as I know, anyway.
  2. O

    Want to play my edited game?

    Yeah, I had a bit of a time trying to work that out. i had accidentally moved Toroko's sprite when you see her in the resevoir, and she walks over to the door. I had moved her 2 spaces closer to the door. When I ran the game and came across the event, she walked toward the door, passed it...
  3. O

    Want to play my edited game?

    Adding a couple of breakaway tiles on the floors every so often could lessen the wait time for how much time it takes for a behemoth to come back. Just a thought, and enough about that from me lol. I'll wait to see what you'll modify it to in the end ^^ I agree about the Atombombe map, it...
  4. O

    Want to play my edited game?

    My feelings concerning the behemoth jumping is quite opposite to everyone else's apparently. I found this idea to be great, although not executed in the most proper of manners. The trick to successfully jumping off behemoths is timing your jump properly. Notice how Quote kinda bounces? As...
  5. O

    New editor in development

    Well I guess the second spriteset indeed does apply to maps with ennemies and bosses only. Last ditch effort would be to edit the spritesheets. Until Chuchino comes back and teaches us, I'll go look around for that right now ^^
  6. O

    New editor in development

    I've actually been studying and playing around with the TSC commands. As far as I've seen, one could do some pretty heavy event editing. I'm having lots of fun with it right now :p
  7. O

    Want to play my edited game?

    Agreed. Making custom spritesheets sounds like the perfect solution to fixing the sprite problem without having to change which ennemies are in said maps. I recall seeing somebody mention trying to change the sprites at one time, and having errors. If I remember correctly, it had something to...
  8. O

    Want to play my edited game?

    Yeah, I do think it would mess up his sprite. But in contrast to the ennemies being messed up, it's not so bad in my opinion.
  9. O

    New editor in development

    I'm not sure if anyone else has experienced this, but the start point always remains the same even if you change it's position. Has anyone else come across this problem? If so, any ideas on how to get it to work?
  10. O

    Want to play my edited game?

    Craps, the download link I'm finding all over the place for Miza is broken. I could easily send it to you via email, unless someone can find and post a working download. Anyway, there are a few things different and more convenient in this editor, I find, but Miza coupled with Sue's Workshop...
  11. O

    Want to play my edited game?

    If you look in the map properties in Miza, you can change the sprite sets. It works kinda like tilesets, but you know, for sprites. Maybe if someone could figure out how to edit a custom sprite set, we could get this problem solved...
  12. O

    Snake > Spur

    Good point about the spot on Ballos' eye, Daimera. I still say my point applies for the Heavy Press, but I think I'll try the sword on Ballos. That, and I really want to try a Polar Star run of Hell. Come to think of it, I never use any other weapons than the Polar Star and Spur... Ah well ^^
  13. O

    Want to play my edited game?

    Holy crapples, talk about your difficult edits. Hard as hell, but great, of what little I've played. I got to end of the resevoir. Great idea with the life capsule. But jesus, it's hard to get back up :) But yeah, it plays good, and you've applied some great ideas. You have pretty damn...
  14. O

    Snake > Spur

    I'm in huge favor of the spur. I've always been able to button mash really really fast. The spur can handle an unlimited amount of shots on screen at once, while the snake can only handle 4 shots at level 3. Plus I stand in Ballos' eye, so the spur doesn't power down. That's a big factor for...
  15. O

    New editor in development

    Very nice editor, I've fiddled with it for a bit now. There's lots people would be able to do with it already. I only have one gripe with it up to date. In the map editor, it would be nice to be able to select a tile using right-click or perhaps shift or ctrl-click directly on the map as...
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