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  1. Metalogz

    The Forums

    :mad::):mad: (10char)
  2. Metalogz

    The Forums

    Simple. It's because all the active people are gone now. Wanna know why...? :D
  3. Metalogz

    Stranded II

    Ehh... link pl0x? :3
  4. Metalogz

    Crash Landed - Kinda like Cave Story flash game.

    Well you could improve on the monster designs and face pics :D
  5. Metalogz

    Err... :/ There's no audience to participate with? ._. (Anyway I'm working on me modz :3) So I...

    Err... :/ There's no audience to participate with? ._. (Anyway I'm working on me modz :3) So I might not be on the forums much ;)
  6. Metalogz

    The Ultimate Quest

    Quote now gives you his Booster v2.0! You can make faster than a snail. Now what?
  7. Metalogz

    ORGasm link

    :D ! Ty!!!1111 :3 Edit - Glad to know that you're still here! ^^v
  8. Metalogz

    -=The Future=-

    Okay, so now that I have some time on my hands... I've edited the mod over a few times, replaying it as I go along (so there shouldn't be any undesireable bugs in the next release) :D Basically, I removed quite a bit of the main character's bimbotic speech to no one in particular. (it kinda...
  9. Metalogz

    ORGasm link

    And erm... ? :/ (I'm thinking of making my own original music for my mod for a change. Music does make that much difference, now that I realise it O: ! )
  10. Metalogz

    Grasp of Hell

    Ehh... what's wrong with asking for a broken link to be fixed? I mean, if you've found an old mod that you've never tried before, wouldn't you be interested enough to try it out? I know I would :3 If the link's broken, someone with the latest version of the mod could upload on the creator's...
  11. Metalogz

    Goodbye Thread

    Goodbye!!! Exams are hate lol. Hiatus ftl D:<
  12. Metalogz

    Oh. That's where the demo ends xD I haven't actually fixed that glitch yet, seeing as I pretty...

    Oh. That's where the demo ends xD I haven't actually fixed that glitch yet, seeing as I pretty much abandoned that mod :/ I might consider continuing it though, but yeah, just so you know, that's where it ends =P Thanks for the positive response though.
  13. Metalogz

    Solitary

    HAHA I KNOW THIS SHOW! It's awesum. Especially when you get to see the contestants go nuts in confinement :D
  14. Metalogz

    -=The Future=-

    WAITtT! It iZ EXAMS. /wrists
  15. Metalogz

    60 second timer...

    ........ so why 5 mins? :)
  16. Metalogz

    Quick Modding/Hacking Answers Thread

    Same thing happened to me, in the Main Guard map in my mod X_x. Btw I'm using Sue's Workshop0.3C
  17. Metalogz

    60 second timer...

    It irritates me too D:<
  18. Metalogz

    Badly Drawn Adventure

    You see another picutre. Hah, EPIC WIN THERE YOU GO!
  19. Metalogz

    MOD: Funny Story

    Try mediafire :o Not advertising, just suggesting.
  20. Metalogz

    "Pokeballs" Jokes

    Gotta catch'em all!
  21. Metalogz

    "Pokeballs" Jokes

    "Pokeballs!"
  22. Metalogz

    Script Helpdesk

    Err... If I'm not wrong, I think what "Cast spell" means is that she does her casting spell poise, but doesn't actually cast out anything. Not too sure though, seeing as I rarely ever use Misery <ANPs.
  23. Metalogz

    Script Helpdesk

    Yeah walking <ANPs do move the character automatically in the direction that you specify in the command. And about your problem... wait, what's the problem? :(
  24. Metalogz

    Script Helpdesk

    Anything on NpcSym.pbm can be called regardless of the spritesheets set for that map. However, you're wrong about NpcRegu.pbm. You HAVE to set it to use whatever's in it. You're gonna have to find out that on your own, if what you're referring to are the framrect areas for the sprite's frames...
  25. Metalogz

    Script Helpdesk

    Even if you don't need it now, it's best to learn how to deal with such problems now, when you first encounter them. You're bound to need to in the near future if you're really serious about your mod. When spritesheets are set for a particular map, the game reads the frame rects of the entities...
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