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  1. VoidMage_Lowell

    You're going to have to find that TSC file, or you'll be asking the same about <FAC and <SOU...

    You're going to have to find that TSC file, or you'll be asking the same about <FAC and <SOU, too. Have you tried downloading Sue's Workshop to see if the TSC.txt I was talking about came with it?
  2. VoidMage_Lowell

    Yes. It's set up that way in every single room of the original Cave Story, too.

    Yes. It's set up that way in every single room of the original Cave Story, too.
  3. VoidMage_Lowell

    Text sound is a bad sign, it typically means it played a bad event, not the one you were going...

    Text sound is a bad sign, it typically means it played a bad event, not the one you were going for. Is the script set up correctly? As in, the small numbers are at the top, descending into the largest at the bottom? If it's not in that exact order, Cave Story freaks and starts running events in...
  4. VoidMage_Lowell

    Oh, I totally read that wrong. Hmmm, everything seems to be fine.... Run me through again what...

    Oh, I totally read that wrong. Hmmm, everything seems to be fine.... Run me through again what happens, detail by detail.
  5. VoidMage_Lowell

    *Long southern drawl* Well, thar's ya problem....

    *Long southern drawl* Well, thar's ya problem....
  6. VoidMage_Lowell

    Please tell me that space in <TRA is simply a pasting error....

    Please tell me that space in <TRA is simply a pasting error....
  7. VoidMage_Lowell

    Did you set the right bit flag? I believe 0x2000 needs to be set for an entity to be able to...

    Did you set the right bit flag? I believe 0x2000 needs to be set for an entity to be able to interact with the player when down is pressed. Bit flags should be with the rest of the entity data, like the ID and Event #.
  8. VoidMage_Lowell

    Alright, thanks again.

    Alright, thanks again.
  9. VoidMage_Lowell

    Yeah, those two lines of scripting should be correct.

    Yeah, those two lines of scripting should be correct.
  10. VoidMage_Lowell

    Is that LITERALLY all that's in your script? You don't have any event numbers?!!? If you don't...

    Is that LITERALLY all that's in your script? You don't have any event numbers?!!? If you don't understand what I mean, you should probably check some of the original scripting. There should be at least a #0200 above that line of code to tell the game that's event 200. {Which is what the start...
  11. VoidMage_Lowell

    Ah, thanks! *Copies and pastes into a .txt* But, er, what do the numbers to the side mean? Would...

    Ah, thanks! *Copies and pastes into a .txt* But, er, what do the numbers to the side mean? Would a number, say, to the right of 02 and below 07 be entity 27? But again, thanks :D
  12. VoidMage_Lowell

    Crashes? Are you using the stand-alone script editor or something? {I've never used that} There...

    Crashes? Are you using the stand-alone script editor or something? {I've never used that} There could also be problems like incorrect event ordering {Needs to ALWAYS be from least to greatest, top to bottom}, invalid command inputs, etc. What's the entire script look like? {If it's not too big}
  13. VoidMage_Lowell

    Sues workshop

    More Cave Editor Propaganda I believe he means the editor's EXE got corrupted, not Cave Story's. And the title is kinda misleading, since there's already a Sue's Workship thread.... But yeah, since SW's down {Seems like the files are just going down left and right..} just download the Deluxe...
  14. VoidMage_Lowell

    There should NOT be a Y in the script. It should simply be stuff like <CMU0024<FAI<END, etc...

    There should NOT be a Y in the script. It should simply be stuff like <CMU0024<FAI<END, etc...
  15. VoidMage_Lowell

    There shouldn't be a Y anywhere there. And make sure each number you give to a command is 4...

    There shouldn't be a Y anywhere there. And make sure each number you give to a command is 4 digits long. So 46 should be 0046, 162 should be 0162, and so on.
  16. VoidMage_Lowell

    Depending on what event you have it use for the start room when the game first begins {#0200 by...

    Depending on what event you have it use for the start room when the game first begins {#0200 by default}, you should put the <CMU there.
  17. VoidMage_Lowell

    Have you not read about the TSC commands yet? <TRA transports you to a different room. It also...

    Have you not read about the TSC commands yet? <TRA transports you to a different room. It also tells the game what event to run in that room when the player gets there. That's typically when you use <CMU, when changing rooms.
  18. VoidMage_Lowell

    Un-Advanced hacking FAQ

    *Facepalm* Got that right >.>; I spent the longest time reading these Assembly tutorials, only to find out I needed to learn a specific version to do any work with SMW. {Different commands} Which meant I had a ton more reading to do....
  19. VoidMage_Lowell

    I think it might come with the Sue's Workshop download, but I don't remember.

    I think it might come with the Sue's Workshop download, but I don't remember.
  20. VoidMage_Lowell

    You've got the wrong one, then. I've just opened a TSC.txt and it had all that I described...

    You've got the wrong one, then. I've just opened a TSC.txt and it had all that I described. Search the forums, I believe it's been linked in several different threads, Hacking/Modding Question/Answer thread being one I remember.
  21. VoidMage_Lowell

    The TSC.txt file should be a huge list, covering more than just TSC. It should list, among other...

    The TSC.txt file should be a huge list, covering more than just TSC. It should list, among other things, the TSC commands, the numbers used for <FAC, <CMU, and <SOU, what number corresponds to what direction, and some other stuff.
  22. VoidMage_Lowell

    There should be a list of the songs and the numbers they used near the bottom middle.

    There should be a list of the songs and the numbers they used near the bottom middle.
  23. VoidMage_Lowell

    Look at/for the TSC.txt. It's in these forums. {Which means the forums do cover that}

    Look at/for the TSC.txt. It's in these forums. {Which means the forums do cover that}
  24. VoidMage_Lowell

    http://www.cavestory.org/forums/index.php?showtopic=948&view=findpost&p=34849

    http://www.cavestory.org/forums/index.php?showtopic=948&view=findpost&p=34849
  25. VoidMage_Lowell

    http://www.cavestory.org/forums/index.php?showtopic=948&view=findpost&p=34849

    http://www.cavestory.org/forums/index.php?showtopic=948&view=findpost&p=34849
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