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  1. HaydenStudios

    Plus Porter (1.1.0.1)

    Custom texture, yes. Additional level, no. To add a new tileset, go to "Edit" -> "Add" -> "Tileset", and you will be allowed to select the image file and .pxa file for your new tileset. If you want to replace an existing tileset, just go to "Edit" -> "Replace" -> "Tileset". As for adding more...
  2. HaydenStudios

    CMPGenerator

    More or less, except I'm only aware of that tool's ability to do one tile at a time. I'm not aware of any BL feature that helps you make changes en masse.
  3. HaydenStudios

    CMPGenerator

    Technically you do still have to have a <CMP command for every tile you want to change, it's just that this tool automatically generates the script for that for you.
  4. HaydenStudios

    CMPGenerator

    At the end of the day, though, there's a deep satisfaction that one can feel by accomplishing something like this via <TSC alone with no assembly editing. Just ask EnlightenedOne who did all kinds of weird things with flags, or Carrotlord who programmed a money system with just flags. It also...
  5. HaydenStudios

    CMPGenerator

    That's an option, but sometimes when you're porting a mod, you need to downsize the number of maps. Plus if you don't want to do any <TRAs and just want stuff to change in real-time, this could be useful. For example, I bet Shmitz would have liked to have had a tool like this back when he made...
  6. HaydenStudios

    Cave Story FanArt

    Hey, this is really good! The drawings have an impressive amount of detail, the different kinds of shots are really well done, and I love the way that it made that brief exchange in the game into a more meaningful, emotional, and almost cinematic confrontation. I would love to see more of these.
  7. HaydenStudios

    CMPGenerator

    Hey, this is a really neat concept! I actually envisioned a tool like this a while ago, but never got around to making it, so I'm glad someone's working at it. It looks like there are some bugs that still need to be worked out, though. I tried to load the blcny1 with prtWhite, and it only...
  8. HaydenStudios

    Ordeal Pillar [v1.2] [COMPLETE]

    Oh hey, this mod! Great to see this is still in development. I won't get to try the next demo for a while since I'm really busy right now, but I've put this on my list of things to do this May when I have a large chunk of free time. Look forward to playing the next version.
  9. HaydenStudios

    Quick Modding/Hacking Answers Thread

    I believe the Curly AI was designed specifically for Labyrinth M and the Core fight, and trying to put her in a room that doesn't have a very similar layout is going to cause problems, such as her not properly navigating the map and getting stuck all the time. You'd need some fairly involved...
  10. HaydenStudios

    Are you charitable with your damns?

    Are you charitable with your damns?
  11. HaydenStudios

    Quick Modding/Hacking Answers Thread

    I haven't messed with the <STC command or anything, but for the character at the title screen and the music, you'll need to do some assembly hacking. This thread should show you how to change some title screen specific stuff.
  12. HaydenStudios

    Pixel Art Collab 2

    Well, I guess I won't try to urge you guys not to do this, but after that last one, I think I'm done with pixel art collab. It was fun the first time, but once was enough for me. That all being said, I can completely understand how the novelty of this game can still seem fresh to users who...
  13. HaydenStudios

    Pixel Art Collab

    Well, that was fun guys. We should all be proud of ourselves. That was quite an endeavor of this community. Now that that's done, I'm ready to not worry about any pixel art collabs anymore.
  14. HaydenStudios

    Valentine's Day 2018

    Oh yeah, that's right, we usually make one of these threads. Better late than never, I guess. Quote and Curly Brace are celebrating Valentines day. Don't they look SO CUTE together?
  15. HaydenStudios

    Pixel Art Collab

    5 ball. Man, after all this time, it's hard to believe we're finally this close to finishing it.
  16. HaydenStudios

    Pixel Art Collab

  17. HaydenStudios

    Save Editor For CS+

    Sorry, unfortunately I can't help you since I haven't used andwhy's tool and therefore don't really know how it works. I've thought about making my own save editor that would be cross-compatible with freeware and CS+ saves, but I really haven't dedicated much time to Cave Story in quite a while.
  18. HaydenStudios

    Save Editor For CS+

    Currently I am not aware of any save editor that exists specifically for CS+ saves. The closest thing to that would be to use a save editor for the freeware version, and then use andwhyisit's profile compiler to convert it into a CS+ save. I realize that depending on how flexible this...
  19. HaydenStudios

    More like I know how to use the search function.

    More like I know how to use the search function.
  20. HaydenStudios

    Haha thanks, I'm glad you got a kick out of it.

    Haha thanks, I'm glad you got a kick out of it.
  21. HaydenStudios

    Pixel Art Collab

    I guess the dragon balls are important.
  22. HaydenStudios

    Pixel Art Collab

  23. HaydenStudios

    Quick Modding/Hacking Answers Thread

    There are 4 different instances that I can think of off the top of my head that are like that: 1) In the Reservoir, when you pick up the pendant that Sue gave to Toroko: 2) In the graveyard, when you pick up the key to Arthur's house. A sparkling item entity is used, but the text for...
  24. HaydenStudios

    Pixel Art Collab

  25. HaydenStudios

    :"{

    You certainly don't have to understand all the little intricacies to it, it's just beneficial to understand that they exist.
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