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  1. VoidMage_Lowell

    Hm, there's one error that could be causing this... Never put your events outta numerical order...

    Hm, there's one error that could be causing this... Never put your events outta numerical order, they must start with the smallest at the top and the largest at the bottom. 0095 should be before 0100, or the events will not execute right. Most likely they'll just go off at random, therefor...
  2. VoidMage_Lowell

    Hmm...nothing in either script looks wrong....

    Hmm...nothing in either script looks wrong....
  3. VoidMage_Lowell

    CaveEditor again (beta, maybe alpha)

    Hmm.. It shouldn't, I'm using Vista after all and it works fine... Did you make sure all the files are in the right place? I believe the maps will only save if the Data folder is located in the same folder as the EXE you're editing. And sometimes people have trouble if they leave the "Read...
  4. VoidMage_Lowell

    Hmm, yeah, probably too long for profile page comments. Send me a PM of them, instead?

    Hmm, yeah, probably too long for profile page comments. Send me a PM of them, instead?
  5. VoidMage_Lowell

    The Happy Birthday Thread

    Cheers Yeah, happy birthday to Simple and to MetaSeraphim, you old fart you. :confused:;
  6. VoidMage_Lowell

    I can't be here all the time... Anyways, from these two commands it looks like the events should...

    I can't be here all the time... Anyways, from these two commands it looks like the events should end after the transport and entering, so the problem might be more than just those. What's all in the rest of the script?
  7. VoidMage_Lowell

    Just some things. What about the <TRA part from Town Hall? And are there other #0095's? Just to...

    Just some things. What about the <TRA part from Town Hall? And are there other #0095's? Just to be sure.
  8. VoidMage_Lowell

    Hmm, show me the event that transports you to the room, and then show me the script of the other...

    Hmm, show me the event that transports you to the room, and then show me the script of the other map. It'd make it easier to figure this out. Hopefully.
  9. VoidMage_Lowell

    Yeah. You can't have two #0094's or anything like that in the script, the game doesn't work that...

    Yeah. You can't have two #0094's or anything like that in the script, the game doesn't work that way. Just rename the event to #0095 or any other 4 digit number not used in the script and change the event number in the <TRA to match it.
  10. VoidMage_Lowell

    I'm not totally sure, I haven't used a generator yet. Though I do know that the red ones with...

    I'm not totally sure, I haven't used a generator yet. Though I do know that the red ones with Ballos spawn as apart of his actual boss code. Have you checked around Sacred Grounds and seen what makes the generators there work?
  11. VoidMage_Lowell

    The Happy Birthday Thread

    Heheh... Actually, if you'd read the first few pages you could see the original topic was forum members. And this thread isn't evolving just because you're deciding to post off-topic things, it's got no reason to, since it'll never run out of it's original material. So, yeah, if you wanna start...
  12. VoidMage_Lowell

    He's still Kanpachi, but his graphics are garbled. The game has it so that whenever the Kanpachi...

    He's still Kanpachi, but his graphics are garbled. The game has it so that whenever the Kanpachi entity asks for it's graphics, it uses a set of offsets to locate where the graphics should be in NPCGuest.PBM, which is suppose to be in slot 1 if Kanpachi is in the map. Using something like the...
  13. VoidMage_Lowell

    You mean you added another #0094?

    You mean you added another #0094?
  14. VoidMage_Lowell

    Oh, so you entered it but before you can do anything it sends you away? Alright, that means the...

    Oh, so you entered it but before you can do anything it sends you away? Alright, that means the event you told it to run upon entering the map is running the door event in that map. You should change the second set of numbers in <TRA to match another event that has in it. {Though you can change...
  15. VoidMage_Lowell

    What do you mean "entered Clouded Ryuuou by door but it resends"? I need more details...

    What do you mean "entered Clouded Ryuuou by door but it resends"? I need more details...
  16. VoidMage_Lowell

    The Happy Birthday Thread

    *Sigh* Hey, how about we stop going off-topic. The original topic is about forum birthdays. Weren't we just warned yesterday about not following the rules. So if it's not a forum-related birthday, stop going off-topic.
  17. VoidMage_Lowell

    You mean it's still not taking you to Clouded? Go look at the map list when you first open the...

    You mean it's still not taking you to Clouded? Go look at the map list when you first open the game, your room should be near the bottom. Use the number by it for the first number in <TRA.
  18. VoidMage_Lowell

    Hmm, I think I get what you mean... When you try to go through the door leading to Clouded, it...

    Hmm, I think I get what you mean... When you try to go through the door leading to Clouded, it sends you to the Village instead? That must mean that the first number in <TRA isn't set to the right map number, the one Clouded uses, it's set to the Village one instead.
  19. VoidMage_Lowell

    Eh, I'm not catching your meaning...

    Eh, I'm not catching your meaning...
  20. VoidMage_Lowell

    Already has 6, 38? That's not possible. There cannot be the same set of X:Y coordinates, each...

    Already has 6, 38? That's not possible. There cannot be the same set of X:Y coordinates, each little square has it's own set of numbers, beginning with the top left. The counting begins with the far top left square being 1,1; the square to the right of it being 1,2 and below it 2,1; and the...
  21. VoidMage_Lowell

    The Happy Birthday Thread

    Speaking of... Speaking of birthdays, today's birthday is Epsilon's {21} Happy Birthday.
  22. VoidMage_Lowell

    You mean you want it to make you appear on the doorway, and it's sending you somewhere else...

    You mean you want it to make you appear on the doorway, and it's sending you somewhere else? {Please be clearer next time T.T;} You have to set the X:Y coordinates properly in <TRA, they're the last two sets of numbers. Open the map you're moving to in Cave Editor and hover your mouse over the...
  23. VoidMage_Lowell

    Both. The first part I showed you is the "To" script, the second is the "From" script. The "To"...

    Both. The first part I showed you is the "To" script, the second is the "From" script. The "To" would be what runs when the player opens a door. The "From" would be what runs when the player reaches that map. So both maps need both parts if you're going to move to and from them. Remember to look...
  24. VoidMage_Lowell

    WTF story demo v 0.504

    Secret missions Yeah, there's like 3 secret missions so far, I believe, one for each 'part'. The doorsways typically blend in with the background, so just going to suspicious looking areas or spots where you'd think someone would hide a doorway and pushing the down key a lot is a good way to...
  25. VoidMage_Lowell

    Moving between maps with doors needs to be a bit specific in Cave Story, and they can be a...

    Moving between maps with doors needs to be a bit specific in Cave Story, and they can be a little time consuming. First, you need an entity that will be the door, it can either be left as 0 {Blank, when a doorway is suppose to be open or something} or typically turned it into 18, the door...
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