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  1. Duke Serkol

    Cave Story - Time Warp (CANCELLED)

    I'm confused... is this a threat, a promise or an idea you want feedback on? Anyway, downloaded the mod yesterday. Seems nice, but it was late and I didn't have time to play past Mimiga Village. How far does it go? All the way to the end? Or up to some point after which it's just regular Cave...
  2. Duke Serkol

    Cave Story with a fourth ending

    Yah! Awesomeness! That's a weird one. What caused it? Uh, are you sure that's correct? It may be the same sentence, but so it is when writing other kinds of punctation,such as a comma (I'm taking the chance to provide an example ;)).
  3. Duke Serkol

    Who would win in a fight, Quote or Megaman?

    Which is exactly why we have to discard the notion of "player skill" from the get go when comparing the characters. Cutscenes yes, or their accomplishments and the strenght of their enemies. Hayden thought no Megaman had fought anything akin to Ballos, but I proved otherwise (for X, that is) in...
  4. Duke Serkol

    Who would win in a fight, Quote or Megaman?

    Like I said, all in the equipment. If it's the starting equipment, Quote only has three health points, while even the original Megaman has a whole life bar. If it's the ending equipment then Megama and X most likely have some weapon that can shoot in several directions (the Thunder Beam in MM1...
  5. Duke Serkol

    Who would win in a fight, Quote or Megaman?

    Hohohoho, is that truly so? In answer to the original question... it all depends on the equipment. With the equipment Quote has at the end of Cave Story, he can probably get an easy win over the original Megaman. X on the other hand... it's hard to tell, because his powers vary greatly from...
  6. Duke Serkol

    How and why Ironhead and Ika are in the Waterway

    Ah, so you say they went to live in an ocean next to Ballos' kingdom AFTER the events in Ikachan's game, is that right? That's a plausible theory, yes.
  7. Duke Serkol

    How and why Ironhead and Ika are in the Waterway

    That's what I initially thought as I played the game. But the repeated references to the cavern being originally connected to the sea and the ending changed my mind. How would you conciliate that with fact two?
  8. Duke Serkol

    Guxt sprites

    Ah, I see. Thanks anyway ^_^
  9. Duke Serkol

    Guxt sprites

    Gave it a shot. I can't load the pximg files directly and loading the exe only got me the exe's icon, one sound effect, a strange bitmap (with a single bullet) and a .rc file. Did I miss a step? Regardless, thanks, that was fast :)
  10. Duke Serkol

    Guxt sprites

    I just tried playing Guxt. It's a lot of fun and I like the Gameboy-ish monochrome graphics... but I was disappointed to find out that pixel didn't store the game graphics as pbm files. Does anybody know of a way to export the game's sprites or view pximg files?
  11. Duke Serkol

    How and why Ironhead and Ika are in the Waterway

    First off I'll note: spoilers for Ikachan, for anyone who hasn't played it. Facts: In Ikachan, many characters lament being cut off from the ocean, meaning they used to live in it (or be able to access it) At the end of the game, they escape the cave in with a ship that takes them into space...
  12. Duke Serkol

    Did lots of mimiga use to live in Grasstown?

    Another baseless (albeit possible) theory?
  13. Duke Serkol

    Jenka's Nightmare Revived - Final release

    I see. That was my guess as well "barking dog bad, no treat. Quiet dog good, treat". Which obviously got me nowhere really fast.
  14. Duke Serkol

    Jenka's Nightmare Revived - Final release

    If anything, I'd change or remove the Cthulhu that tells you "a good dog doesn't bark, it only wags his tail". I'm not sure if it's a red herring or what, but it definitely distracted me from the real hints. Well crap, I've been ninja'ed.
  15. Duke Serkol

    Quick Modding/Hacking Answers Thread

    Framerects being where in the tileset the game looks for sprites, right? Unfortunately, I don't know assembly so no can do. I'll see if a friend is willing to help me out on this one, but otherwise I'll have to settle for the "stick to the wall" variety. Thanks for letting me know it requires...
  16. Duke Serkol

    Quick Modding/Hacking Answers Thread

    Ok, with Curly's Past done with (at least until someone runs into any glitches for me to fix), I started off on my next mod (or true first since I only wrapped up Kaeso's). Unfortunately, I ran into a problem with tilesets. EDIT: Nevermind, I found a cheap and easy solution: I'll just tell the...
  17. Duke Serkol

    Curly's Past

    Cool, then I guess that'll be the true final version. Just make sure you apply it to the one currently up for grabs in the first post. That's not why I was laughing :debug: I meant final as in "I'm not going to add any more stuff to it" (the Pyramid music had slipped my mind). Of course if...
  18. Duke Serkol

    Curly's Past

    And here you go, check back the first post to get the new, and most likely final, version. So what's changed this time? Well, obviously I added that cutscene I mentioned (had to give up on the continuous smoke, but it wasn't a big deal really) but that's not the only change. See, after the...
  19. Duke Serkol

    Cave Story with a fourth ending

    So, I take it you found a solution for the mysteriously dislocated core, right? (Not asking of course what the solution is, that has to be a surprise).
  20. Duke Serkol

    Quick Modding/Hacking Answers Thread

    Ah, that list includes projectiles? I thought it was a partial list made for just the stuff that's commonly called up. My mistake, sorry! ...is there a similar list for sounds? Because that would have helped immensely several times. EDIT: Just wanted to add, I think I found a not so elegant...
  21. Duke Serkol

    King: Strife and Sacrifice (AKA King's Story)

    That's good to hear, it IS one of the most promising Mods.
  22. Duke Serkol

    Quick Modding/Hacking Answers Thread

    There is some more stuff, at least up to 380 I think. Didn't know about the list. How is it called up?
  23. Duke Serkol

    Quick Modding/Hacking Answers Thread

    I started leaning toward that hypothesis when I hit 400 and still didn't run into any weapon's bullets other than Curly's machinegun >_< Is there another way then to call up those? Or none at all?
  24. Duke Serkol

    Quick Modding/Hacking Answers Thread

    Unless that was a typo, he must have meant Set NPc (0004, smoke). Either way, I'd need some escamotage to keep it going... Oh and I also need to use the SNP command to create a projectile of one of the main weapons (you know, like when Curly is interrogating the robot that invaded her home)...
  25. Duke Serkol

    Quick Modding/Hacking Answers Thread

    Mh... no assembly is beyond my abilities. Basically, what I'm trying to do is to have puff of smokes going on as the players walks up to a certain place. Then once they get in there (walking up to a certain spot), they could stop and another event should start. Is that feasible in any way? Ah...
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