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  1. Kenzo_ITN

    Quick Modding/Hacking Answers Thread

    I'm pretty sure it's possible, cause one of the mods[JN] I played had it work with a black background. Does anyone know how it was done?
  2. Kenzo_ITN

    Quick Modding/Hacking Answers Thread

    How do I make it so that the empty part of diagonal tiles don't render in front of the pc?(man i'm bad at explaining things) Basically this:
  3. Kenzo_ITN

    Quick Modding/Hacking Answers Thread

    I already tried editing the map data: What i'm asking, is why it only lets me use those 2 backgrounds, I don't know how to add anymore backgrounds to the mapdata.
  4. Kenzo_ITN

    Quick Modding/Hacking Answers Thread

    I already knew that black is the transparent color, I was just wondering why the face pictures were being affected by the textbox because they are in 2 different bmp/pbm. I'm guessing it's because the face is inside the textbox in the game or something like that. So after testing it out, it...
  5. Kenzo_ITN

    Quick Modding/Hacking Answers Thread

    Goddammit now I gotta go and fix the whole script. Anyways, new question: I know that you can expand the FACE picture canvas in order to be able to add more face pictures, but is there a limit to that? Like, could I have up to 200 face pictures or will the game just break at that point? Or...
  6. Kenzo_ITN

    Quick Modding/Hacking Answers Thread

    When TSC scripting, does it take up more space if I write it one command per line? <PRI <FAC0001 <MSGHello there. <NOD <CLR <END Also, how do I have maps use different backgrounds in boosters lab? Cause whenever I make a new map, it only lets me use backround 0 or black.
  7. Kenzo_ITN

    Bombchu Link's Open source Mods!

    Alright, I replaced the defines, and everything's working now. At first it was misleading because the sprite still looked the same in BL. But when I ran the game it worked just fine. Thanks for all your help Bombchu Link. I really should of pm'd you instead of asking you on a public thread...
  8. Kenzo_ITN

    Bombchu Link's Open source Mods!

    So... I changed the code to this: offset 43F280 ;NPC093 #define setpointer = mov ecx, [ebp+8] npc.DisplayL = [ecx+54] npc.DisplayU = [ecx+58] npc.DisplayR = [ecx+5C] npc.DisplayD = [ecx+60] #enddefine push ebp mov ebp,esp sub esp,10 xor...
  9. Kenzo_ITN

    Bombchu Link's Open source Mods!

    Hey Bombchu Link, I was wondering if you (or anyone else really) could help me with something. I'm trying to learn to Npc hack and I've been following your guide. Got up to the point where it explains how to render graphics aaaand I got stuck there. This is a little experiment I tried to do...
  10. Kenzo_ITN

    Color Story (V0.3.5)

    Well, if you ever want any help, I could help you with the story line and the scripting (Cause I suck at art and level design). (Sorry for the really late response.)
  11. Kenzo_ITN

    Color Story (V0.3.5)

    Sorry for the bump, but I was wondering if you were still working on this. Not trying to rush you or anything. I just wanted to know if this mod was abandoned or not, I really liked it.
  12. Kenzo_ITN

    Lunar Shadow Project

    Pretty cool mod you got there. I just have one question. How were you able to give your character multiple costumes? [Did it require some ASM?] And how did you change between them? [setting flags or something?] I'm talking about the MyChar thing.
  13. Kenzo_ITN

    Assembly Hacking: copy to executable error

    So i'm new to assembly hacking cave story and I was following carrotlord's beginners guide. I got to the part where you change the fireball code from -5FF to -2000 and then copying to executable. Every time I try to save it after copying it gives me this message: OllyDbg will terminate due to...
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