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  1. Noxid

    Okay.

    Okay.
  2. Noxid

    Pixel Art

    I had a really hard time with the eyes :s It got to a point where I said "I have to move on or this will never be finished" And yeah Ollie, Kuma's a pretty big cat.
  3. Noxid

    Pixel Art

    Note to self: real cats take significantly longer to draw than stylized cartoon ones.
  4. Noxid

    Egypt

    I don't even know what post he's talking about :greydroll: I haven't deleted any posts besides a few spambots lately, and there's nothing that says "there was a post here but it got deleted". Are you sure you posted it in the first place? Either way I don't think this is how we're supposed to...
  5. Noxid

    Coolest weapon EVER!!!

    Step 1: Set the flag that says "Don't collide with tiles" for spur lvl3 Step 2: Set XP amounts for spur lvl 2 and 1 to 1 (or zero? can you do that?) Both of these can be done with Cave Editor.
  6. Noxid

    Post Your Favorite Game Track

    8Xi-CxR-a2o This is the best music for a short, empty and largely featureless hallway.
  7. Noxid

    Quick Modding/Hacking Answers Thread

    In order for quote to move with an entity, it needs to have a velocity that can be transferred to him. This entity moves by adding directly to x/y position, so you'll need to convert that to setting a velocity and then add some bit at the end that adds the velocities to the position. It may...
  8. Noxid

    Quick Modding/Hacking Answers Thread

    CPU Disasm Address Hex dump Command Comments 0044CCA6 |. 0FB748 50 movzx ecx,word ptr [eax+50] 0044CCAA |. 83C9 08 or ecx,00000008 0044CCAD |. 8B55 08 mov edx,[ebp+8] This is what I am talking about. Here, the NPC sets flag 0x8...
  9. Noxid

    Cave Story 3DS Discussion

    It goes 1, 2, 1, 3, 1, 2, 1, 3, ... And since it's a 3D model it'll actually animate fully inbetween every single static position rather than just have pre-rendered frames.
  10. Noxid

    Quick Modding/Hacking Answers Thread

    1) Motion wall is that thing on top and bottom of Ironhead fight. For how to use it look at that map and see what Pixel did because I'm not sure. 2) Just put <SVP in some TSC. At the end of a cutscene, in a H/V trigger, wherever you want. Pretty sure both those things are covered by NPC...
  11. Noxid

    Quick Modding/Hacking Answers Thread

    If by infinite tile sets you mean an unlimited number of different sheets then sure, that's not an issue. Make as many as you want. If instead you mean one tileset that's infinitely large, I'm afraid that it's not feasible. The tileset information is stored as one byte per tile. The map is like...
  12. Noxid

    Ugh I can't even see it being possible to feed it through allegro without doing EVERYTHING that...

    Ugh I can't even see it being possible to feed it through allegro without doing EVERYTHING that way because how do I give it a DirectDraw surface? I'm pretty sure it can't use that. Possibly related to our issue? http://alleg.sourceforge.net/latestdocs/en/alleg009.html
  13. Noxid

    Do you mean or for entity vs. bullet, which I don't think I have at the moment but should be...

    Do you mean or for entity vs. bullet, which I don't think I have at the moment but should be somewhere in that general vicinity
  14. Noxid

    Help, looking for Outer wall. a png of the entire map

    Something like that, yeah.
  15. Noxid

    Idunno. Building a DLL to overtake graphics rendering functionality from CS will be no light...

    Idunno. Building a DLL to overtake graphics rendering functionality from CS will be no light undertaking, and if we go that far then why not go the whole 9 yards and use Allegro to provide PNG loading, or translucency? Why not just write the whole engine over? These are the questions that must...
  16. Noxid

    Help, looking for Outer wall. a png of the entire map

    There was a collection of a zip linked on a thread in this forum, but when I looked it was dead. Sad day. If anybody has it other than me they can upload it, otherwise I GUESS I could do it SOMETIME tonight.
  17. Noxid

    http://www.mediafire.com/?cxl1f0subhdepkd Threw together a rudimentary particle class, on my...

    http://www.mediafire.com/?cxl1f0subhdepkd Threw together a rudimentary particle class, on my crappy laptop it can handle upwards of 30k without any fuss. I've never made a DLL before though, so I must assert that this doesn't mean anything other than there should be no issue with this many renders
  18. Noxid

    Cave Story 3DS Discussion

    I was planning to get a 3DS anyway since my original DS is more or less tanked. Isn't it only supposed to be like $250 anyway? Doesn't seem like a bad price, I mean that's around how much the original one was at release. Apparently the 3DS is coming out like this summer? So I guess it won't be...
  19. Noxid

    Cave Story 3DS Discussion

    They've been hinting at this for a long time, but I never imagined they'd actually have the skills to pull it off. Of course, it looks like they've got help. Perhaps it won't be a total wash. but translation :debug:
  20. Noxid

    Was drawing. I'll see if I can figure something out now.

    Was drawing. I'll see if I can figure something out now.
  21. Noxid

    Pixel Art

    By popular demand I have moved the sun and made it brighter.
  22. Noxid

    Pixel Art

    That's oddly specific, but I'll certainly give it a try. I love drawing famous felines, and this one looks like a pretty cool cat :debug: >_< I hadn't actually heard of Kuma before though! I still dont' get it. Also I will be editing my first post in this thread to have EVERY cat.
  23. Noxid

    That's the real question.

    That's the real question.
  24. Noxid

    I had an idea. It's kind of crazy though! What if we used a DLL to render the particles via a...

    I had an idea. It's kind of crazy though! What if we used a DLL to render the particles via a different method.. that was somehow faster? I might take a look at Allegro and see how many particles it can render at once...
  25. Noxid

    Still no significant difference; the process % remained in the 0-3 range from the beginning of...

    Still no significant difference; the process % remained in the 0-3 range from the beginning of the test to when the max # of unrendered particles was reached. I then turned on rendering and it immediately overtook the entirety of one of my cores. (It only will use one at a time)
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