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  1. Brayconn

    Get your Custom NPCs right here folks!

    1. I didn't mean about your grammer (that was fine) I meant my last post (Should've worded THAT better instead I guess...). 2A. I know how to edit the Framerect distance I just didn't want to at the time since I planned on having Momorin get her own sprite sheet (which In heinsight is probably...
  2. Brayconn

    Get your Custom NPCs right here folks!

    Should've worded that differently... (Updated) As for your other question... I think it was one of these two reasons: 1. I wanted to keep it simple and not change the framerect for easier(?) editing. 2. I couldn't be bothered to fiddle with it until it was overtop of original Momorin.
  3. Brayconn

    Get your Custom NPCs right here folks!

    Done and Done! Now I just need to figure out why she wont walk left... (maybe because I used a <CNP with a direction of 2 and she wont turn around?) Oh, and a frame is missing while walking(?). (This happened with the other NPC you gave me) When walking it seems to go on a Frame 1 -> Skip...
  4. Brayconn

    Get your Custom NPCs right here folks!

    Not for long apparently... (What is it with me and assembly?) Just tried assembling and got this error. "Line Number: 37 Line Contents :shock done Cannot find instruction badc0de in the binary table." I can't confirm if this is because of defines.txt again because your link in the OP is...
  5. Brayconn

    Get your Custom NPCs right here folks!

    [attachment=609:CSmodding dun.png] If it's not too much work could you make that ^^^ toggelable? (Either using Option 2/1 or <ANP?) If it is too much work then don't do that. ^^^ P.s Thank you Noxid for making my day.
  6. Brayconn

    Get your Custom NPCs right here folks!

    ??? I'm assuming "it" is Momorin but I don't understand the "turn to face you" part. Momorin only has one animation (other than blinking). (Or maybe it's just to late in the evening to comprehend your question...)
  7. Brayconn

    Get your Custom NPCs right here folks!

    Updating this request... 1. A walking NPC (same height as Momorin) that blinks when standing still and still has Momorin's :momo: animation (still with gravity). 2. An NPC that can change frames by the <ANP command (ex. <ANPxxxx:0001:000x = frame 1, <ANPxxxx:0002:000x = frame 2, etc.). 3...
  8. Brayconn

    Modding Awards (Past Nominations and Votes)

    Extended!?! Oh... nvm I guess I'll have to vote for it1 myself then (if that's allowed). 1"It" being Picnic - Extended.
  9. Brayconn

    Picnic - Extended (Updated May/11/2014)

    V2 is now up! (if you couldn't tell by the OP) And I think (@Spiritga) that it is in stream worthy condition!
  10. Brayconn

    Picnic - Extended (Updated May/11/2014)

    @Spiritga Update about the steam: The near final version is expected to be releasing sometime sunday (or monday~ if I procrastinate) so the stream could happen sometime then?
  11. Brayconn

    Picnic - Extended (Updated May/11/2014)

    It does! In fact it help SOOOOOO much that I think it's fixed now! :D
  12. Brayconn

    Picnic - Extended (Updated May/11/2014)

    Go ahead (although you may want to wait until I send you the Dev version)! Thanks for taking that much intrest! If you miss the bridge in "fall" it should give you the original ending from Bombchu's Picnic but you're saying you just keep falling with no message box?
  13. Brayconn

    Picnic - Extended (Updated May/11/2014)

    Now looking for names for the 3 robots from the end credits. (P.s BUMP!) (P.ss Plz dont kill me Noxid)
  14. Brayconn

    Quick Modding/Hacking Answers Thread

    Can I get out of that by un-cencoring or is it too late for that now?
  15. Brayconn

    Quick Modding/Hacking Answers Thread

    How do you change what npc table to edit. I can't find an option to edit any NPC other than "nothing"... (I'm using CE btw)
  16. Brayconn

    Get your Custom NPCs right here folks!

    Thanks again! (Lots of progress has been made since I got this working) One last question (Don't Quote me on that). How would I change what sprite sheet an NPC will use?
  17. Brayconn

    Get your Custom NPCs right here folks!

    (I hope this is the last post in which I'm complaining about something not working but...) After getting everything setup for Momorin I came across a bug(?). The NPC (In this case that would be ^) glides to the right until it hits an object (as if it's on a conveyer). Also there are some sprite...
  18. Brayconn

    Get your Custom NPCs right here folks!

    I feel really dumb for saying this but... I was still using the default defines.txt file... Please don't hurt me.
  19. Brayconn

    Get your Custom NPCs right here folks!

    Setnpinter dosn't exist.
  20. Brayconn

    Get your Custom NPCs right here folks!

    I added the correct offset now! (offset 4524E0) Same error though...
  21. Brayconn

    Get your Custom NPCs right here folks!

    Set pointer isn't in the #define #enddefine. (Noob alert >>>) I need to download defines in the what? (<<< Noob alert)
  22. Brayconn

    Get your Custom NPCs right here folks!

    Ctrl+F setnpinter no results... :sun:
  23. Brayconn

    Get your Custom NPCs right here folks!

    UPDATE I followed the instructions in the D-ASM's readme and Bombchu's instructions and got this error: "Line Number: 29 Line Contents: setnpinter Unable to recognize this instruction." Code: I also tried to use "offset NPC223" but D-ASM didn't recognize that offset number.
  24. Brayconn

    Get your Custom NPCs right here folks!

    Right now I only need to install patches but eventully I do want to learn ASM. On a side note, the beginners guide to ASM says to use Olly Debug instead of Doukustu ASM. Which one should I use for installing the NPC's?
  25. Brayconn

    Get your Custom NPCs right here folks!

    Unless I missed something in NPC hacking 1-3 there isn't anything teaching you how to install premade NPC's (IE the ones being made here).
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