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It's from the fireplace in Santa's house
(He's the guy with the nice eyebrows)
Unless you fiddled with it yourself, it's not likely that your game is glitched.
http://tile44.org/~noxid/Wedge%20of%20Cheese%20-%20The%20Journey%20Goes%20On.mp3
I miss the internet of the City. It's slow back home.
EDIT: Also, your singing dude.. I think it's better than I remember, but well, you're still no Axl Rose.
I'm sorry. It just makes me laugh, no offense!
We've never had a christmas banner in the entire history of ever.
Anyway, I'm not even capable of purchasing things. I don't own a credit card or have paypal or any of that stuff.
As well, I don't even have a wishlist. Don't believe in em'
You change sprites by editing the bitmaps in the data folder; it doesn't show the sprites because the data for where the sprite image is located is elsewhere. Rect means rectangle; the hitrect is well, the hitrect for the entity. Display rect is I don't know what but so just don't worry about it.
I have no idea what Jet is talking about but yes, that's the npc table editor. You can change rects, initial flags, HP, damage, XP, tileset, hurt sound, death sound, and death gfx. That's all the external NPC data there is.
According to the ASM, the propellers themselves increment the frame num if the parent entity has (or has had) an animation of 20 or greater, and the parent entity (heli) generates the propellers automatically when it initializes (state == 0)
So, I dunno man, it should work with animation 20...
If you wanna get the best time, look to the best.
Chaddykins is the current record holder unless I'm mistaken. If not the fastest, then pretty close.
I don't know where to find this.
<ANP0299:0020:0002
Where 0299 is the helicopter... That's the only thing I can see. If that doesn't work, well I don't know. I guess you'd have to look at the ASM.
As far as TSC goes, I wrote a more efficient parser - this gives you room for approximately 2x as many commands as already exists. It also includes a couple of the custom commands I made for myself, *and* the fixed <CAT (it previously was exactly the same as <SAT, but I made it to clear the...
00415250 - Render Player and Gun
which contains the following:
Which leads me to determine that quote's framerects are global vars, so I search for 49E69C in the ASM Dump which leads me to
00414BF0 - <Player Movement?>
which would appear to be misnamed (blame gardebiter).
Anyway there's a...
It all depends when you call 40C3C0.
Every frame, the game runs through 410400 and when it comes across a call to 40C3C0, it draws that to the screen. To get something to draw on top of something else, you draw the bottom thing first and then the top thing; stuff overwrites other stuff.
The...