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I found another one, saying
> hey bitch release beta cvae story
> now!!!!!tell me what you did to it!
:-|
I really admire Pixel's patience for putting up with everyone asking for the damn beta
Then I ran CS without recording, at first the song was fine but then there were some major skips. I checked my sound card settings (well, there barely were any) and I also ran some other checks, I'm absolutely sure it's not my soundcard. This is so bizarre to me
http://imgur.com/QpsKHsf Screenshot of the recorded wave. Note how I didn't even zoom in very far
Then recorded CS in fullscreen, but yeah, same result.
I really don't get this. Sometimes it's fine, and sometimes the differences are extreme
well, I guess, might take a few minutes tho
So to record I had to run CS in windowed mode and now it sounded like in OM / OV, except the difference of the gaps is so big that you can clearly see it without zooming in. WTF.
Alright, checked, and surprisingly in the original game Access sounds perfectly fine to me.
And again, I can't record from the game since lazy and managing that would be a pain. (Plus Wind Fortress and Halloween 2 not being present in the game)
And I'm not even gonna start with fanmade players...
The gaps between notes fluctuate by about a bit more than a hundreth of a second (in my most recent test recording at 44.1kHz, the gaps (in samples) ranged from 16643 to 17189, so a max. difference of 546 samples, or about an 80th of a second. It sounds ridiculous, but the issue is there
OrgView, same problem, sometimes even worse.
And recording from Cave Story directly is a big nono since sound effects + getting the music you want to play might be tough depending on song. PLUS I'm lazy.
This way I'll never get my perfect recording
Everytime I listen to Access in Org Maker I feel like the song keeps getting off-beat and it's driving me mad because I can't check if they are off-beat or if my mind is just being crazy again
With the internal percussion stuff, and the differences in certain instruments between various programs that play .org files, is it fair to say that the way the unedited orgs sound in Org Maker 1.3.4, is the way pixel intended them to sound?