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  1. Z

    Working on a Mod - Help Needed!

    Yeah this is my first mod. I'm likely gonna have to go back through and edit some stuff in earlier rooms, since I'm learning as I go x3 Micheal Jackson? o.o That sounds like a terrifying enemy... All the exteriors are locked deliberatley, there should be a door to the next bit added in. I...
  2. Z

    Tic-Tac-Toe

    This is really cool xD I hope to see more stuff like this <3
  3. Z

    Working on a Mod - Help Needed!

    Apology accepted <3 And I'm sorry for anything I might have said. I need feedback on stuff so... yeah. If people have any ideas for things I might wanna add then lemme know ^^
  4. Z

    Weapon Hacking

    I wouldn't even know where to begin for the minor changes X_X I mean I'd need to know at least what the minor changes I make would affect. Otherwise I'd have to play through the entire game every time to see if I changed anything noticeable xD
  5. Z

    Weapon Hacking

    I wish I could hack. I'm fascinated by the different things you can do with it x3 Unfortuantly even the basic stuff seems to go right over my head lol. I look forward to seeing more of the stuff you guys make with it though~
  6. Z

    Quick Modding/Hacking Answers Thread

    Damn. I was afraid of that. Assembly hacking and Hex editing just go way over my head X_X
  7. Z

    Quick Modding/Hacking Answers Thread

    Ok, I have a question that I won't accidently solve by myself :) Is it possible to have a 'Curly' type boss fight with the enemy having a Snake instead of Machine Gun? I mean without a lot of hex editing and stuff.
  8. Z

    Quick Modding/Hacking Answers Thread

    Thanks~! I understand flags a lot better now :) Though it turns out I'd forgotten to put GIT0000 and that's what made the game crash >.< Thanks for the help though :D
  9. Z

    Quick Modding/Hacking Answers Thread

    Ok, I'm just learning how to do flags and I've hit a snag. I want NPC1 to give you an item after talking to NPC2 and then go back to its original text. I've got it to give me the item by using FL-0100, but It's refusing to stop giving it to me. If I put FL+0100 in the script then the game...
  10. Z

    Working on a Mod - Help Needed!

    Excellent~ Thankyou! I can finally do some more work on my Mod :) Edit: Okay, I'm going through and making sure things have proper sounds and music now. So if you're playing the demo and notice a wrong sound/music or think a different one would go better then let me know~
  11. Z

    Cave Story Speed Play Mod

    Would it possible to to the nikimaru counter to save what time it's at when you get to a certain point, and then store that somewhere and reset itself? Then at the end it gives you your times for areas and you can add them together?
  12. Z

    Working on a Mod - Help Needed!

    Yes it does~ Thankyou. Are there any flag numbers not to use? Like how some events are in Head.tsc, are there any flag numbers set aside for other things that would skitz out if I use them?
  13. Z

    Working on a Mod - Help Needed!

    I understand you getting annoyed that I'm inexperiences, but I've looked around and there isn't any handy links like there is for TSC for flags. I've had a look around for a 'noobs guide to flags' as it were but can't seem to find anything. And since I've been able to mod quite succesfully so...
  14. Z

    Cave Story Speed Play Mod

    If it was possible to increase the speed the game runs at without affecting the counter... that would be quite a speed run. Ahahaha. I crack myself up. Seriously though. If you could increase the game-speed and remove the text it could be good. Edit: Not to say it isn't good now of course...
  15. Z

    Working on a Mod - Help Needed!

    Jacob, maybe if you didn't run around insulting people that don't already know everything about Modding Cave Story we'd have a lot more finished, decent mods. Seriously. Constructive, useful posts or GTFO.
  16. Z

    Working on a Mod - Help Needed!

    Well currently I just plan to use <ITJ to do it since I've only planned on using items I have no other plans for.
  17. Z

    Working on a Mod - Help Needed!

    Hey people, I need your opinion on something. I've been going through and I've started to implement a 'Trading Tree' of a number of things you have to trade in a certain order so that you can eventually get the Spur. What do people think of this? If you don't mind spoilers you can help me...
  18. Z

    Why is Quote a mute?

    No, no, no. You've got it all wrong. The islanders aren't telepathic, Quote is. He telepathically imprints his responces in people's minds.
  19. Z

    well it -is- 2AM >.<

    well it -is- 2AM >.<
  20. Z

    Yeah xP

    Yeah xP
  21. Z

    My mod, which is the topic 'Working on a mod' ^^ I haven't named it yet lol. accidently...

    My mod, which is the topic 'Working on a mod' ^^ I haven't named it yet lol. accidently posted my responce on my own profile lol
  22. Z

    My mod, which is the topic 'Working on a mod' ^^ I haven't named it yet lol.

    My mod, which is the topic 'Working on a mod' ^^ I haven't named it yet lol.
  23. Z

    Yeah X_X It's worse when you need somebodies responce to be able to continue with the mod you're...

    Yeah X_X It's worse when you need somebodies responce to be able to continue with the mod you're making X_X
  24. Z

    It's only 7PM where I live xD

    It's only 7PM where I live xD
  25. Z

    Water Story

    Just make sure your scripts are above 0100 and go in ascending order. Generally I use 0091 to go into rooms and in the new room uner #0091 have <MNA<CMU00XX<FAI000X which shows the Map name, changes the music to music XX and Fades in using way X.
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