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  1. Hiino

    Here it is: http://www.mediafire.com/?9imji7hx4jzzzi9

    Here it is: http://www.mediafire.com/?9imji7hx4jzzzi9
  2. Hiino

    What kind of error is that? Anyway, I just found out some bugs in my mod so it doesn't matter...

    What kind of error is that? Anyway, I just found out some bugs in my mod so it doesn't matter, I'll reupload it asap with another website.
  3. Hiino

    Well it works for me, and it seems to work for everyone else too...

    Well it works for me, and it seems to work for everyone else too...
  4. Hiino

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [COMPLETION CHECKLIST POSTED] DT: I had the intention to put in the tutorial anyway. As for the guide, will a video be fine then? I guess my mod might be too... "special" (not necessarily in a good way) to be part of the main course. So it doesn't really matter...
  5. Hiino

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [COMPLETION CHECKLIST POSTED] Okay, I finished the two first maps (tutorial + main map). Here it is: http://ge.tt/8KpwdqA/v/0 Please note that I don't consider it finished yet (that's why I didn't use event #0500, along with the fact that I totally forgot to do...
  6. Hiino

    Community Minecraft Server!

    Re: Community Minecraft Server! Not enough. But, either the server will turn into Creative Mode, in that case we will have all the pumpkins we need, or it won't, then we will have pleeeeeenty of time to get pumpkins.
  7. Hiino

    Community Minecraft Server!

    Re: Community Minecraft Server! 3. Fab's description would work, except we HAVE to add lava and water rain. 4. The greed floor will be a hill with minecarts at the bottom of it, and you have to push them all the way up. Then you travel across a path surrounded by lava, pass through a 1x1 hole...
  8. Hiino

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [DEADLINE HAS MOVED] If I don't encounter any fatal bug or whatever that would lead in redoing my maps from scratch, I will be done until the deadline. BUT I'm okay with moving the deadline so I could add another map and more cool things. EDIT : Actually I...
  9. Hiino

    Nitronic Rush

    FUCK IT I'M FUCKING DOWNFUCKINGLOADING IT RIGHT MOTHERFUCKING NOW
  10. Hiino

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [DEADLINE HAS MOVED] CommanderJersey > Lace >
  11. Hiino

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [DEADLINE HAS MOVED] Here it is. I just added a blank map at the beginning. Dunno if it was necessary but just in case. http://ge.tt/93ZpnEA/v/0
  12. Hiino

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [DEADLINE HAS MOVED] Oh wait, fcuk, I forgot to add a blank map for the tutorial (and another one for the hardcore part)... I'll reupload the mod asap.
  13. Hiino

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [DEADLINE HAS MOVED] I'll post this as a really, REALLY early beta of the glitchy area. Didn't come up with a good name yet. http://ge.tt/9ezkfBA/v/0 Don't worry if you don't understand sh*t, there will be a tutorial to show you how to use glitches. I just...
  14. Hiino

    Mario Kills Tanooki

    Well the Meat Boy studios are okay with this, they even implanted Tofu Boy as a playable character in Super Meat Boy. Needless to say it's, by far, the most useless character of the game.
  15. Hiino

    Collaborative Collaboration (Take 8) Storyline

    So basically, you are just writing a story that has no logical connection in between the different participations? What's the point then? EDIT for above: you should have kept the typos. They matched so perfectly with the glitch idea, I thought they were placed on purpose. Also, gets*
  16. Hiino

    Collaborative Collaboration (Take 8) Storyline

    I agree with Noxid. Besides it's too late for me to put a determined storyline in my part. I have my own and I can't change it.
  17. Hiino

    Take 8: CS+ Community Project Discussion Thread

    I don't know if someone already asked, but are we allowed to edit the TSC code of items? For example, I want to edit the controller so it becomes a device that teleports you to a determined area in my map. Can I use one of my flags to make it so if the flag is activated then the name, the...
  18. Hiino

    Ahah, no problem mate, everybody has to learn. Good luck o/

    Ahah, no problem mate, everybody has to learn. Good luck o/
  19. Hiino

    Uh yeah. Is the file name "Arms.pbm" ?

    Uh yeah. Is the file name "Arms.pbm" ?
  20. Hiino

    Hmmm... Have the gun sprites been saved in .pbm format?

    Hmmm... Have the gun sprites been saved in .pbm format?
  21. Hiino

    It's coming soon o/ I hope your computer will be fixed by then.

    It's coming soon o/ I hope your computer will be fixed by then.
  22. Hiino

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread In fact, I believe it is not an infraction if it's done on purpose. And I don't plan to put any challenge that would involve knowledge of the game glitches. I actually asked DoubleThink if my idea was ok and he said yes, kinda. So... But if it's not possible...
  23. Hiino

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread
  24. Hiino

    Be more precise. What did you change in your mod? What does it do when you launch CS?

    Be more precise. What did you change in your mod? What does it do when you launch CS?
  25. Hiino

    Err, you just have to remove "read-only", just like the other files. And if this doesn't work...

    Err, you just have to remove "read-only", just like the other files. And if this doesn't work, then check Game Settings > Remove Pixel's requirement from files. And if this doesn't work either, then try checking Options > Remove Read Only Status from files.
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