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  1. ikuyo

    o no i got pranked

    o no i got pranked
  2. ikuyo

    heya

    heya
  3. ikuyo

    nyoom

    nyoom
  4. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    Spanish Support for Tweaked is now a thing! Thanks to Pummelator for adding the code to handle Vagrant Traducciones' translation.
  5. ikuyo

    Show off your org music...

    I had been saying for years that Oppression sounded like Boss Battle 1 from Chrono Trigger. And now I can prove it!
  6. ikuyo

    e

    e
  7. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    So, this appears to be a fairly common question when it comes to CSE2 and its forks. RetroArch, and most specifically LibRetro, has a lot of requirements for implementation. Since the intent is that every core operates purely as back-end so Retro can serve as front end (and abstract away some...
  8. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    yup! I took this into account and added a new surface for the stage tiles that are rendered behind objects/Quote.
  9. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    Surprise, this project is still active! 1.3 will include a lot of features, and the most recent of them is Background Brightness settings! Players will be able to set background brightness from 100% to 75%, 50% or 25%. This should help those who have issues parsing backgrounds or those who...
  10. ikuyo

    Is there anyway to activate holiday graphics (example: halloween) without being on the day it activates?

    Cave Story+ has cheat codes that the player can input on the Title Screen to play as the different costumes (be it holiday ones or difficulty ones). This guide contains the codes for Wiiware version but they've been confirmed to work on Switch port, so they should also work on Steam version...
  11. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    Yea, I've noticed it as well. It's a side effect of the new fonts I'm using. I need to get aroudn fixing it but it's quite tedious.
  12. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    version 1.2.1 is out! Fixed several issues with code backends, and merged all pending changes from CSE2 Enhanced. Added map frame! Thank you to Onyx for providing the new art for it. Added new Extended UI element: Soundtrack display! You'll get a cute little display of currently playing music...
  13. ikuyo

    Show us your desktop

    I work as backend developer and we're using Python for our current projects, so I've been using PyCharm for a while now. AS COVID has us doing remote work, I work from my linux partition and then later reboot to windows if I just wanna game or make music :P
  14. ikuyo

    Show us your desktop

    Linux partition desktop, mostly clean. Background changes between screenshots of Celeste and BotW, and a couple CS things as well.
  15. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    Minor bugfix v1.2.0.1 is out because: Fixed error on display for Boss HP Multiplier setting on menus download here! https://github.com/calvarado194/CSE2-tweaks/releases/tag/v1.2.0.1
  16. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    It's been a while, hasn't it? Version 1.2 is finally out! New Fully Revamped Map System! Lifting features from Cave Story 3D, the map is now much more useful! You can move it around with your directional buttons, it shows your location, it shows exits and item locations, as well as save points...
  17. ikuyo

    About cave story 3D

    Turns out Inventory Quit (or Item Quit, as is better known in the CS3D community) is _really_ powerful. It can be used to set flags within game, get to plantation less than 7 minutes into the run, and several other major sequence breaks. I could do an introductory thread to CS3D speedrunning...
  18. ikuyo

    About cave story 3D

    YUp, the game runs at 30 fps visually (it appears to run physics and input in 60fps, however) fun fact: I managed to rip models from CS3D a while ago and they have a lot of detail that is just not visible in the size of a 3DS. It's very likely the team was not experienced with 3D at all, and...
  19. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    Absolutely! CS3D's map is one of its best features, and freeware map is uhhhh very useless. Right now the limit is hardcoded, as it is in CSE2 Enhanced. I could change it maybe. Also, next Tweaks Release will have the options menu fully translated to Japanese for its Japanese Build:
  20. ikuyo

    wind fortress speedrun 2:17 on switch

    Nice work! There's an speedrun.com leaderboard for all CS+ challenges. You could try submitting :P https://www.speedrun.com/cave_story_time_attack_challenges#Wind_Fortress
  21. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    more feature spoilers: a brand new map system!
  22. ikuyo

    Tweaks v1.1 is out!

    Tweaks v1.1 is out!
  23. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    Minor Release v1.1 is out! New Added an Extended UI option in Options Menu. This will toggle extra UI elements this branch will receive in the future, and is on by default. Setting it to off will lead to the usual UI of Cave Story. First Extended UI: Booster Level! You can see the current...
  24. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    Bugfix v1.0.4 is out: * Fixed issues with Booster 2.0 persisting when switching default booster tweak. Download here: https://github.com/calvarado194/Cave-Story-Engine-2/releases/tag/v1.0.4
  25. ikuyo

    Cave Story: Tweaked (NEW: Version 1.4!)

    Bugfix release v1.0.3 is out! Fixes Fixed Machine Gun (all levels) and Bubbline Level 2 not working properly with Autofire set on Hold. Fixed screen flash settings not being properly loaded on game load. Fixed boosters being unequipped from game if you loaded a save file while Default Booster...
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