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Right. <a href='http://www.mediafire.com/download/eg10202wir12ny6/Lunar+Shadow+exe.zip' class='bbc_url' title='External link' rel='nofollow external'>Here</a>.
Ooh, before I forget - could you also remove the death events from Transformed Misery and Transformed Sue, and apply the Mimiga Mask...
Okay, so would you be able to ASM the Booster 0.8 so that it makes no sounds, has unlimited fuel and can be used underwater, without it affecting the Booster 2.0? (That's my main request; should be helpful for letting the player swim when underwater.)
And let underwater movement be a bit faster?
Version 2 has been released! Grab it here~
Maximum life that can be obtained as of this version: 34
(And it will most likely be very required for the second boss, and the room after that.)
The Laboratory is fully added, as is the Entrance.
The Reservoir area is next, though it will have a lot...
Minor progress report: currently in the process of going through version 2(a); it seems to be going okay. The maps are added for all the Entrance and Laboratory areas.
I have yet to work on the sprites of the second boss (also a major boss, this one's named Sycor) and the Laboratory area's enemy...
Ooh, thanks for noticing it; hopefully version 1b will fix it.
It looks like I accidentally forgot to set that door's script to move the player to the top door...
Looks like I forgot to add sprites for Gravekeeper in the NpcCemetDay sprite sheet. =/
Perhaps a blonde witch in blue did it.
Just...
Thank you =)
Yeah, the castle background will be changed, along with a few tiles; in fact, I've actually worked on it earlier this morning (though it'll probably be used in a different area than the Entrance).
Thank you =)
Thanks =)
Thanks =)
The transition to other areas (for instance, from the...
Hi~ Can I please use part of that Gardevoir spritesheet for an NPC in <em class='bbc'>Lunar Shadows</em>. (Not as an enemy; hurting Gardevoir would just be cruel.)
This thread used to be just for Lunar Shadow, but I figured, I may as well have its related works (like Selenic Shadow) in this thread as well.
One might say the whole thing's inspired by the Castlevania games, as well as a mod my ex-boyfriend made in 2012, Shadow of the Stars (hence the name...
I had never before appreciated how beautiful <em class='bbc'>Terraria</em> constructions could possibly be with hard enough work. Guess it results in more hype for 1.3 then =o