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  1. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    After about a month of inactivity, I am back. Before the next version you release, the Bubbler description is inconsistent. "Found in the puddle in the Labyrinth" is the cause. I found it in Pipeworks S. Since 2.0.0.0 and 2.1.0.0. Anymore issues I find will have this post edited and they will...
  2. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Try doing the same way you did in . Activate a flag upon entering Labyrinth W and de-equip Map System, on examining the Map System, message reads "No Data." Upon leaving through any door in the map, check for Map System, then re-equip it and deactivate the flag.
  3. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Darn... with only the glitch issue left to fix and no other bugs to find, now you are going to make new changes to the game (if for the better). I would then have to test extensively on the next version you release for any new bugs that could be left out on your new changes. However, it IS...
  4. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    It appears ZarroTsu changed his mind. You can still go to the Hidden Room on the second go at Underside. (If you did not go through the Sanctuary yet) Using Booster 2.0, you go under at the first bat then boost upwards carefully then go right and down. Boost up to the Hidden Room. The only...
  5. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Okay, so I hit the glitch again, this time it's different. Upon trading away the Energy Cell for the Munitions Clip with Booster, I get Little Man and a Snake capsule. Going to start over at the Underside (first go) with the backup profile, attached below: ***Attachment removed to recover...
  6. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Won't work that way even with weapon removal. In-game you would still need to get hurt by enemies or spikes to lose one orbiting star each. I edited the Sacred Ground B1 script on the Original Cave Story to remove all the weapons after <ZAM to prove this. Confirms the player character still has...
  7. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    The way the glitch could be made possible is because I chose to turn off Circuit A before fighting Suto at the Old Storehouse, then fall and get to the treasure chest for Whimsical Star. While my current weapon, the Polar Star is at Level 3 and MAXed out without taking further damage from Suto...
  8. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    So I am pleased that you fixed by means of a flagjump for getting another map system. The glitch lingers unfortunately. ***Attachment removed to recover space, there were no downloads*** Attached is a Save in Booster's Workshop, before talking to Booster which will have your Energy Cell taken...
  9. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    I found three more typos that are going to fall through the cracks, here is what you need to do: Wine Cellar (JN038) Should be "explanation", without the extra "i". Secret Room (JN080) Should be "mandatory", not "manditory". ArmsItem Put these words into one word. Make sure in Hermit...
  10. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    And now, here is a picture about something that I uncovered in-game. Load a Cave Story profile with Prefab House and the very moment the game screen appears, press the 'Q' key to open the item screen just before your items are manipulated! It is the only way to have and examine the so-called...
  11. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Depending on the chests that have not yet opened or have been opened, Curly's Machine Gun (while playing as Quote or Curly) starts at a minimum of 40 and add 20 for each Machine Gun chest, excluding the chest blocked by an old rocket in Rest Area. Total possible without the NG+ Machine Gun...
  12. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Okay so it is looking good so far. You have missed one issue and that's in the Hermit Gunsmith (the first map, not the other map with Suto) script I have mentioned to you in an earlier post. I'll bring that here: See the bolded text, get rid of the space between the hyphen and the letter h. So...
  13. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Making a simple list based on the earlier posts above so far to fix bugs & typos for 1.5.5.1 or 1.5.6.0 the following weekend: By me: ● "Mjolnir" word missing diaeresis on 'o' on NG+ capsule event, "bare- handed" has a space between in Hermit Gunsmith, and Little Man issue in A Familiar Room. ●...
  14. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Which medal in the chest are you referring to? Looked at your edit, I see you're going for Kero Medal. EDIT: I looked at your edit in an earlier post. How is it possible? You may have done something wrong. Start another new game or load a Cave Story profile for a NG+ and play up to where you...
  15. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    ZarroTsu, thanks again for averting the crash. But now I have a question to ask: What is the maximum amount Regular Missile Launcher ammo after having opened up all the chests? If I just only opened up one Missile Launcher chest and leave the rest unopened, then...
  16. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    :D Great news! :D Based on my findings, all bugs that affect the gameplay have been fixed. I used backup profiles to test certain parts I have reported earlier (Mjölnir trading, Outer Wall, Missile upgrade) to make sure. All is now well! Though you may have missed one "Mjolnir" word in the...
  17. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    You did a great job out there. I have enjoyed it. The bug post earlier has been edited as I found more typos on the Hermit Gunsmith thing, plus others. You can ignore the Machine Gun jump suggestion. Deaths: CS: 4 JN: 2 (+1 as Curly Brace) Overall: 7
  18. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    I am watching your live feed now from the very start. May this be entertaining. I am certain the bugs (especially new ones) in JN are no longer present once I test 1.5.5.0 tomorrow or Sunday.
  19. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Sorry... I read the code wrong. I looked carefully of the jump commands in Head.tsc. Here is the correct statement I should have said to Mistress Nemesis. I will edit the earlier post to reflect this.
  20. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Both Missile capsule & Super Missile capsules can be opened up by Balrog in Core or Observatory. They both expand the ammunition. Thing is, the Missile capsule has more expansion than the Super Missile capsule. If you have the Missile Launcher, the Missile capsule increase ammo by 30; the...
  21. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    My testing of 1.5.4.0 is finished, ZarroTsu. Review this post carefully as it has been edited to include additional bugs and organized to their proper lists. This is for 1.5.5.0 for my hopefully final testing. If stable, you can release it as same version or 1.6.0.0 either bundled with...
  22. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    I recently edited my previous post, check your answer for your first question. Sue in the Town Hall opens up the Blade Capsule after you give her the Silver Locket from Toroko. You will get an Arms Barrier.
  23. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Cave Story has up to five weapons so an NG+ Jenka's Nightmare can have up to five capsules. Nemesis is in the game. You got to have the Little Man in your inventory (In Cave Story, do not bring Little Man to the house in Outer Wall), so load a Cave Story profile with Little Man in your...
  24. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Trade away the Fireball weapon to Little Man in his Cottage at the Conduit for Nemesis/Mjölnir. (If not traded, the Fireball weapon gets broken later in the game and is the only weapon removed from play.) If traded away, you can have seven weapons. There is a trope called "Walking Armory". Read...
  25. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    It is still safe and possible to have seven weapons but having eight weapons or more in a Cave Story mod can crash your game. Anybody who mods Cave Story should know this. Little Man & Turbocharge are NG+ exclusive. Copy the original Cave Story's Profile.dat with Polar Star & Little Man in the...
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