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  1. jed37

    Quick Modding/Hacking Answers Thread

    All right, another problem. I'm trying to set up a spot where it runs an event once you defeat all the enemies. I'm doing that by setting flag 0200 for all of them, linking each to a different event. The problem is that for some reason, when I set flag 200, they have an infinite amount of...
  2. jed37

    Quick Modding/Hacking Answers Thread

    Yes, I modify post names. Does anybody know a way to recover a map that CaveEditor has ceased being able to open? It seems like it's corrupted, but for some reason it works perfectly fine when run with Cavestory.exe. Also, again, what's the deal with motionwalls?
  3. jed37

    Quick Modding/Hacking Answers Thread

    Hmm.. How did you replace the icon? And did you try doing it again afterwards? Maybe refresh? Also, since it's a new page now, I'd like to call attention to my previous question about motion walls, in case anybody has an answer.
  4. jed37

    Quick Modding/Hacking Answers Thread

    Yep. You've improved it. Can't believe I didn't see that. *Facepalm* A cookie for you, Noxxie. Anyway, thanks, both of you. Next order of business: entity #196: Motion Wall! What's up with it? Does it require some arcane map size or event in order to run? When I put them in a map, only the ones...
  5. jed37

    Quick Modding/Hacking Answers Thread

    Yeah, but he could have one, two, five, etc weapons to start with, depending on what point in the game it's at, and they might be different weapons. The weapons he has in the submarine, however, will always be the same two. And yeah, it is a lot of code. There's probably a faster and easier way...
  6. jed37

    Quick Modding/Hacking Answers Thread

    Wow. Very quick, very helpful. Thanks. And Noxid, yeah, I considered that, but seeing as there's no real knowing for sure what weapons the player would have at that point, I decided to play it safe with AM+ and AM- Thanks Wedge!
  7. jed37

    Quick Modding/Hacking Answers Thread

    For a mod I'm making, I'm making a submarine level, and in that level, you have different weapons than you normally do. I'm having trouble with the scripts to exchange weapons to and from the submarine set. The idea is that it checks for each weapon you could possibly have, and for each one...
  8. jed37

    In this Topic we rate eachother's Avatars/Sigs.

    A: 7/10. Awesome, but blurry. S: 20/1. It's 19 more internets than the internet has! And N is an awesome game.
  9. jed37

    Quick Modding/Hacking Answers Thread

    It's the TRA command. <TRAxxxx:yyyy:zzzz:wwww where X is the number of the map you're trying to go to, Y is the event to run when you get there, and z,w are the coordinates to place your character. Here's a pretty good page that lists the TSC functions, among other things...
  10. jed37

    Kazuma: Retarded?

    You can't blame him for not noticing a lot of details like that. Or for being such a terrible driver. For one reason, and one reason alone:
  11. jed37

    Kazuma: Retarded?

    Naaahh. Quote looks to have been built to the proportions of a normal human (child). I mean, look at Sue. And the jump height is normal, considering it's a platformer. Everybody's got hops. They have to, just to get around.
  12. jed37

    Should Cave Story be an anime?

    Aaaah! The horror! Sure, go with puppets, if you want to scare away 96% of the audience. Seriously, WD, that picture will haunt my dreams.
  13. jed37

    Show of your custom characters!

    Re: Show of your custom characters! No biggie. Good luck on finding the time to mod!
  14. jed37

    Huh. It does seem kinda spambot-ish, now that you say so. It's what I always go by on forums...

    Huh. It does seem kinda spambot-ish, now that you say so. It's what I always go by on forums though. :P Well, I'm not, obviously.
  15. jed37

    Show of your custom characters!

    Re: Show of your custom characters! All right, sorry about that. Here's one in 48x48, just made it. Maybe it'll fit in better with the Cave Story style anyway.
  16. jed37

    Show of your custom characters!

    Re: Show of your custom characters! I'd love my character to be included! (The one I posted on the previous page).
  17. jed37

    Show of your custom characters!

    Re: Show of your custom characters! Thanks. Glad you like it. And here's another one: Have you ever played Cave Story and thought, "Hmm, this is badass, but it needs more Kanpachi?" This is for you. Download It lacks the originality of my last one, but, it's Kanpachi!
  18. jed37

    Cave Story In Real Life

    Plus, the Chin Fish has been in the pond that Kanpachi was fishing in for an indeterminate amount of time, without being caught, despite being stationary. We can assume Kanpachi doesn't do catch and release, because being caught by Kanpachi would kill anything.
  19. jed37

    Chat thread

    Re: Goodbye everyone! I will, but I am obligated to tell you that I take a -37 penalty due to being Edward Scissorhands.
  20. jed37

    Cave Story In Real Life

    Me? Why none other than the Chin Fish. Even Kanpachi was affected by the plot in the sense that he had to fish at the plantation instead of the village. The story has no bearing whatsoever on the Chin Fish, however.
  21. jed37

    Show of your custom characters!

    Re: Show of your custom characters! Alright, here's one I made. Only one face pic though: Download Criticism?
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