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  1. BLink

    I think doors made a hack of that already, try asking him.

    I think doors made a hack of that already, try asking him.
  2. BLink

    Booster's Lab - It's Pretty Good Now

    Can confirm that shifting maps still breaks pxa files Also I'd be nice if the NPC shifting glitch could be fixed. And where is my TSC graphic preview along with a side of waffles?
  3. BLink

    Forum Spam

    Just out of curiosity, how many spambots come through here a week/month?
  4. BLink

    Suu No Monogatari ~ Sue's Story 0.2.0.1

    But there are like 10,000,000 of them already why do I need to make another?
  5. BLink

    Suu No Monogatari ~ Sue's Story 0.2.0.1

    Why???
  6. BLink

    Suu No Monogatari ~ Sue's Story 0.2.0.1

    Alright, I'm throwing in the towel on this project then. I still hate it when mods get abandoned/cancelled, so I'll be willing to supply any sorta Assembly hack I can muster because if this doesn't get done It will haunt me someday. Here's the latest buggy revision with a save before the ASM...
  7. BLink

    Show us your desktop

    Sleek modern and so ready for 2016
  8. BLink

    Forum Spam

    Huh, that's funny, I never get to see any spambots.... I've only see two in the entire time I've been on the forums.
  9. BLink

    Suu No Monogatari ~ Sue's Story 0.2.0.1

    How? JNR and K;SS are truly great mods, JNR because it actually feels like a professional (yes, I used that word) Expantion like you would see from DLC and K;SS feels the same way (although incompete) Sue is just kinda half ass beginner level scripting with bugs, poor dialogue, the only...
  10. BLink

    Alright I bought a physical copy of the book, it will arrive in a few days... In the meantime...

    Alright I bought a physical copy of the book, it will arrive in a few days... In the meantime: 0 = 00 1 = 01 2 = 02 3 = 03 4 = 04 5 = 05 6 = 06 7 = 07 8 = 08 9 = 09 : = 0A ; = 0B < = 0C = = 0D > = 0E ? = 0F so ASCII arg in TSC is 0042 = 00000402 2666 = 02060606 Call ASCII to num EAX =...
  11. BLink

    Suu No Monogatari ~ Sue's Story 0.2.0.1

    If you guys did you would all be crying to me right about now begging me to bring it back.
  12. BLink

    Suu No Monogatari ~ Sue's Story 0.2.0.1

    No, because I don't want to. I only want to make something people will enjoy.
  13. BLink

    CaveEditor again (beta, maybe alpha)

    What feature? with the haxinator BL has everything CE did except the facepic preview.
  14. BLink

    Suu No Monogatari ~ Sue's Story 0.2.0.1

    Alright, If you guys want this to come back; I want at least 5 of you to write well though out paragraphs as of why I should do so. I'm finding people comparing this game to K;SS and JNR and two people have come to me asking when it will be done/wanting to take over the project. Why? It's badly...
  15. BLink

    CaveEditor again (beta, maybe alpha)

    Can we get this editor moved the defunct tools section already on the tribute site? It's causing tons of unknowledgeable souls to wander into the depths of no return; because at a crossroads, they having no knowledge, chose the wrong path that leads only to destruction.
  16. BLink

    Sorry, That was suppose to come across as being frustrated at myself for being naive, not...

    Sorry, That was suppose to come across as being frustrated at myself for being naive, not anythingaggressivee toward you. I know you're trying to teach me to teach myself, if you give a man a fish you feed him for a day, but if you teach him to fish you feed him for a lifetime. I'm not a...
  17. BLink

    I looked and looked But I can't read C.. like at all... What's a string? or an integer? I...

    I looked and looked But I can't read C.. like at all... What's a string? or an integer? I googled, but it's not helping that much. Are you trying to get me to look up how to convert characters into numbers and build a function into the game on how to do that? Did I just miss a day of ASM...
  18. BLink

    Well notepad++ let's me type it, and I just now fixed my equation; but BL still doesn't like the...

    Well notepad++ let's me type it, and I just now fixed my equation; but BL still doesn't like the characters, it's like I would just have to go and do it straight to the tsc file to get any results... and I have no idea how to decode that...
  19. BLink

    Ok, I got it to work, but now Boostrer's lab doesn't like certain characters and replaces them...

    Ok, I got it to work, but now Boostrer's lab doesn't like certain characters and replaces them with square boxes that look like this when posted on the forums: �
  20. BLink

    ok, but how do I type 00 in ASCII, a blank space wont work cause that's like 20 or something...

    ok, but how do I type 00 in ASCII, a blank space wont work cause that's like 20 or something, but yeah it should wok like that.
  21. BLink

    Basically I just need to know how to convert 0049E1C4 in ASCII to 0049E1C4 in hex.

    Basically I just need to know how to convert 0049E1C4 in ASCII to 0049E1C4 in hex.
  22. BLink

    ah, that's what's wrong, I'm trying to store an entire address in a Dword's space: MOV...

    ah, that's what's wrong, I'm trying to store an entire address in a Dword's space: MOV ECX,DWORD PTR DS:[4A5AD8] ADD ECX,DWORD PTR DS:[4A5AE0] CMP DWORD PTR DS:[ECX],5445533C ;TES< because reverse endianness JNE next_TSC_command MOV EAX,DWORD PTR DS:[4A5AE0] ADD EAX,4 PUSH EAX...
  23. BLink

    when putting Arguments into EAX using TSC by calling 421900, does only 4 bytes get actually put...

    when putting Arguments into EAX using TSC by calling 421900, does only 4 bytes get actually put into EAX to make 4 digits or does the whole Dword get stuffed into eax and only the last 4 bytes get read under normal circumstances? if it is the second how would you go about getting the full Dword...
  24. BLink

    You're welcome

    You're welcome
  25. BLink

    Quick Modding/Hacking Answers Thread

    I took a gander and it's fully able to shoot up and down, but it never actually runs a check to see if you're above/below it. aha, right here: :down_check_end mov eax, PlayerXpos cmp npc.x, eax jl :player_is_left mov npc.direction, 0 jmp :dir_air_end :player_is_left mov npc.direction, 2...
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