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  1. VoidMage_Lowell

    Meh, it's rather simple compared to something like Assembly. Easy to pick up and learn...

    Meh, it's rather simple compared to something like Assembly. Easy to pick up and learn, especially if you've got like Cave Editor there, telling you what each command does and what values it requires as you're typing the script. If you're learning the stuff, I always recommend looking through...
  2. VoidMage_Lowell

    If you have any issues with the ●Map System● usage in your mods...

    The dots in the title were a nice touch Ohhhh, so that's what those solitary pixels to the side were... I never once gave thought to the map system. {Think I even coloured over mine....} Good find!
  3. VoidMage_Lowell

    teleporter not connected with grass town after egg corridor?

    Hold that Doukutsu Hmm... Any chance you could sense us the Profile.dat you have right now? It'd be interesting to see if there's another glitch, and maybe even figure out what caused it...
  4. VoidMage_Lowell

    Can't see background!

    Then you're blind. Yeah, he did. {Or I've somehow avoided the same problem ever since using the newest version ;)} Some things to double check since all you've told us is "Backgrounds don't work!": Did you set the proper scroll type? There's Fixed, Move Slow, Follow Foreground, Hide, Hide...
  5. VoidMage_Lowell

    teleporter not connected with grass town after egg corridor?

    Deja vu It should work fine... Although, I don't remember all that you had to do to set the flags properly, did you make sure you talked with everyone? Everyone? Besides that, it could be possible that you discovered one of the few glitches in Cave Story, like the one in Grasstown where....er...
  6. VoidMage_Lowell

    The Happy Birthday Thread

    Milestone Birthday? Happy Birthday Ralren {15}!
  7. VoidMage_Lowell

    What determines the effect of the Red Flowers?

    Yeah, it's called 'the thread you posted in'. No one said anything about them really being magical, it's already assumed they work chemically. Discussed in this thread/common knowledge. Must have a high concentration of....what....? You lost me a bit, here... That's just basically what the...
  8. VoidMage_Lowell

    I'm pretty ignorant on the / / things... I see it about the same way, the eye just really...

    I'm pretty ignorant on the / / things... I see it about the same way, the eye just really sticks out there.... Thanks for satisfying my curiosity.
  9. VoidMage_Lowell

    Your new avatar's just been jumping out at me for awhile... I've become rather curious, is there...

    Your new avatar's just been jumping out at me for awhile... I've become rather curious, is there a story behind the "female Satin Bowerbird"? {Mostly, why pick it as an avatar?}
  10. VoidMage_Lowell

    CaveEditor again (beta, maybe alpha)

    Search... And there's your problem. Earlier on in this very same thread, people discussed this and a few other related issues, and the problem was attributed to not turning off the "Read Only" part of the Cave Story data files. Just right click the folder and uncheck {Or check and then uncheck...
  11. VoidMage_Lowell

    Alright, let me try to get this straight... You're wanting to add another NPC file? Yeah, it's...

    Alright, let me try to get this straight... You're wanting to add another NPC file? Yeah, it's possible and easy. {As you've apparently stumbled across} I'd just suggest coping an existing one for simplicities sake, because unless you're using Assembly to create/modify an NPC, you'll still need...
  12. VoidMage_Lowell

    Hey, your avatar looks sorta down... You should try being more like this fella: [IMG]

    Hey, your avatar looks sorta down... You should try being more like this fella:
  13. VoidMage_Lowell

    TSC - Now complete!

    The editor will say "Error in Syntax" whenever you try saving using these symbols in place of numbers. It gets rather annoying after awhile. You can also see this error when modifying the Head TSC script, because this is tucked in at the bottom: #0049 <CLO<FAO0004<ESC XX: head.tsc 4000 -...
  14. VoidMage_Lowell

    The Forums

    Japan rocks. But without Japan, Cave Story would've never been. Plus, Pixel's still making more games...
  15. VoidMage_Lowell

    The Forums

    D'oh Except Cave Story.
  16. VoidMage_Lowell

    Oh, erm....nice?

    Oh, erm....nice?
  17. VoidMage_Lowell

    Lol and D'oh. And, er, what's a Performa?

    Lol and D'oh. And, er, what's a Performa?
  18. VoidMage_Lowell

    ....Lolwut? How does that happen?

    ....Lolwut? How does that happen?
  19. VoidMage_Lowell

    TSC - Now complete!

    Yeah, it kinda acted fine when I removed more health than I had and went right past 0. But then it started acting funny for me, compared to: My health counter went back up to 9999 when I went past 0, and I couldn't 'bring it up', so even after trying <ML+000! to get that invincible goodness I...
  20. VoidMage_Lowell

    TSC - Now complete!

    Strange, when I tried <ML+~~~~, it displayed 9999 health on my counter, and I took several hits from a Basil {100 damage a hit} without it dropping. Same thing with <ML+000! and <ML+000/, too.... {So much for negatives?} Nevermind, apparently I screwed up my entity numbers. <ML+000! gave about...
  21. VoidMage_Lowell

    Oh, duh, now I feel silly. I don't know why I decided to ignore the commands in hex. {I blame...

    Oh, duh, now I feel silly. I don't know why I decided to ignore the commands in hex. {I blame lack of sleep} This is so much more confusing using something like Translhextion.... But I see what you mean with Olly.
  22. VoidMage_Lowell

    Not really sure about that... Assuming 40F9D5 simply becomes x0F9D5 for Translhextion, the...

    Not really sure about that... Assuming 40F9D5 simply becomes x0F9D5 for Translhextion, the numbers that came up look nothing like that. Not sure if that's how the offsets change between the two, though. Just a guess, but the numbers seem to be in a pattern, like they should be for frame rects...
  23. VoidMage_Lowell

    That's just about exactly how I imagined them... Just my luck to see only that set, eh...

    That's just about exactly how I imagined them... Just my luck to see only that set, eh. {Really, I was being lazy/rushing and just used Find until I came across it} Oh, I know. I just listed them in that way because it's how Rune had all of the title screen rects listed. Anyways, thanks for...
  24. VoidMage_Lowell

    OK, this probably isn't a biggy, but it had me pulling hairs for awhile... I was trying to...

    OK, this probably isn't a biggy, but it had me pulling hairs for awhile... I was trying to figure out how Frame Rects work, and I saw something listed in your Assembly Compendium. Specifically, it says the four numbers should be in this format: Well, I spent an hour or two trying to figure out...
  25. VoidMage_Lowell

    That'd be TSC scripting, which is rather easy stuff. DragonBoots made a TSC example list of...

    That'd be TSC scripting, which is rather easy stuff. DragonBoots made a TSC example list of simple things like doors or chests awhile back. Also, once you've familiarized yourself with most of the TSC commands {Like <MSG, <CLR, <TRA, the <FL's, etc}, looking over the original scripts is an...
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