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  1. The Brass

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    GOT 'EMNo recording, since OBS was causing slowdown (like in the White fight), and since the fight is mostly reflexes it would have felt like cheating. The strategy is, simply put, to first boost to the left edge of the screen while firing fireballs forward. Then immediately boost back over all...
  2. The Brass

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Some more "advanced gameplay" stories. Better spoiler it all.
  3. The Brass

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    So I did a stream of this mod. It can be found at http://www.twitch.tv/mutoidlog/b/629530805. (spoiler warning) There's no commentary so feel free to ignore it unless you're really interested. It plays from Grasstown to getting control of Curly. What's more important is the reason I did the run...
  4. The Brass

    Cave Story - Redesign v0.50.6

    The sparkler in 0.5 onwards appears bugged. When fired downwards, my horizontal velocity dies completely. I suspect this would make beating the beginning of Labyrinth impossible.
  5. The Brass

    Cave Story - Redesign v0.50.6

    I have explored every corner of the caves, attained 57 health and 32 missiles, ran into multiple unfinished secret paths and joke signs... but two questions remain unanswered. 1. What is the widowmaker's lair? The game thinks I have beaten it, as the hole in the Power Room revealed. Did it have...
  6. The Brass

    Cave Story - Redesign v0.50.6

    I moved my save from 0.30.2 to 0.36.1 and 0.38.0. However, my fireball (malco-upgraded) doesn't work in either version. Any idea what's wrong? This prevents me from exploring new areas with fireball blocks. Otherwise very nice that you updated this.
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