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Good question. There will be a few flaws with the model previews because the modeling program I am using does not use AA, among other graphical enhancements. Basically, AA is done post-modeling; it's part of coding. Actually, there is also another problem with the model in the preview, being...
:koron: - "What's this all about?"
Frozen - I'm basically converting some CS+ graphics into 3D, trying to keep them as close to the original style as possible. 2D to 3D = "Another Dimension", if you needed help making that connection.
:toroko2: - "Mmkay, but why are you doing it?"
Frozen -...
I'm trying my best to take the CS+ graphics and convert them into 3D. Going from 2D to 3D, hence the album title, "Another Dimension".<br /><br />Why am I adding a 3rd dimension to the CS+ graphics? ... it's a secret to everybody.
Starting with this. Not much to say, except that I would probably add a "screen glow" effect if used in a project (i.e. the heart screen should not darken like it does in this preview, because it's a light source), and the screen would also flicker, like it does in Cave Story. But...
That was a long time ago, but I remember playing both players at once to test (didn't think to set both controls as the same... I wasn't the brightest back then), and I also got testing help from friends when I could, but I really didn't do a good job of making sure difficulties were balanced...
Too lazy for a screenshot, but for some reason I've been playing Monopoly (PC version by Big Fish Games). I rarely play board games anymore, on or off of the computer, but I had a strange desire a couple days ago to buy the game and I've played it quite a lot in the past couple of days. This is...
Though I don't mod, I do program using GML (Game Maker Language). Whenever I work on my Cave Story project, I listen to music. This includes conceptual art, graphics, 3D modeling, and programming. I will rarely listen to music if I'm writing story or brainstorming on game mechanics and such...
I use "Model Creator v5.0", which is a modeling program designed to make models for use in Game Maker, and it can also export as .obj. It's a very simplistic modeling program. In addition to that, I used Paint.NET for making the textures that get put onto the model. It doesn't look quite like a...
As I progress with 3D modeling, every once in a while I will take what I've got, screenshot it, and put an effect or two on it to make it look even better. So, yep, this is a 3D model, but I used a sort of contrasting type tool on it and lowered the amount of colors and I got this result:
:D
This girl is a WIP. It may not look like a 3D model, but it is. That said, it's got a couple effects on it to give it that look. Anyway, this girl doesn't have a name yet, but she will get a panda pin in her hair, and it's gonna be so cute! She is most likely going to be in an upcoming RPG, once...
Just checking in real quick, then I'm gonna disappear for a bit again... most likely anyway. Still working toward getting ACSC done; I haven't dropped the project by any means. 3D modeling is picking up and my stuff is starting to look good, finally! ^w^
<blockquote class='ipsBlockquote'><p>Good luck. Record the conversation, ya? There may be necrophilia in the near future.</p></blockquote>
Here is a good snippet for ya:
<span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://img855.imageshack.us/img855/3047/ravestory.png'...
On that note, in the 3DS version, because the position of the Beast Fang is different (technically), it takes away from the original intent of the Beast Fang. We at least know that much from the information we have. I'll show you what I mean:
The meaning of "Yamashita" is:
Source...
^ I'm guessing that's @ Polaris because of the "X+1", still not telling actual age? I know you're not talking to me. If you were, I have no idea what you meant by it.
Burly Crace... oho! I see what you did thar. I feel so smart. I'll reward myself with a cookie.
So, is Burly Crace gonna be a super muscular version of Curly? Like a super body building woman? .. wait, how could you even do that in 16x16 sprites and still keep the CS style (big head, small...