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  1. Clownacy

    CSE2 - The Cave Story decompilation project

    Criticising someone for having a 'holier than thou' attitude is completely different to criticising someone for having an opinion. Heck, if someone needlessly acts like the authority on something, they're the one devaluing other people's opinions as less important than theirs. Not to point...
  2. Clownacy

    CSE2 - The Cave Story decompilation project

    Here's v1.2 of the enhanced branch. Added support for Ogg Vorbis, FLAC, .it, .xm, .mod, .s3m, and PxTone music and SFX Switched from stage.tbl to mrmap.bin, fixing compatibility with Booster's Lab v0.5.1.0 Added a DoConfig tool (clone, not a decompilation yet) Accuracy improvements from base...
  3. Clownacy

    CSE2 - The Cave Story decompilation project

    CMake support was added on April 9, and built-in depedencies were added on April 26.
  4. Clownacy

    CSE2 - The Cave Story decompilation project

    How come you're building libxmp-lite separately? The repo has a copy of 4.4's code (patched to build properly), and the CMake setup compiles it straight into the EXE.
  5. Clownacy

    CSE2 - The Cave Story decompilation project

    For the record, I've heard the 'you're ruining modding' thing before: Dunc said the same thing about my DLL loader.
  6. Clownacy

    CSE2 - The Cave Story decompilation project

    Here's v1.1 of regular CSE2. The EXEs are 32-bit, and should be compatible with Windows XP. The code's about as accurate as I can get it before restoring the original DirectSound/DirectDraw/WinAPI code. A lot of subtle behaviour inaccuracies have been weeded out along the way. CSE2 also now...
  7. Clownacy

    Official or Unofficial Studio Pixel Discord

    Just because people are commenting on the server doesn't mean they're 'taking it away' from him, damn...
  8. Clownacy

    Is Quote slow, or is everybody else in CS just really fast?

    Honestly, Sue impatiently asking why Quote's taking so long to leave the Egg Corridor seems pretty convincing to me that he is actually slow, in-universe.
  9. Clownacy

    Is there any reason why Sue doesn't wear any pants?

    It's strange. The unused Human Sue sprite at the top right of NpcMiza actually shows her wearing trousers and shoes, so it seems like Pixel specifically didn't give her any in the credits sprite. Meanwhile, when Itoh transforms back, he materialises a pair of blue shoes... then again, his entire...
  10. Clownacy

    CSE2 - The Cave Story decompilation project

    I still don't see what the problem is. Even if there was an issue with having forks lying around, you don't have to fork the repo to use it.
  11. Clownacy

    CSE2 - The Cave Story decompilation project

    Here's v1.1 of the Enhanced branch. Changes include improved font rendering and removal of the arbitrary sprite alignment. The font improvement fixes the ugly outlines you'd see around text in the original game and the main version of CSE2: Original: Enhanced:
  12. Clownacy

    Booster's Lab - It's Pretty Good Now

    This was fixed a while ago. It's just there hasn't been a release since. Once it is released though, CSE2E support will be broken.
  13. Clownacy

    Worst part about Cave Story?

    Sand Zone.
  14. Clownacy

    CSE2 - The Cave Story decompilation project

    Speaking of inaccuracy, I guess I should announce the enhanced branch of CSE2. Right now it contains: PNG support Alpha blending support Booster's Lab support (stage.tbl) 60FPS Widescreen Vastly-improved fullscreen Automatic vsync (only enables on 60hz monitors) All resource files moved to the...
  15. Clownacy

    CSE2 - The Cave Story decompilation project

    Whoa, we're not at ASM-accuracy yet. We're still trying to get the code exactly how it was originally, and fix outright errors made during decompilation.
  16. Clownacy

    CSE2 - The Cave Story decompilation project

    But the sound effects aren't in their own folder...? They're in the EXE just like the original. And, again, CSE2's goal is accuracy, so splitting all the files and completely switching to CS+'s stage.tbl format is out of the question. That's a job for the 'community-maintained mod base' I...
  17. Clownacy

    CSE2 - The Cave Story decompilation project

    A better question would be how long until Booster's Lab gets this-functionality.
  18. Clownacy

    CSE2 - The Cave Story decompilation project

    Damn. Guess we missed one. It's probably just that __cdecl. It shouldn't be there.
  19. Clownacy

    CSE2 - The Cave Story decompilation project

    Discord server: https://discord.gg/2KamtGD CSE2 is a decompilation of Cave Story started by Cucky, with an emphasis on accuracy to the original code. Through a combination of machine-conversion and by-hand translation, we've broken the original 2004 EXE back down to a recreation of its original...
  20. Clownacy

    Just gonna leave this here.

    Well now we know why Toroko ran.
  21. Clownacy

    Graphics Enhancement Pack

    v1.5.2 Unfortunately, nothing's new except a fix for the scrolling-cloud backgrounds not being affected by the 'remove_sprite_alignment' setting. I've also added an option, 'simple_cloud_background', that disables the fancy background tiling used in widescreen, for compatibility with certain mods.
  22. Clownacy

    DLL Mod Loader + Extra music formats mod

    v1.5.2 A lot of under-the-hood stuff's been done to the music DLL. Internally, now it has a full-blown sound mixer, so adding support for 'ogg SFX' in the future should be easy. I've also swapped out libopenmpt and libogg/libvorbis/libvorbisfile for the less-heavy libxmp-lite and stb_vorbis...
  23. Clownacy

    Graphics Enhancement Pack

    v1.5.1's been released, but all it does for the graphics_enhancement DLL is fix a bug in the credits.
  24. Clownacy

    DLL Mod Loader + Extra music formats mod

    v1.5.1's been released. Mainly, the music DLL now has pxtone support, and I fixed a crash that would happen when the window regains focus while an org is playing.
  25. Clownacy

    DLL Mod Loader + Extra music formats mod

    I just copied the PxtoneMod folder from the zip to the mods folder. Works fine for me.
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