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  1. C

    CaveShark

    Yeah, that's kinda what I was getting at. basically like, y'know, the class being a wrapper FMOD, but basically it being an embodyment in object form of the FMOD -system- object, that's more within the programmer's reach and can have everything set up by the programmer AFTER construction. Just...
  2. C

    CaveShark

    When I have time, I'll work on another update. A friend of mine used it and immediately pointed out that I have the Maximum exp values for some or all of the weapons all messed up. I coulda sworn I entered those into my code correctly. So when I have time, I'll have a look and see what the...
  3. C

    CaveShark

    LOL. Yeah, I'm not stupid enough to make a constructor go as far as PLAY the sound. But it'd be clean enough to at least have the constructor call System_Create() and MAYBE system->init(), right? If you don't, it seems kinda silly to create a wrapper, other than to make the function calls...
  4. C

    CaveShark

    That's why you can use function overloading on constructors ;) say, for class snd: snd(); snd(char * file); later, declaring variables: snd theSnd; // construct the object with snd(), but leave it alone for later use snd wpnSnd = "sounds\\weapon.wav"; //construct the object with snd(char *...
  5. C

    CaveShark

    As I said, this wasn't coded to work elsewhere. I was coding it quick, without much thought of making it versatile. I suppose I really should make it a wrapper that loads ONE sound and plays it back, with init() as void init(char * file_name_or_path) instead. and since the object would then...
  6. C

    CaveShark

    Err, it's a seperate class, but it does specifically what it needs to do for CaveShark. A wrapper class wouldn't be too hard though. It'd just take slight modification of my current class. It also should have the ERRCHECK with result as PART of the class. It's a seperate stand alone function...
  7. C

    CaveShark

    No no no, it wasn't passed the reserved space or I would have specifically stated 'off the array'. If I ever have a problem like that, it's rare, because I'm not stupid. ;P The array is fixed to Cavestory's maximum item slots, and CaveShark was already programmed NOT to go off the array. It's...
  8. C

    CaveShark

    Somewhat major update. CaveShark 1.2 CaveShark now has Sounds! Although, I wish I could store the sound in the exe instead of adding a folder to your CaveStory directory. Also, a big bug I overlooked has been fixed. The code that kept it from going past the 'no item' following your last item...
  9. C

    A side project;Gonna need resources =O

    Chipset? Don't you mean Tileset? Meh. Been a while since I used RPGMaker. Must be something else.The one thing that would make RPGMaker more worth using would be a much more programmable battle system. Keeping us stuck with a Dragon Quest/Warrior-esque battle system is retarded. I'd be happy...
  10. C

    CaveShark

    making it play the sounds for moving the selection over weapons and items, just because I can, and it will help the whole 'part of CaveStory' feel. I could easily do it with the wav files I've converted from the ptones, but just because I want to embed the wav files in the exe and play them from...
  11. C

    So I started a hack.

    Silly me. I wasn't paying attention to the fact that Winamp said the WAV file was 0:00, meaning it ACTUALLY HAD A LENGTH. And Winamp is set by default to fade out so many miliseconds before the end of a file that playing it did nothing. I ran the wav in windows media player and boom, it's fine...
  12. C

    Mod: Caveoholic!'s recent addiction/The Origin of Evil (Final Version)

    Yup, it's the wires. there's no h in 'sure'. ;)
  13. C

    Mod: Caveoholic!'s recent addiction/The Origin of Evil (Final Version)

    One of the signs I think. It's only like a letter swap 'tpyo' kind if I remember correctly, it just sticks out like a sore thumb in full screen mode, as the text is huge. lvl 3 bubbler? I didn't think of that, as for trying to fire down while jumping, the problem is the lack of space to jump...
  14. C

    So I started a hack.

    Thanks, man. Time to take a look ;) Uhm...What good is a .wav file if it's not realy a wav? I thought the .pxt was the one used to place it in CaveStory. DOH -.-
  15. C

    Trainer to cavestory?

    I'll have to take a look at that. ;) I myself have a 'trainer' of the sort mentioned in the first post, complete with the interface emulating the CaveStory inventory screen to a T. Except the extra stuff added for modifying the data, of course. Take a look at the 'CaveShark' thread in the...
  16. C

    Mod: Caveoholic!'s recent addiction/The Origin of Evil (Final Version)

    Final Version? Hardly. You've got some nasty typos in the edited parts. And a save spot that will get you trapped.
  17. C

    So I started a hack.

    Yeah, I didn't extract them or anything. I just got an MP3 of the CaveStory theme playing as a test and said, "Yay!". The program doesn't really need sound, I just wanted to see if I could do it. On a side note, the link for the Pxtones of the Cave Story sounds is a dead link, and I don't think...
  18. C

    So I started a hack.

    Gah. I don't suppose you would know how to hide/not show the console (command line) window with MSVC6? I've looked all over the project options... -.- And looked again. And a 3rd time. WHERE'S THE OPTION? >.< I don't WANT a console window dammit! I've already got OpenGL spawning a NON-Dos...
  19. C

    So I started a hack.

    I downloaded and example program code for FMOD and it came up with a dozen errors. So Dev-C++ is not compatible with the C++ FMOD commands. Huh. And all these years I thought Visual C++ was a different language and couldn't compile C++ code. *installing Visual C++ from my dad's CD as I type*
  20. C

    CaveShark

    That's odd. I should have handled any errors that popped up. That's WinXP's illegal operation error, which means it's an error that I didn't account for. What version of CaveStory are you using it on? I've only tested it on 1.0.0.6. It's possible that 1.0.0.5 or lower creates an incompatible...
  21. C

    So I started a hack.

    great. Another DLL that needs to be in the same folder as the executable. Hooray for clutter. ;) And FMOD's C++ interface is incompatible with Dev-C++! I can only imagine how ugly the code will look using the C interface. D'oh! EDIT: ok, I've got the library added to the linker, and fmod.h...
  22. C

    So I started a hack.

    VB was the first language I learned. Which was...I believe...my sophomore year in High School. So I've been programming for...about 5 years. I tend to let my skills get rusty though, as I'm kind of a gamer. >.< I don't so much rely on my courses to teach me the language, though I guess I do...
  23. C

    So I started a hack.

    Your work with Original Sin and from what I see of those two screenies of Endless Saga is amazing. It really makes me realize how bad I am as a programmer. I know no assembly, and my C/C++ code is incredibly messy. I suppose part of the problem is that the only college programming course I've...
  24. C

    CaveShark

    Didn't want to double post, but since nobody posted a reply after my initial release, I pretty much have to in order for anyone who downloaded it to notice and read this important update. My initial release was, sadly, broken. I hadn't tested it as thoroughly as I should have, and when I...
  25. C

    So I started a hack.

    I could have missed someone else mentioning this in the large number of posts, but the bookshelves in Grant's House call forth dialogue from characters I as yet have not met. o.O Did you leave the original bookshelves and their references there or something, so that they are now referencing...
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