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  1. BasicallySnake

    Newdata.org in MP3 format?

    The TCRF page for CS+ has alerted me to the existence of a file known as Newdata.org. The file is described as containing "the alternate intro for Last Battle, as heard in the beta version." Does anyone have this file at all? Let alone as a .Mp3 File? Misread the text as if the file was the...
  2. BasicallySnake

    Cave Story GB Port

    Currently thinking of downsizing some of the sprites to fit with the 8x8 style of the maps (unless I find a workaround for the tile limit.) What do you guys think of this?
  3. BasicallySnake

    Cave Story GB Port

    Oh, hey there! I don't remember if it was your port, or Skittles' port that inspired me to make this, but nevertheless, I think it's cool that another person who attempted to make a CS GBStudio thing commented on here. How did you manage to import the full scale maps into the game? I tried, and...
  4. BasicallySnake

    Cave Story GB Port

    I was mainly just testing out some GBStudio things, might remove it (or keep it depending on if I want to keep in that Easter Egg that I planned)
  5. BasicallySnake

    Cave Story GB Port

    https://youtu.be/RB_KYh-jubQ Dialogue isn't 100% accurate, will fix that later
  6. BasicallySnake

    Cave Story GB Port

    Currently needing people experienced with GBStudio music creation (hUGEtracker or OpenMPT) to make a cover of the plantation theme.
  7. BasicallySnake

    Cave Story GB Port

    I was thinking about that, but I ended up just using a downsized core sprite. I haven't made the fight itself yet, but I have a mockup of it.
  8. BasicallySnake

    Cave Story GB Port

    Slowly collecting advice from the people in this comment section, and trying to make the port a lot better than it was when I first started. It has gone back to half res, but I haven't gotten far enough in the port to know how to make the core fit into the game. Progress, by the way:
  9. BasicallySnake

    What would you want in a Kero Blaster sequel?

    I'll make this short and sweet. Everything from the "Gero Blaster" stage of development.
  10. BasicallySnake

    Cave Story GB Port

    As seen in the original screenshot attached to the post, I have already tried that, but I may try it again.
  11. BasicallySnake

    Cave Story GB Port

    I have implemented scrolling, but I haven't tried just straight-up importing the maps yet.
  12. BasicallySnake

    Cave Story GB Port

    I may just have to make the larger levels a lot smaller than their original size, but besides that I think I could be rather accurate with the map design
  13. BasicallySnake

    Cave Story GB Port

    It's absolutely ridiculous how much I had to compress the maps for this, I mean... just take one look at this EDIT-Could probably fit the original map in there, I may just have to reduce the amount of unique 8x8 tiles it uses
  14. BasicallySnake

    Cave Story GB Port

    Update: I should probably add that this port is based more off the prototype of Cave Story than it is the released game, as seen with the start point being a carbon copy of the prototype version
  15. BasicallySnake

    Cave Story GB Port

    I decided to download GBStudio to see what I could do with it, and ended up making my own little version of Cave Story. This is all I have so far.
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