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  1. Turbocharge

    Custom Boss Code in Need of Proofreading

    I've been working on a Cave Story mod, Cave Story: Rising Earth, recently, and I've come across a very difficult problem: coding a custom boss battle. I understand assembly code, but I am fairly new to it, and I still have trouble getting much of anything to actually work. I wrote up some...
  2. Turbocharge

    Cave Story: Rising Earth v0.1.3

    Thank you for your honesty! You made a lot of good points, and I'll try to improve my mod accordingly. Now... I didn't really feel that any cutscene was necessary at the beginning of the mod. Because of the story, I just don't really feel that it would have been necessary. I prefer the sense of...
  3. Turbocharge

    Quick Modding/Hacking Answers Thread

    Can someone please tell me where the code for one of the "teleport out" and one of the "teleport in" animations/Script States/whatever for any of the NPCs is located in the .exe? If you could give me the addresses of where one of each of these codes begin and end, I would really appreciate it...
  4. Turbocharge

    Cave Story: Rising Earth v0.1.3

    I just realized that there's a pretty major glitch in v0.1.2 that I didn't notice before. When you first enter Arthur's house, the game acts like you have finished the cutscene after you talk to Kazuma, although you have not actually talked to him yet at that point. I thought I had gotten all of...
  5. Turbocharge

    Cave Story: Rising Earth v0.1.3

    Thank you for your concern. I really do understand how hard ASM hacking is (especially now that I'm actually learning it), but I really do think I can pull it off. I'm currently at lesson 27 (of 39) of Carrotlord's Beginner's Guide to Cavestory Assembly, and so far I've understood everything...
  6. Turbocharge

    Would Ballos have died in the second ending after the island crash landed on the Surface?

    I think Ballos would have survived the crash for three reasons. 1.) Misery can teleport long distances, and since Ballos is much more powerful than Misery, I think it's safe to assume that he could have the same ability, enabling him to teleport safely away. 2.) In the battle against him, he is...
  7. Turbocharge

    Cave Story: Rising Earth v0.1.3

    Hey, everyone. I'm currently learning assembly hacking so that I can program a high-quality boss for the next update, so please be patient. I'll try to get the next update out as quickly as I can. Here's a little preview of that boss, 'Fukuro'. It's what I have so far of their stationary sprite...
  8. Turbocharge

    Cave Story: Rising Earth v0.1.3

    Oh, no, of course I'm not using Sue's Workshop. I'm using CaveEditor. But I was under the impression that you had to do hex editing to put .orgs into Cave Story, and that once you did so, you couldn't edit it, so you would have to repeat the process each time you updated the mod. I had heard...
  9. Turbocharge

    Cave Story: Rising Earth v0.1.3

    This is Fukuro, the first boss to appear in my mod. You will get to fight this boss in the next update. Thank you! I'm glad you like it! Anyways... 1.) The Volcanic Caverns are in the second island. The islands are adjacent, so it's close enough to teleport. This is part of the reason why I...
  10. Turbocharge

    Cave Story: Rising Earth v0.1.3

    Here are some more screenshots of Volcanic Caverns! I fixed an issue with the color palette, so the background looks a lot nicer now. Screenshot 1: Screenshot 2: Screenshot 3: Screenshot 4 (I showed the map in this screenshot to show how far I am in making this area, and to give you all...
  11. Turbocharge

    Cave Story: Rising Earth v0.1.3

    Thank you very much! The sky background appears to be an edit of the "fog" background, and I don't want to use any edits in this mod (unless, of course, I am representing an altered version of something - for example, the difference between "Egg Corridor" and "Egg Corridor?"). However, I may end...
  12. Turbocharge

    Cave Story: Rising Earth v0.1.3

    Thank you very much! I'm glad that you enjoyed what I have released so far! And don't worry, the story gets much more interesting very soon. I wanted to create a beginning that gets you to the action quickly. There's one more cutscene after you take off with Balrog, which shouldn't take too...
  13. Turbocharge

    Cave Story: Rising Earth v0.1.3

    Here's a new screenshot showing off the next area, Volcanic Caverns, which I am currently working on.
  14. Turbocharge

    Cave Story: Rising Earth v0.1.3

    Thank you! And I apologize for how short it is. Getting the game started took quite a while, and as such, this first version ended up being very brief. I intend for the next version to feature the game's first full-sized area and actual combat, so that should add quite a bit of gameplay time to...
  15. Turbocharge

    Cave Story: Rising Earth v0.1.3

    Thank you very much!! I am really glad that you enjoyed what I've finished so far! I'll do my best to continue to improve this mod to make it as good as I possibly can. Thank you again!
  16. Turbocharge

    Cave Story: Rising Earth v0.1.3

    Two years have passed since Ballos' defeat. The war for the crown has ended, and the world is at peace. Quote, Curly, and Balrog have been living a quiet life on a mountainside cliff on the Surface. But things are never as they seem, and with the sudden appearance of a new island, a series of...
  17. Turbocharge

    Cave Story FanArt

    Thank you! And yeah, I'll admit that I was a bit lazy with the lineart on that drawing. I probably should have done another lineart layer over that one to smooth out the lines and remove all the sketchiness. >> However, some of the supposed problems with the shapes that you're seeing might be...
  18. Turbocharge

    Cave Story FanArt

    Here's a drawing I made of Quote and Curly in Sacred Grounds. Took me like eight hours to draw. (Spoilered because it's gigantic.)
  19. Turbocharge

    Cave Story FanArt

    Something I put together with the drawing tablet I got for Christmas.
  20. Turbocharge

    The Beast Fang's Intent

    Umm... http://dictionary.reference.com/browse/chivalry?s=t "Chivalry is dead" is a figure of speech. It means that people don't act with the same politeness and respect that they used to. Just saying.
  21. Turbocharge

    The Beast Fang's Intent

    I was just saying it as a general rule. I guess I was thinking in terms of fandoms in general instead of this one specifically, haha!
  22. Turbocharge

    The Beast Fang's Intent

    I agree with you to a point, but at the same time, we don't want to bug Pixel by just dropping a bunch of theories on him. Personally, I think that the only theories that should be sent to him are the ones that have hard evidence to support them. Even then, we should avoid sending him too many...
  23. Turbocharge

    The Beast Fang's Intent

    (In reference to some earlier posts.) You guys really puzzle me sometimes. Why did so many of you get disappointed when Pixel confirmed this? While I understand your desire to speculate, isn't the point of a theory to discover something new? And isn't that what we've done here? Besides, it's not...
  24. Turbocharge

    The Beast Fang's Intent

    Moon, that's a definite possibility. And even if he did finish the Red Ogre before he removed the Beast Fang, GIRakaCHEEZER, he flipped almost all of the sprites in the entire game in the same way - without changing them to account for the new direction, as this would have taken way too much...
  25. Turbocharge

    The Beast Fang's Intent

    How so? The location of the tooth isn't the point - it's the fact that he's missing a tooth. The direction the lighting is coming from also changes when he switches from left to right. Pixel flipped all of his sprites - just look at the lighting on them. It changes in most everything when they...
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