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  1. Hiino

    The Copyright thing...

    are you for real
  2. Hiino

    The Copyright thing...

    I have answered you already. If you used the original sprite, then it's illegal.
  3. Hiino

    The Copyright thing...

    Yes. Exactly. Glad you came to that understanding. And the Quote sprite we are talking about does come from CS+.
  4. Hiino

    The Copyright thing...

    Uh sorry but that's complete bullshit. If you change a copyrighted work in such a way that it is still possible to infer that it does come from the original piece, then you're stealing. Actually, if you use/change a copyrighted, or not licensed, work in any way without the consent of the...
  5. Hiino

    Speeed

    I got which is better it's like pokémon catch 'em all except they're all bug types
  6. Hiino

    Long Time, No See!

    what about NOW
  7. Hiino

    Long Time, No See!

    who are you
  8. Hiino

    Kitten Battle Dungeon

    anyway I sure hope this will be modable. Then I'll open a KBD tribute site forums and get working on my mod, "Quote Battle Dungeon Story"
  9. Hiino

    Kitten Battle Dungeon

    Do the Game Dev Tycoon thing, make your own fake pirate version that breaks and becomes unwinnable in the middle of the game
  10. Hiino

    General chat

    I have no idea what the fuck you saw SEBTi but after 8 minutes if you haven't done anything in FNaF then it's already game over so either he wasn't actually playing the game or you didn't notice that the guy was doing stuff in order to win. Because if you play well you don't get scares i think...
  11. Hiino

    Artwork and Stuff

    I found a cat, so I decided to dedicate it to Noxid
  12. Hiino

    Effective character/enemy programming

    I use actual threads, because in my solution the frequency at which the state of the game is updating isn't necessarily the same as its framerate. I chose to do this because if someone has a slow computer (or forcibly slows it down), the game won't actually go slower, the framerate will just...
  13. Hiino

    Effective character/enemy programming

    This is because the forum system prevents double-posting by automatically merging the new post inside of the previous one.
  14. Hiino

    Effective character/enemy programming

    Here's how I manage animation: I have two threads, the former calculating states and the latter displaying graphics. A state object is shared by the two; modified by the first thread and read by the second one. An animation has a starting time, a list of frames, and a framerate. Characters...
  15. Hiino

    I have two Henry Williams, wanna trade with your Venus Williams?

    I have two Henry Williams, wanna trade with your Venus Williams?
  16. Hiino

    no I meant Ted Williams

    no I meant Ted Williams
  17. Hiino

    Effective character/enemy programming

    I know, I was just answering the theoretical case you mentioned earlier, "Also, if problems with inheritance are hit on the large scale (sometimes they aren't, but I haven't ever witnessed that), yes, you can certainly re-factor and there's no need to re-derive your old algorithms in a...
  18. Hiino

    oh no brian williams died i liked his songs

    oh no brian williams died i liked his songs
  19. Hiino

    Effective character/enemy programming

    Well, your problem doesn't actually come from typing in your case, but from low-levelness. I hardly have ever done any C++, but I'm pretty sure it doesn't handle higher-level structures such as Ocaml modules, Scala traits or Ruby mixins. You might be lacking some tools to make your work easier...
  20. Hiino

    Effective character/enemy programming

    That's basically how I would go: - first, implement a set of predefined behaviours, that take a character (and possibly some additional variables) and apply a move to it. - then, implement a set of general-purpose triggers, that use a character's perception of its surroundings to check for...
  21. Hiino

    Effective character/enemy programming

    hahahaha Okay I'm gonna try and answer this because it's the first interesting thread I've seen in a while, suck it No Shitposting Game I haven't been working on Cave Story nearly as much as Noxid, so I'll take what he says about it for granted. Pixel seems to have a pretty unusual way to do...
  22. Hiino

    what do you want me to say?

    what do you want me to say?
  23. Hiino

    Forum Elitism

    So it is naturally incumbent upon you to decide that they should improve instead of go away. Right. A community isn't always in agreement with itself (example: this debate) so obviously some people are going to act positively and other negatively. New member or not. Or do you think you can say...
  24. Hiino

    Forum Elitism

    Well then. As said earlier, the problem is not really that they make a few mistakes, it's that they (almost) only make mistakes. Would it be possible that they at LEAST learn and understand the rules of the forums, and more generally, how to forum nicely? If good intentions were all that was...
  25. Hiino

    Forum Elitism

    Okay let's take a moment there and take a look at the situation. Dunc, Doors, Hayden, and some others (sorry I didn't take note of everyone who posted there) are calling out the "old people" on their elitism toward new people. Old people like Noxid, Fab, GIR, and some others (sorry etc etc), on...
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