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  1. Noxid

    Quick Modding/Hacking Answers Thread

    If you make sure that the value at 414B24 is never more than uh... 0x7F, let's say, when you release then you should be safe at least on this front. Although if memory serves there are other things that might need to be changed for exceptionally large numbers of maps.. Lace would know better...
  2. Noxid

    Quick Modding/Hacking Answers Thread

    The size of the memory buffer allocated is 0x80 so 0-127 theoretically should be the safe 'zone' of maps. I don't know exactly how CE calculates it though. Anyway, there's also the option of just assembler/hex editing the value push'd since nobody uses <MPJ anyway.
  3. Noxid

    Quick Modding/Hacking Answers Thread

    I have figured out at least Ollie's problem. Compare these two sets of code: CPU Disasm Address Hex dump Command Comments 00414B20 /$ 55 push ebp ; Dokutsu_Clean.00414B20(guessed void) 00414B21 |. 8BEC...
  4. Noxid

    Quick Modding/Hacking Answers Thread

    I'm not familiar with this glitch.
  5. Noxid

    It should, assuming you calculate it correctly. Remember that the first map is zero.

    It should, assuming you calculate it correctly. Remember that the first map is zero.
  6. Noxid

    Ah, let's see... you should be able to calculate it. 4BF000 + (Map Number * 0xC8) + 0x40

    Ah, let's see... you should be able to calculate it. 4BF000 + (Map Number * 0xC8) + 0x40
  7. Noxid

    That should fix it, yes.

    That should fix it, yes.
  8. Noxid

    oh, sorry, I meant to say 4BF9A0. Make sure that says 02 00 00 00, because it didn't in the .exe...

    oh, sorry, I meant to say 4BF9A0. Make sure that says 02 00 00 00, because it didn't in the .exe you gave Lace.
  9. Noxid

    If it doesn't trigger, that means the value of the Map Scroll Type was greater than 7, which...

    If it doesn't trigger, that means the value of the Map Scroll Type was greater than 7, which usually indicates bad data.
  10. Noxid

    I changed the breakpoint to make it easier to read The map scroll value should be at EAX at this...

    I changed the breakpoint to make it easier to read The map scroll value should be at EAX at this point.
  11. Noxid

    breakpoint @ 40240B Map scroll value @ 4BF9A4... maybe.

    breakpoint @ 40240B Map scroll value @ 4BF9A4... maybe.
  12. Noxid

    Quick Modding/Hacking Answers Thread

    It just makes 3 sequential calls to CreateBullet()... As an example, at 41EC18 - 41EC9F A for loop would be much smaller... D:
  13. Noxid

    I figured out what your problem was with the maps. For some reason I'm not entirely sure of yet...

    I figured out what your problem was with the maps. For some reason I'm not entirely sure of yet, there was a lot of junk data from TSC overflowed into the map data. This should not happen. You could fix it manually with a hex editor, just go to the address for the map scroll type and make it "02...
  14. Noxid

    Warnings, Bans etc.

    Aaaannyyywaaays... Hintak has been banned for an indeterminate amount of time for 1) necro/spam posts 2) being troublesome and making lots of people upset in an incredibly short period of time 3) he told me to GTFO ...3 was a joke, just incase you couldn't tell. If you have an issue with...
  15. Noxid

    Well try what I suggested, going to the Ballos entity (I forget which number, should be near the...

    Well try what I suggested, going to the Ballos entity (I forget which number, should be near the end) and setting the Ignore Solid flag with the npc.tbl editor.
  16. Noxid

    Kanpachi is so badass that...

    You have both committed the cardinal sin of this thread; referring to Chuck Norris. Kanpachi is so badass that he founded Rome.
  17. Noxid

    It would be fairly easy. I will do it if I have the time.

    It would be fairly easy. I will do it if I have the time.
  18. Noxid

    It sounds to me like you set his "ignore solid" flag, am I right? Not entirely sure how it could...

    It sounds to me like you set his "ignore solid" flag, am I right? Not entirely sure how it could be useful, but perhaps you could have something with a platform in the middle of solid tiles and then boundaries at the bottom and top of Tile 44.. I can't really recall if that would work though...
  19. Noxid

    CaveEditor again (beta, maybe alpha)

    CE's "Remove read-only" just applies to the executable, not the maps and such.
  20. Noxid

    Pixel Art

    Well that's easy enough to change
  21. Noxid

    Pixel Art

    I don't feel like doing requests for a little while. It took all the fun out of it.
  22. Noxid

    CS: Online

    He already had a thread for this So it seems there was a short revival, but it appears to be dead once again. The last page is them tearing up Blu Dragon for having grose code.
  23. Noxid

    bless your little heart for thinking about the forums. I delete them for you, just ask.

    bless your little heart for thinking about the forums. I delete them for you, just ask.
  24. Noxid

    Perhaps you're not aware but it *is* against the rules to double/triple/etc post. Please don't...

    Perhaps you're not aware but it *is* against the rules to double/triple/etc post. Please don't do this.
  25. Noxid

    Streaming Cave Story

    I don't believe these need seperate threads really so I merged them and updated the title sort of.
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