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  1. VoidMage_Lowell

    Well, I guess Transport would have been a better word. {<TRA} I had to do it in my mod because...

    Well, I guess Transport would have been a better word. {<TRA} I had to do it in my mod because the fans would not turn on unless the player left and came back to the room, so I just <TRA'ed them to the exact same spot they were standing in. And I'd rather not mess with the edit unless there's a...
  2. VoidMage_Lowell

    Cave Story Officially RELEASED for WiiWare

    Not -the- update, but damn close... And....update! It's not the update some of us were hoping for, but it's pretty damn close. Downloadable Content? Time attack, Armored mode, 3 HPs, oh my! ...And, what's this? .....:eek: Our patience is about to pay off! :D
  3. VoidMage_Lowell

    I see it's still impossible to talk to you, as you still hide behind old rages. I don't even see...

    I see it's still impossible to talk to you, as you still hide behind old rages. I don't even see where you're getting the part where everyone hates me from, anymore... Until you have something worth saying, do stop spamming my profile page please; I have people to talk to.
  4. VoidMage_Lowell

    Well, if you needed to, when the player reaches where the boss is suppose to appear, you could...

    Well, if you needed to, when the player reaches where the boss is suppose to appear, you could teleport them to the exact same spot in a copy map that has the right sprite sheets set. Did switching the first slot to Undead Core work, or does it only want slot 2?
  5. VoidMage_Lowell

    Try changing the first one to the Undead Core or something else to see if Midorin uses slot two?

    Try changing the first one to the Undead Core or something else to see if Midorin uses slot two?
  6. VoidMage_Lowell

    Hmm, in Plantation it's set to 1... Try switching it to the second slot real quick and see if...

    Hmm, in Plantation it's set to 1... Try switching it to the second slot real quick and see if that works, I suppose.
  7. VoidMage_Lowell

    Just ignore Captain and the rest of them. They're not the nicest bunch, especially when you dig...

    Just ignore Captain and the rest of them. They're not the nicest bunch, especially when you dig yourself a hole like you have. Just ignore them, don't even respond to them if you can, they're full of hot air. The trick is to not feed their inflated egos, which is very tricky. {Them all flaming...
  8. VoidMage_Lowell

    You don't realize anything, you just believe you do. If you guys could resist the urge to bash...

    You don't realize anything, you just believe you do. If you guys could resist the urge to bash anyone who makes you upset, then maybe this entire forum would be a nicer place. As you can see on my profile, talking to Ryuu without insulting her every 10 seconds results in an actual conversation...
  9. VoidMage_Lowell

    It's in the file.

    It's in the file.
  10. VoidMage_Lowell

    Say you're looking for Ballos priest form. {That's the first one} Open the file with something...

    Say you're looking for Ballos priest form. {That's the first one} Open the file with something like Notepad and hit Ctrl+F. Type in Ballos. Hit next until you find the Ballos with the priest description, and look at his entity number. Use that then to quickly select him in Cave Editor.
  11. VoidMage_Lowell

    Yeah it's not working for me either... Try this...

    Yeah it's not working for me either... Try this. http://www.esnips.com/nsdoc/a7846384-c558-412b-aff2-66dd9c5c349d/?action=forceDL
  12. VoidMage_Lowell

    OK, you should probably stop talking like that to those guys. It doesn't go well with them, or...

    OK, you should probably stop talking like that to those guys. It doesn't go well with them, or really anyone. Now that you've already planted their idea of you in their heads, it's likely to never come out. They don't see much through first impressions, and your's wasn't the best towards them...
  13. VoidMage_Lowell

    There's an NPC.txt somewhere on the forums, just use the Search Button. {I've had to hunt for it...

    There's an NPC.txt somewhere on the forums, just use the Search Button. {I've had to hunt for it like 5 times already...} And yeah, when you click on that and it extends and lists all those names, the list 'drops down' from the single bar it was.
  14. VoidMage_Lowell

    Doesn't clicking the Misc. thingy create a drop-down list? Thus making it a bar that drops down...

    Doesn't clicking the Misc. thingy create a drop-down list? Thus making it a bar that drops down? *Shrug* Anyways, you also have to place the boss entity on the map. Check the NPC.ini or .txt. Or just go to one of the maps that has those bosses.
  15. VoidMage_Lowell

    Certain bosses {For example, both Cores, Ballos, Heavy Press, Iron Head and a few others} are...

    Certain bosses {For example, both Cores, Ballos, Heavy Press, Iron Head and a few others} are 'special'. That term just means they're a pain in the ass. I haven't learned much about them, yet, because I haven't had need to use them, but basically you've got to set that ID in the drop-down bar if...
  16. VoidMage_Lowell

    Tileset hacking

    Eh... Yes, it adjusts automatically. And do listen to Lace, post the rest of your questions in this thread... Not only will it keep things less cluttered, but you'll get help quicker and more easily than randomly posting in any hack-related thread you happen to see... That and everyone will be...
  17. VoidMage_Lowell

    Cave Story Officially RELEASED for WiiWare

    The mother of all updates....today? Apparently I missed an update yesterday, probably around the time I logged off... http://nicalis.com/blog/2009/09/03/pax-2009-go-play-cave-story-this-weekend/#comments Anyone lucky enough to get a ticket to PAX was able to play Cave Story for the Wii. The...
  18. VoidMage_Lowell

    Questions and answers

    Meh Left. If the answer's not 42, then what was the question?
  19. VoidMage_Lowell

    Hrm, this would be easier if I was able to work with the entire script and map.... Actually...

    Hrm, this would be easier if I was able to work with the entire script and map.... Actually, there are few errors that I can think of that will cause a crash besides graphic or script mishaps... Have you done anything with the TextBox.PBM? Have you gotten another entity/script to work, similar...
  20. VoidMage_Lowell

    Assigned event numbers to entities don't require the extra 0's, 500 for the sign should work as...

    Assigned event numbers to entities don't require the extra 0's, 500 for the sign should work as 0500 in the script. It crashes right as you read the sign, correct? Well, this event doesn't look to be a problem... Are all the events in the script in order, descending from smallest in numerical...
  21. VoidMage_Lowell

    What exactly is the script for the sign post?

    What exactly is the script for the sign post?
  22. VoidMage_Lowell

    Oh right, Midorin, I get my M's mixed up >.>; Well, techincally I was still right :D;, Midorin...

    Oh right, Midorin, I get my M's mixed up >.>; Well, techincally I was still right :D;, Midorin uses the same sprite sheet in the same slot. You can always check the original Cave Story stuff to make sure. And what do you mean you're editing it with Cave Editor? It'd still be modding over...
  23. VoidMage_Lowell

    *Shrug* How long? :D

    *Shrug* How long? :D
  24. VoidMage_Lowell

    See, that's the spirit! Wait, he deleted it? Why the hell for? Cave Story takes up almost no...

    See, that's the spirit! Wait, he deleted it? Why the hell for? Cave Story takes up almost no space in the first place... {I can even keep everything + editors on an USB drive}
  25. VoidMage_Lowell

    For the sign, did you assign it's event number as #0500? And did you also make sure the flag bit...

    For the sign, did you assign it's event number as #0500? And did you also make sure the flag bit 0x2000 was set for the sign's entity? It's "PC pressed down to run script", which means when the player walks infront of it and pressed down, the event assigned to it runs. As for the second problem...
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