• Please stop embedding files/images from Discord. Discord has anti-hotlinking logic in place that breaks links to Discord hosted files and images when linked to from anywhere outside of Discord. There are a multitude of file/image hosting sites you can use instead.

    (more info here)

Search results

  1. Reshaper256

    suggestions/constructive criticism

    About the pine trees: Building on what I said before, most of the other graphics I see that are raised up from the ground have an outline. I feel like this is creating an "embossed" effect that your brain learns as "higher than the ground" as you play the game. After staring for a long time at...
  2. Reshaper256

    suggestions/constructive criticism

    First of all I'd like to congratulate GameMakr24 on completing the construction of the forest. He's been working on it for a LONG time, and the end result is astounding to say the least. I'd like to say that the layout of the forest, from the few screenshots I've seen, is expertly handled. I...
  3. Reshaper256

    A game so good, the laptop can't handle it.

    Well I'm no expert at fixing laptops, but I'll offer up an alternate suggestion. Maybe a different emulator wouldn't take up as many resources? Some incarnation of snes9x might work. I know that BSNES would take even *more* power than ZSNES. It sounds to me that you're looking for a...
  4. Reshaper256

    ASM daydreaming (And introducing myself)

    I've seen that in the GBA version, and have wondered myself if I could make the pots break with sword impact. I'll store the thought away. As for editing some enemies' behavior, some changes aren't horribly difficult - altering HP, the amount of damage sprites do, even altering some sprite...
  5. Reshaper256

    suggestions/constructive criticism

    The only remaining problem I have with the new Armos Knight graphics is that the single big eye doesn't stand out as a single big eye until you initially realize that's what it's supposed to be. I looked at it for a long time thinking the dark part of his eye was part of his helmet, and then it...
  6. Reshaper256

    suggestions/constructive criticism

    Ah, I didn't realize that they were different in that old screenshot... The new Armos looks better to me at first glance - is there any way you could post the graphics in a format that doesn't distort them? Meaning that it leaves all the pixels intact without any blurring so I can insert them...
  7. Reshaper256

    ASM daydreaming (And introducing myself)

    Ah, don't worry about it. I'll be able to find any of them that we need when it comes down to it, so it's no big deal. I was just wanting to point out that it's not as simple as a one byte change in many cases.
  8. Reshaper256

    ASM daydreaming (And introducing myself)

    It's possible to swap out which palette in CG-RAM is used for each sprite, and is actually part of using the sprite palette patch. There's a table of values in ROM that determines which palette in CG-RAM each sprite starts off with when it spawns onto the screen. The only problem is that some...
  9. Reshaper256

    suggestions/constructive criticism

    Here's an in game pic to reference against other GFX. edit: this is an older version of the Armos Knight, btw I would agree with most of what darkprince said, and add that I think what really bugs me about the graphics, i.e. what makes them look "NESish" to me, is the shield. It makes the...
  10. Reshaper256

    ASM daydreaming (And introducing myself)

    Don't worry, you should have plenty of freedom with which palettes your sprite graphics can use. If I remember, I was pretty close to finishing the overworld version of the palette patch before I got sidetracked by another project. As for enemies, I'll need to be able to talk with you...
  11. Reshaper256

    ASM daydreaming (And introducing myself)

    Heheh, if you only knew how much I worked on that blue soldier palette problem already! Blue soldiers use a very generic 'blue' palette that's shared by a great portion of the sprites in the game. Its not just a simple as changing the sprite's colors, as they would change the colors of all the...
  12. Reshaper256

    suggestions/constructive criticism

    Thirded. Enemy graphics and environment graphics alike should all be at the SNES level. Anything that's not will stick out like a sore thumb, and totally distract from the experience. I'm all for some NES Zelda nostalgia, but not if it's in the form of NES style graphics.
  13. Reshaper256

    ASM daydreaming (And introducing myself)

    Great to see you here, Euclid! :) Great additions to the thread, those were the kind of suggestions I was hoping for. Of course, I can't give away spoilers about any past, present, or *future* ASM projects inspired by this thread (at least without GM's consent), so I won't share my thoughts...
  14. Reshaper256

    ASM daydreaming (And introducing myself)

    A very few of you may know who I am already, but since Josh has decided to make his first appearance, I'll go ahead and introduce myself as well. I'm Reshaper256, the anonymous "ASM friend" who recently became an official part of the project. GameMakr24 mentioned me a few diary entries back...
  15. Reshaper256

    Echo!

    Hmmm... <_< Heheh, anybody home?
Back
Top