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  1. VoidMage_Lowell

    Pixel Art

    It's pixel art too, right? Perfect. Now I demand that Booster have one as well.
  2. VoidMage_Lowell

    *Takes notes* Alrighty, thanks.

    *Takes notes* Alrighty, thanks.
  3. VoidMage_Lowell

    Hahah! Works like a charm, Noxid, thanks. I'll have no trouble with doing a thousand new things...

    Hahah! Works like a charm, Noxid, thanks. I'll have no trouble with doing a thousand new things {And not just the one idea I originally planned} by using simple TSC now... Though <PHY0016:0001 doesn't seem to remove splash or the count down timer, unless I'm doing something wrong... {Extra bit...
  4. VoidMage_Lowell

    No Time To Explain

    Unwillingness To Explain Actually, there's quite a few secrets for the more exploitative and quick-keyed few~... See if anyone can find any I've missed.
  5. VoidMage_Lowell

    Ah, heheh, it's always the one time when you assume, right? Trying this out right away... Also...

    Ah, heheh, it's always the one time when you assume, right? Trying this out right away... Also, okey-dokey about the water values, sounded too simple/obvious when I thought about it...
  6. VoidMage_Lowell

    No Time To Explain

    I'D TELL YOU ABOUT THIS GAME, BUT THERE'S NO TIME! JUST GO!! WHAT ARE YOU WAITING FOR?!
  7. VoidMage_Lowell

    Anybody else watches this?

    Anybody who doesn't must have severe humor issues. Oh dang, I love this series. Even though I barely remember any of the original DBZ, this has quickly become a favorite for me. Big recommendation from me for anyone who's still not sure, just give one episode a try. Also, woo music videos.
  8. VoidMage_Lowell

    Sorry for the long delay, got busy again; but it works, sorta.... Dunno if I did something...

    Sorry for the long delay, got busy again; but it works, sorta.... Dunno if I did something wrong, but I added in the Output, FixMaxSpeed, and PhysicChanges so far. I can tell the physics part is working, everything starts with a value of 0, so I just float there no matter what I do, but the...
  9. VoidMage_Lowell

    Quick Modding/Hacking Answers Thread

    That was just uncalled for *Glare* Very uncalled for bump, sir. Specially since this is already documented in other animation lists, this one is rather out of date. {This is like 4 or 5 years old} You must search the forums more next time, though I'd be happy to upload the file if you cannot...
  10. VoidMage_Lowell

    Ohhhhhhhhhhhhhi?

    Ohhhhhhhhhhhhhi?
  11. VoidMage_Lowell

    CS save files on Mac OS X?

    I don't even know if you can rename them like this, I don't use Macs... Rename the file to something else. If you want to change files, rename that, add a 1 or whatever at the end. So basically, "com.nakiwo.Doukutsu.plist." => "com.nakiwo.Doukutsu.plist.1" When you hit new game and save...
  12. VoidMage_Lowell

    But I feel bad and lazy for having him do this all... No way I could have managed all he just...

    But I feel bad and lazy for having him do this all... No way I could have managed all he just now did, though, if even a fraction...
  13. VoidMage_Lowell

    Ah, ah, I see. And if I have used those flags, probably not very many and I could move them...

    Ah, ah, I see. And if I have used those flags, probably not very many and I could move them... And thanks for explaining that, you've been a massive help. Thanks for your ingenuity and generosity. Sadly, I'll have to test this tomorrow, if I get the chance, something personal came up today and...
  14. VoidMage_Lowell

    I learned FUTURE Basic, or was it Future BASIC, as my first language, and since it was so...

    I learned FUTURE Basic, or was it Future BASIC, as my first language, and since it was so similar to C++, I learned that easy next, and that's similiar to Java, which I'm learning now... The problem is that High-level languages like those are -made- to be more easy to read by us, Assembly is...
  15. VoidMage_Lowell

    Probably shouldn't clash, haven't done much Assembly hacking, and what I did didn't touch the...

    Probably shouldn't clash, haven't done much Assembly hacking, and what I did didn't touch the physics of the player... What exactly do you mean by being flag-based and needing to be initialized? Would this possibly class with flags already being used...? And yeah, that's a pretty good idea...
  16. VoidMage_Lowell

    Honestly think I could live without it, but if you want, sure, always nice to have extra...

    Honestly think I could live without it, but if you want, sure, always nice to have extra control. You're just giving me more and more ideas... I've also got to leave until tomorrow afternoon, so I guess that all works out? Thanks again for your help, and hope you don't run into any problems or...
  17. VoidMage_Lowell

    Oi, the second option is now tempting me, just because of ideas I'm already having at the...

    Oi, the second option is now tempting me, just because of ideas I'm already having at the thought of that... I'm honestly not sure, though... The Modifier sounds easier in the fact that I could keep the same 'degree' between jumping height and running distance inbetween Water and Land, but since...
  18. VoidMage_Lowell

    Aw, man, you've made me glad I came back. That'll help a lot, thanks. {EDIT: Heheh, saving...

    Aw, man, you've made me glad I came back. That'll help a lot, thanks. {EDIT: Heheh, saving that...} As for the decision about the water, I guess it depends on what will happen if I try to change the speeds and then the player goes into water. If you went the easy way, would it override the new...
  19. VoidMage_Lowell

    Oi, actually, remembering back to everything I had done before stopping again, I remembered...

    Oi, actually, remembering back to everything I had done before stopping again, I remembered there was one more thing Assembly-wise I needed, but it's a lot easier and I might be able to just figure it out on my own, if it's too much of a bother... Just needed to basically change the damage done...
  20. VoidMage_Lowell

    Heheh, well, I really only needed that one command for now, didn't plan on much more Assembly...

    Heheh, well, I really only needed that one command for now, didn't plan on much more Assembly, at least until I start making more new guns, and had a special plan for the Booster... I'd greatly appreciate it if you could help me with this, though.
  21. VoidMage_Lowell

    What? Why only nine? But in serious, er, really...? I don't want to seem lazy, but I really...

    What? Why only nine? But in serious, er, really...? I don't want to seem lazy, but I really don't know Assembly very well... I'd be willing to attempt what Lace recommended, I understand the idea fine, just not the actual commands and such to use...
  22. VoidMage_Lowell

    I follow the gist of it, it's just the actual Assembly part I'm flawed on, what commands to use...

    I follow the gist of it, it's just the actual Assembly part I'm flawed on, what commands to use it such... Understand the idea, just not the process, sorta.
  23. VoidMage_Lowell

    Slightly. I'll have to see what I can do... Thanks for the help.

    Slightly. I'll have to see what I can do... Thanks for the help.
  24. VoidMage_Lowell

    I would rather mind mauling the physics, I have a tremendous habit of breaking and glitching...

    I would rather mind mauling the physics, I have a tremendous habit of breaking and glitching things to hell and back... What would 'mauling' actually pertain to, though? And honestly, I don't know very much Assembly, I have no idea where to begin with a new TSC command... Like, what offsets to...
  25. VoidMage_Lowell

    Basically want to make it so I can allow the player to move faster/jump higher or move...

    Basically want to make it so I can allow the player to move faster/jump higher or move slower/jump less high {Or even a mix}, whenever I wanted them to. Sorta like how the character's movement changes in the water? Would there be a simple way of using that as a base or something?
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